Player Matchup

Ares
Ares
Booted
Ares
Level 157
God Stats
22W - 15L
1,692 SR
Queue Stats
776W - 587L
1,717 Elo+
Party 1
Charybdis
Charybdis
Vodyn
Charybdis
Level 143
God Stats
16W - 16L
1,647 SR
Queue Stats
601W - 317L
1,775 Elo+
Party 1
Sol
Sol
killerfish29
Sol
Level 148
God Stats
6W - 1L
1,689 SR
Queue Stats
253W - 102L
1,824 Elo+
Party 1
Team Averages
Level 149
1,676 SR
1,772 Elo+

VS

Team Averages
Level 116
1,777 SR
1,818 Elo+
Merlin
Merlin
Fiyaa
Merlin
Level 106
God Stats
3W - 0L
1,907 SR
Queue Stats
135W - 60L
1,774 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
GoingInRole
Ah Muzen Cab
Level 113
God Stats
11W - 8L
1,692 SR
Queue Stats
201W - 109L
1,774 Elo+
Party 2
Gilgamesh
Gilgamesh
NAteam
Gilgamesh
Level 128
God Stats
4W - 2L
1,730 SR
Queue Stats
80W - 26L
1,905 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Booted
Ares
13
2 / 4 / 2
10,523
702
8,465
18,467
20,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Vodyn
Charybdis
12
0 / 4 / 2
8,916
594
6,064
12,023
4,738
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
5 / 3 / 1
10,189
679
13,893
12,284
5,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fiyaa
Merlin
14
2 / 2 / 8
10,325
688
11,783
8,242
3,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
GoingInRole
Ah Muzen Cab
16
7 / 2 / 3
11,039
736
14,854
8,009
3,536
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Gilgamesh
NAteam
Gilgamesh
15
2 / 3 / 9
11,367
758
10,496
20,227
24,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
7
Kills
11
11
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ares
Booted
Ares
2
4
2
0.75
W
Merlin
Fiyaa
Merlin
2
2
8
3
W
Ah Muzen Cab
GoingInRole
Ah Muzen Cab
7
2
3
4.25
W
Gilgamesh
NAteam
Gilgamesh
2
3
9
2.17
L
Charybdis
Vodyn
Charybdis
0
4
2
0.25
L
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,422
Damage
37,133
42,774
Taken
36,478
30,886
Mitigated
31,883
6,731
Healing
9,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Booted
Ares
8,465
340
0
1,066
18,467
20,423
149
4,788
13,161
18,440
0
W
Merlin
Fiyaa
Merlin
11,783
631
0
664
8,242
3,388
1,299
5,522
2,720
30,818
0
W
Ah Muzen Cab
GoingInRole
Ah Muzen Cab
14,854
4,625
0
2,199
8,009
3,536
1,474
3,751
4,258
0
60,806
W
Gilgamesh
NAteam
Gilgamesh
10,496
1,307
335
6,557
20,227
24,959
141
12,037
8,190
4,205
22,064
L
Charybdis
Vodyn
Charybdis
6,064
3,827
0
930
12,023
4,738
0
3,442
8,159
0
35,626
L
13,893
4,853
0
4,735
12,284
5,725
1,580
4,025
7,935
52,146
4,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,628
Gold Earned
32,731
195
Minions Killed
179
6
Camps Cleared
8
798,555
Distance Traveled
921,161
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,523
702
18
1
0
276,264
5
W
Merlin
10,325
688
40
3
2
278,883
3
W
Ah Muzen Cab
11,039
736
114
8
3
309,119
3
W
Gilgamesh
11,367
758
25
2
3
333,159
5
L
Charybdis
8,916
594
78
5
3
258,820
5
L
Sol
10,189
679
99
7
3
263,471
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role