Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ISS4real
Izanami
Level 18
God Stats
3W - 2L
1,737 SR
Queue Stats
12W - 6L
1,619 Elo+
Solo
Guan Yu
Guan Yu
Paltin
Guan Yu
Level 22
God Stats
6W - 1L
1,899 SR
Queue Stats
47W - 25L
1,513 Elo+
Solo
Discordia
Discordia
Zefryn01
Discordia
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 218L
1,458 Elo+
Solo
Artio
Artio
wantedouthere
Artio
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,437 Elo+
Solo
Team Averages
Level 21
1,627 SR
1,505 Elo+

VS

Team Averages
Level 19
1,467 SR
1,487 Elo+
Cliodhna
Cliodhna
AlyssaDva
Cliodhna
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,610 Elo+
Solo
Cthulhu
Cthulhu
EiMoor
Cthulhu
Level 21
God Stats
7W - 3L
1,600 SR
Queue Stats
26W - 23L
1,407 Elo+
Party 1
Kuzenbo
Kuzenbo
Kirshimasan
Kuzenbo
Level 23
God Stats
4W - 6L
1,195 SR
Queue Stats
96W - 72L
1,540 Elo+
Solo
Kukulkan
Kukulkan
LordDiPalma
Kukulkan
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 32L
1,471 Elo+
Solo
Tiamat
Tiamat
YasuoReiDelas
Tiamat
Level 13
God Stats
3W - 1L
1,543 SR
Queue Stats
28W - 26L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
3 / 7 / 4
9,230
513
10,138
17,122
6,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
ISS4real
Izanami
12
1 / 3 / 6
7,719
429
8,592
11,050
3,277
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
Paltin
Guan Yu
16
11 / 4 / 2
10,754
597
13,989
19,730
20,586
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
Zefryn01
Discordia
13
0 / 8 / 2
7,917
440
7,285
9,913
3,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 1 / 4
7,761
431
3,744
17,097
16,405
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
AlyssaDva
Cliodhna
13
5 / 5 / 6
8,888
494
12,915
11,824
3,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
EiMoor
Cthulhu
14
7 / 4 / 2
8,883
494
12,024
13,796
15,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
Kirshimasan
Kuzenbo
12
2 / 0 / 5
8,213
456
6,134
12,552
13,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
LordDiPalma
Kukulkan
16
7 / 4 / 4
10,314
573
12,451
10,681
4,431
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
2 / 3 / 5
8,443
469
9,262
9,267
4,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
45
16
Kills
23
23
Deaths
16
18
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
7
4
0.71
W
Cliodhna
AlyssaDva
Cliodhna
5
5
6
1.6
W
Cthulhu
EiMoor
Cthulhu
7
4
2
2
L
Izanami
ISS4real
Izanami
1
3
6
1.33
W
Kuzenbo
Kirshimasan
Kuzenbo
2
0
5
4.5
W
Kukulkan
LordDiPalma
Kukulkan
7
4
4
2.25
L
Guan Yu
Paltin
Guan Yu
11
4
2
3
W
2
3
5
1.5
L
Discordia
Zefryn01
Discordia
0
8
2
0.13
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,748
Damage
52,786
74,912
Taken
58,120
50,035
Mitigated
41,748
19,715
Healing
12,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
10,138
3,060
0
4,602
17,122
6,470
0
8,679
8,168
0
75,980
W
Cliodhna
AlyssaDva
Cliodhna
12,915
2,036
0
1,808
11,824
3,166
0
1,778
10,010
0
42,063
W
Cthulhu
EiMoor
Cthulhu
12,024
936
0
1,949
13,796
15,983
270
2,059
11,606
38,109
0
L
Izanami
ISS4real
Izanami
8,592
6,100
0
1,385
11,050
3,277
0
5,011
5,798
0
37,267
W
Kuzenbo
Kirshimasan
Kuzenbo
6,134
2,847
2,083
2,170
12,552
13,181
0
2,578
9,891
18,609
0
W
Kukulkan
LordDiPalma
Kukulkan
12,451
957
0
1,391
10,681
4,431
0
1,936
8,451
75,150
0
L
Guan Yu
Paltin
Guan Yu
13,989
1,245
742
7,613
19,730
20,586
600
8,193
10,431
0
55,432
W
9,262
1,503
75
2,632
9,267
4,987
380
2,231
6,979
44,524
0
L
Discordia
Zefryn01
Discordia
7,285
529
0
70
9,913
3,297
0
5,992
3,670
38,555
0
L
3,744
416
505
4,798
17,097
16,405
0
9,534
6,974
18,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,381
Gold Earned
44,741
406
Minions Killed
363
0
Camps Cleared
0
1,741,482
Distance Traveled
1,725,040
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,230
513
135
8
0
353,314
1
W
Cliodhna
8,888
494
50
3
0
380,509
9
W
Cthulhu
8,883
494
67
4
0
345,326
0
L
Izanami
7,719
429
81
5
0
335,208
1
W
Kuzenbo
8,213
456
21
1
0
362,340
5
W
Kukulkan
10,314
573
135
8
0
310,361
1
L
Guan Yu
10,754
597
86
5
0
364,368
4
W
Tiamat
8,443
469
90
5
0
326,504
4
L
Discordia
7,917
440
75
4
0
317,935
6
L
Artio
7,761
431
29
2
0
370,657
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role