Player Matchup

Thanatos
Thanatos
CrunchyCody
Thanatos
Level 18
God Stats
9W - 10L
1,742 SR
Queue Stats
18W - 23L
1,436 Elo+
Solo
Fafnir
Fafnir
MetroJuicy
Fafnir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 80L
1,415 Elo+
Solo
Bakasura
Bakasura
XBL66D6
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,333 Elo+
Solo
Jing Wei
Jing Wei
bishop404
Jing Wei
Level 13
God Stats
4W - 6L
1,328 SR
Queue Stats
18W - 25L
1,373 Elo+
Solo
Poseidon
Poseidon
kevingm9n
Poseidon
Level 27
God Stats
9W - 12L
1,416 SR
Queue Stats
115W - 104L
1,516 Elo+
Solo
Team Averages
Level 17
1,497 SR
1,415 Elo+

VS

Team Averages
Level 23
1,618 SR
1,393 Elo+
Sylvanus
Sylvanus
BBZMFG
Sylvanus
Level 27
God Stats
11W - 8L
1,690 SR
Queue Stats
115W - 140L
1,440 Elo+
Solo
Bastet
Bastet
Dripper_Mike
Bastet
Level 13
God Stats
4W - 1L
1,690 SR
Queue Stats
12W - 17L
1,308 Elo+
Solo
Nu Wa
Nu Wa
FasterBrute83
Nu Wa
Level 29
God Stats
5W - 3L
1,625 SR
Queue Stats
39W - 57L
1,349 Elo+
Solo
Chaac
Chaac
Pastywiggles69
Chaac
Level 15
God Stats
4W - 0L
1,474 SR
Queue Stats
14W - 18L
1,444 Elo+
Solo
Skadi
Skadi
SteamierSix
Skadi
Level 29
God Stats
23W - 11L
1,612 SR
Queue Stats
120W - 114L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CrunchyCody
Thanatos
15
2 / 10 / 1
9,710
971
10,104
20,064
7,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fafnir
MetroJuicy
Fafnir
16
1 / 7 / 2
10,490
1,049
6,289
24,991
29,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
XBL66D6
Bakasura
15
0 / 8 / 0
8,541
854
1,141
10,933
3,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jing Wei
bishop404
Jing Wei
15
0 / 7 / 0
8,966
897
7,341
14,490
3,327
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
kevingm9n
Poseidon
15
2 / 0 / 2
9,841
984
6,751
6,334
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

60

VS

Team 2 Tickets

302

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BBZMFG
Sylvanus
18
5 / 0 / 15
10,710
1,071
7,028
9,065
6,055
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bastet
18
2 / 0 / 21
10,504
1,050
12,195
4,694
1,927
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
11 / 3 / 15
11,682
1,168
19,739
7,758
3,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
6 / 0 / 22
11,601
1,160
16,956
6,030
5,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
8 / 2 / 12
10,963
1,096
14,559
8,202
2,772
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
117
5
Kills
32
32
Deaths
5
5
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BBZMFG
Sylvanus
5
0
15
12.5
L
Thanatos
CrunchyCody
Thanatos
2
10
1
0.25
W
Bastet
2
0
21
12.5
W
11
3
15
6.17
L
Fafnir
MetroJuicy
Fafnir
1
7
2
0.29
W
6
0
22
17
W
8
2
12
7
L
Bakasura
XBL66D6
Bakasura
0
8
0
0
L
Jing Wei
bishop404
Jing Wei
0
7
0
0
L
Poseidon
kevingm9n
Poseidon
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,626
Damage
70,477
76,812
Taken
35,749
44,932
Mitigated
19,580
6,485
Healing
17,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BBZMFG
Sylvanus
7,028
2,550
3,355
5,803
9,065
6,055
0
4,228
4,826
29,614
0
L
Thanatos
CrunchyCody
Thanatos
10,104
1,744
0
3,802
20,064
7,623
0
4,336
15,075
0
28,152
W
Bastet
12,195
1,646
0
1,444
4,694
1,927
0
1,436
3,258
0
20,300
W
19,739
8,639
102
839
7,758
3,071
0
3,977
3,706
31,363
0
L
Fafnir
MetroJuicy
Fafnir
6,289
2,237
0
2,293
24,991
29,519
0
10,938
13,279
24,807
0
W
16,956
1,729
231
3,689
6,030
5,755
0
1,847
4,183
478
37,234
W
14,559
8,050
0
2,154
8,202
2,772
0
1,552
6,650
0
27,034
L
Bakasura
XBL66D6
Bakasura
1,141
694
0
390
10,933
3,130
0
5,064
5,540
0
4,362
L
Jing Wei
bishop404
Jing Wei
7,341
5,233
0
0
14,490
3,327
0
4,622
9,509
0
36,238
L
Poseidon
kevingm9n
Poseidon
6,751
388
0
0
6,334
1,333
0
1,016
5,076
20,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,548
Gold Earned
55,460
193
Minions Killed
183
3
Camps Cleared
9
812,033
Distance Traveled
992,771
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,710
1,071
53
5
3
162,670
0
L
Thanatos
9,710
971
40
4
0
196,060
0
W
Bastet
10,504
1,050
28
3
0
261,667
0
W
Nu Wa
11,682
1,168
30
3
1
168,398
0
L
Fafnir
10,490
1,049
24
2
0
167,945
0
W
Chaac
11,601
1,160
49
5
3
220,913
0
W
Skadi
10,963
1,096
23
2
2
179,123
1
L
Bakasura
8,541
854
12
1
0
114,543
1
L
Jing Wei
8,966
897
79
8
0
160,603
0
L
Poseidon
9,841
984
38
4
3
172,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role