Player Matchup

Fenrir
Fenrir
DeathKush97
Fenrir
Level 16
God Stats
11W - 13L
1,370 SR
Queue Stats
48W - 68L
1,337 Elo+
Solo
Yemoja
Yemoja
Kaboomizer
Yemoja
Level 26
God Stats
1W - 3L
1,299 SR
Queue Stats
72W - 69L
1,376 Elo+
Party 1
Baron Samedi
Baron Samedi
Qc-MOST
Baron Samedi
Level 27
God Stats
41W - 36L
1,459 SR
Queue Stats
71W - 64L
1,376 Elo+
Party 1
Medusa
Medusa
RowdyDog6717
Medusa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,163 Elo+
Solo
Artemis
Artemis
Shadow5634
Artemis
Level 7
God Stats
6W - 2L
1,380 SR
Queue Stats
10W - 11L
1,286 Elo+
Solo
Team Averages
Level 16
1,401 SR
1,308 Elo+

VS

Team Averages
Level 13
1,473 SR
1,271 Elo+
Medusa
Medusa
AlienQueen05
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,126 Elo+
Solo
Olorun
Olorun
BigBass8473
Olorun
Level 27
God Stats
22W - 24L
1,528 SR
Queue Stats
167W - 185L
1,387 Elo+
Solo
Neith
Neith
Danie-kings
Neith
Level 8
God Stats
2W - 6L
1,306 SR
Queue Stats
9W - 19L
1,365 Elo+
Solo
Sol
Sol
ElMataFurrosUwU
Sol
Level 18
God Stats
5W - 5L
1,532 SR
Queue Stats
20W - 32L
1,336 Elo+
Solo
Bellona
Bellona
lilnedvert
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,141 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
15 / 10 / 18
16,733
1,195
44,099
34,300
23,136
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
Kaboomizer
Yemoja
20
4 / 2 / 28
16,321
1,166
14,644
26,284
38,614
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
Qc-MOST
Baron Samedi
20
14 / 1 / 18
15,714
1,122
31,682
16,697
10,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
17
0 / 0 / 2
10,160
726
0
0
0
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Shadow5634
Artemis
20
11 / 8 / 13
14,411
1,029
29,333
18,909
9,267
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

94

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
2 / 11 / 11
13,043
932
12,882
22,526
10,432
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Olorun
19
3 / 6 / 10
12,711
908
9,656
21,137
19,645
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
3 / 6 / 11
12,854
918
14,013
15,596
7,475
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
12 / 8 / 9
15,992
1,142
39,495
27,624
10,359
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
lilnedvert
Bellona
20
1 / 14 / 14
13,341
953
12,560
43,761
43,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
76
44
Kills
21
21
Deaths
45
79
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
11
11
0.68
L
Olorun
3
6
10
1.33
L
3
6
11
1.42
W
Fenrir
15
10
18
2.4
L
12
8
9
2.06
W
Yemoja
Kaboomizer
Yemoja
4
2
28
9
W
Baron Samedi
Qc-MOST
Baron Samedi
14
1
18
23
W
Medusa
0
0
2
1
W
Artemis
Shadow5634
Artemis
11
8
13
2.19
L
Bellona
lilnedvert
Bellona
1
14
14
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,758
Damage
88,606
96,190
Taken
130,644
81,836
Mitigated
91,605
37,293
Healing
21,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
12,882
8,005
0
2,195
22,526
10,432
0
7,386
15,140
0
34,541
L
Olorun
9,656
5,631
2,026
4,453
21,137
19,645
0
10,269
10,868
29,209
0
L
14,013
6,777
0
2,442
15,596
7,475
0
4,308
11,288
0
31,599
W
Fenrir
44,099
30,197
75
11,647
34,300
23,136
0
16,516
17,784
0
67,227
L
39,495
17,845
0
6,854
27,624
10,359
0
13,162
14,462
63,149
0
W
Yemoja
Kaboomizer
Yemoja
14,644
4,895
5,171
3,386
26,284
38,614
0
14,818
10,990
37,265
0
W
Baron Samedi
Qc-MOST
Baron Samedi
31,682
272
10,580
5,178
16,697
10,819
0
8,030
8,667
67,274
0
W
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
Shadow5634
Artemis
29,333
21,834
0
1,256
18,909
9,267
0
9,787
8,889
0
58,902
L
Bellona
lilnedvert
Bellona
12,560
5,848
1,826
1,725
43,761
43,694
0
11,201
30,622
0
42,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,339
Gold Earned
67,941
232
Minions Killed
241
11
Camps Cleared
3
916,947
Distance Traveled
989,830
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
13,043
932
54
4
0
135,868
1
L
Olorun
12,711
908
41
3
1
194,241
0
L
Neith
12,854
918
38
3
0
209,877
1
W
Fenrir
16,733
1,195
49
4
5
252,337
0
L
Sol
15,992
1,142
70
5
2
207,277
0
W
Yemoja
16,321
1,166
40
3
1
228,835
0
W
Baron Samedi
15,714
1,122
85
6
4
266,646
0
W
Medusa
10,160
726
0
0
0
4,894
0
W
Artemis
14,411
1,029
58
4
1
164,235
1
L
Bellona
13,341
953
38
3
0
242,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role