Player Matchup

Terra
Terra
Chris1vid
Terra
Level 39
God Stats
4W - 5L
1,884 SR
Queue Stats
194W - 195L
1,525 Elo+
Party 1
Fenrir
Fenrir
JackalJake
Fenrir
Level 45
God Stats
6W - 8L
1,621 SR
Queue Stats
226W - 210L
1,532 Elo+
Party 1
Ra
Ra
ZoteToez017
Ra
Level 10
God Stats
5W - 7L
1,557 SR
Queue Stats
184W - 153L
1,461 Elo+
Party 1
King Arthur
King Arthur
darcria1
King Arthur
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 51L
1,716 Elo+
Solo
Thor
Thor
shiine
Thor
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,775 Elo+
Party 1
Team Averages
Level 26
1,612 SR
1,602 Elo+

VS

Team Averages
Level 27
1,713 SR
1,608 Elo+
Chaac
Chaac
Anmolpreet188
Chaac
Level 27
God Stats
17W - 6L
1,744 SR
Queue Stats
89W - 77L
1,656 Elo+
Solo
Xbalanque
Xbalanque
DoneLikeD1nner
Xbalanque
Level 28
God Stats
11W - 9L
1,617 SR
Queue Stats
57W - 47L
1,621 Elo+
Solo
Zeus
Zeus
JackNicke1Je3
Zeus
Level 28
God Stats
16W - 6L
1,922 SR
Queue Stats
180W - 149L
1,670 Elo+
Solo
King Arthur
King Arthur
Jhoanlee_Oficial
King Arthur
Level 26
God Stats
3W - 3L
1,654 SR
Queue Stats
52W - 47L
1,565 Elo+
Solo
Tiamat
Tiamat
Repaphotic
Tiamat
Level 27
God Stats
10W - 4L
1,627 SR
Queue Stats
72W - 57L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Chris1vid
Terra
15
2 / 9 / 3
10,062
479
2,487
26,441
23,706
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
JackalJake
Fenrir
16
5 / 8 / 3
10,399
495
10,520
18,485
6,661
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 12 / 1
7,818
372
3,852
13,891
5,595
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
darcria1
King Arthur
17
5 / 3 / 1
11,872
565
16,060
18,391
20,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
shiine
Thor
14
2 / 8 / 2
9,105
434
7,190
18,339
6,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
15 / 2 / 5
12,640
602
24,406
18,527
12,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xbalanque
DoneLikeD1nner
Xbalanque
18
3 / 5 / 8
11,032
525
10,594
14,720
4,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
10 / 2 / 6
12,972
618
21,496
10,290
4,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
Jhoanlee_Oficial
King Arthur
19
4 / 3 / 5
12,203
581
7,934
19,803
14,571
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
Repaphotic
Tiamat
18
8 / 3 / 10
12,640
602
12,451
13,466
8,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
74
14
Kills
40
40
Deaths
15
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
15
2
5
8.75
L
Terra
Chris1vid
Terra
2
9
3
0.39
W
Xbalanque
DoneLikeD1nner
Xbalanque
3
5
8
1.4
W
10
2
6
6.5
L
Fenrir
JackalJake
Fenrir
5
8
3
0.81
W
King Arthur
Jhoanlee_Oficial
King Arthur
4
3
5
2.17
W
Tiamat
Repaphotic
Tiamat
8
3
10
4.33
L
0
12
1
0.04
L
King Arthur
darcria1
King Arthur
5
3
1
1.83
L
Thor
shiine
Thor
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,109
Damage
76,881
95,547
Taken
76,806
62,623
Mitigated
44,413
25,265
Healing
32,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,406
3,825
0
10,982
18,527
12,132
0
1,311
17,003
0
80,248
L
Terra
Chris1vid
Terra
2,487
701
3,515
6,331
26,441
23,706
0
12,070
13,533
15,832
0
W
Xbalanque
DoneLikeD1nner
Xbalanque
10,594
6,144
0
5,553
14,720
4,667
2,435
1,214
13,402
0
85,828
W
21,496
2,592
0
5,954
10,290
4,530
1,205
1,365
8,786
112,541
0
L
Fenrir
JackalJake
Fenrir
10,520
3,339
0
2,462
18,485
6,661
0
7,715
10,323
0
61,896
W
King Arthur
Jhoanlee_Oficial
King Arthur
7,934
883
0
4,403
19,803
14,571
0
365
18,418
6,746
75,322
W
Tiamat
Repaphotic
Tiamat
12,451
1,193
129
5,176
13,466
8,513
202
2,433
10,904
74,333
0
L
3,852
958
953
1,495
13,891
5,595
0
5,481
8,030
42,869
0
L
King Arthur
darcria1
King Arthur
16,060
3,211
0
6,463
18,391
20,464
0
3,995
14,160
509
79,324
L
Thor
shiine
Thor
7,190
2,324
0
4,046
18,339
6,197
0
3,551
14,637
0
58,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,256
Gold Earned
61,487
486
Minions Killed
718
0
Camps Cleared
0
1,796,336
Distance Traveled
2,098,948
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,640
602
131
6
0
452,635
1
L
Terra
10,062
479
30
1
0
374,516
1
W
Xbalanque
11,032
525
121
6
0
402,125
2
W
Zeus
12,972
618
147
7
0
397,476
1
L
Fenrir
10,399
495
111
5
0
341,339
2
W
King Arthur
12,203
581
177
8
0
442,844
6
W
Tiamat
12,640
602
142
7
0
403,868
0
L
Ra
7,818
372
100
5
0
328,437
2
L
King Arthur
11,872
565
151
7
0
388,689
2
L
Thor
9,105
434
94
4
0
363,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role