Player Matchup

Sun Wukong
Sun Wukong
MiKaGoMz1991
Sun Wukong
Level 19
God Stats
4W - 5L
1,485 SR
Queue Stats
69W - 69L
1,484 Elo+
Solo
Jing Wei
Jing Wei
Mo0oDyXr55
Jing Wei
Level 20
God Stats
4W - 2L
1,653 SR
Queue Stats
19W - 29L
1,318 Elo+
Party 1
Scylla
Scylla
Th_Under2profil
Scylla
Level 26
God Stats
6W - 7L
1,258 SR
Queue Stats
52W - 63L
1,261 Elo+
Solo
Chaac
Chaac
ii__fai9al
Chaac
Level 20
God Stats
6W - 4L
1,514 SR
Queue Stats
11W - 16L
1,280 Elo+
Party 1
Nemesis
Nemesis
poopeater4736
Nemesis
Level 22
God Stats
21W - 26L
1,493 SR
Queue Stats
77W - 82L
1,327 Elo+
Solo
Team Averages
Level 21
1,481 SR
1,334 Elo+

VS

Team Averages
Level 26
1,433 SR
1,376 Elo+
Bastet
Bastet
IvanExport
Bastet
Level 26
God Stats
5W - 5L
1,498 SR
Queue Stats
31W - 36L
1,327 Elo+
Solo
Kukulkan
Kukulkan
Stydt
Kukulkan
Level 27
God Stats
11W - 12L
1,562 SR
Queue Stats
141W - 147L
1,399 Elo+
Solo
Janus
Janus
WonderBarlock
Janus
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Cernunnos
Cernunnos
panas-music
Cernunnos
Level 28
God Stats
2W - 4L
1,362 SR
Queue Stats
69W - 91L
1,357 Elo+
Solo
Izanami
Izanami
x_turk0o87
Izanami
Level 26
God Stats
40W - 29L
1,244 SR
Queue Stats
113W - 140L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MiKaGoMz1991
Sun Wukong
20
7 / 2 / 5
14,959
516
14,185
25,873
19,627
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
Mo0oDyXr55
Jing Wei
20
14 / 6 / 7
16,340
563
20,799
23,109
8,024
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
6 / 2 / 6
15,202
524
11,721
19,803
6,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chaac
20
6 / 2 / 8
14,154
488
14,914
21,820
22,773
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Nemesis
20
3 / 4 / 5
13,893
479
9,429
24,674
9,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
IvanExport
Bastet
20
5 / 7 / 6
13,486
465
19,284
27,098
10,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
Stydt
Kukulkan
20
7 / 3 / 4
14,396
496
23,866
10,264
4,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
1 / 8 / 5
12,040
415
10,509
17,239
5,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
panas-music
Cernunnos
18
1 / 8 / 2
11,914
411
4,776
21,503
7,837
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Izanami
x_turk0o87
Izanami
18
2 / 10 / 0
12,706
438
9,169
18,092
5,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
33
36
Kills
16
16
Deaths
36
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bastet
IvanExport
Bastet
5
7
6
1.14
W
Sun Wukong
MiKaGoMz1991
Sun Wukong
7
2
5
4.75
W
Jing Wei
Mo0oDyXr55
Jing Wei
14
6
7
2.92
L
Kukulkan
Stydt
Kukulkan
7
3
4
3
W
6
2
6
4.5
L
1
8
5
0.44
W
Chaac
6
2
8
5
L
Cernunnos
panas-music
Cernunnos
1
8
2
0.25
W
Nemesis
3
4
5
1.38
L
Izanami
x_turk0o87
Izanami
2
10
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,048
Damage
67,604
115,279
Taken
94,196
67,156
Mitigated
33,822
40,441
Healing
17,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
IvanExport
Bastet
19,284
4,990
0
10,922
27,098
10,482
0
3,016
23,930
0
102,112
W
Sun Wukong
MiKaGoMz1991
Sun Wukong
14,185
2,724
0
9,737
25,873
19,627
715
5,279
20,384
0
107,367
W
Jing Wei
Mo0oDyXr55
Jing Wei
20,799
19,332
0
10,368
23,109
8,024
3,002
8,698
14,261
0
99,193
L
Kukulkan
Stydt
Kukulkan
23,866
1,093
0
1,049
10,264
4,596
30
1,759
8,401
91,644
0
W
11,721
249
0
9,475
19,803
6,750
3,313
7,085
12,282
121,891
0
L
10,509
425
0
936
17,239
5,214
112
2,317
14,804
65,023
0
W
Chaac
14,914
1,310
0
8,014
21,820
22,773
2,239
9,143
12,374
10,436
61,435
L
Cernunnos
panas-music
Cernunnos
4,776
1,167
0
3,340
21,503
7,837
0
4,833
16,556
0
65,560
W
Nemesis
9,429
3,165
0
2,847
24,674
9,982
577
4,032
20,469
0
119,204
L
Izanami
x_turk0o87
Izanami
9,169
5,836
0
897
18,092
5,693
4,117
921
17,167
0
68,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,548
Gold Earned
64,542
739
Minions Killed
661
0
Camps Cleared
0
2,876,858
Distance Traveled
2,509,683
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
13,486
465
142
5
0
513,637
9
W
Sun Wukong
14,959
516
167
6
0
629,271
0
W
Jing Wei
16,340
563
139
5
0
503,475
1
L
Kukulkan
14,396
496
161
6
0
546,109
4
W
Scylla
15,202
524
169
6
0
560,013
7
L
Janus
12,040
415
111
4
0
538,592
7
W
Chaac
14,154
488
121
4
0
578,576
0
L
Cernunnos
11,914
411
114
4
0
473,323
2
W
Nemesis
13,893
479
143
5
0
605,523
0
L
Izanami
12,706
438
133
5
0
438,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role