Player Matchup

Nemesis
Nemesis
Andrei238
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,688 Elo+
Party 2
Fafnir
Fafnir
JarlUgla
Fafnir
Level 18
God Stats
6W - 6L
1,467 SR
Queue Stats
39W - 53L
1,334 Elo+
Party 1
Tiamat
Tiamat
TheBlueWolfe
Tiamat
Level 7
God Stats
1W - 3L
1,353 SR
Queue Stats
1W - 5L
1,158 Elo+
Party 2
Bellona
Bellona
XxRar3sxX
Bellona
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,307 Elo+
Party 2
Ullr
Ullr
zikandor
Ullr
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
38W - 54L
1,314 Elo+
Party 1
Team Averages
Level 12
1,464 SR
1,360 Elo+

VS

Team Averages
Level 26
1,479 SR
1,375 Elo+
Xbalanque
Xbalanque
BaconFocaccia
Xbalanque
Level 29
God Stats
1W - 1L
1,331 SR
Queue Stats
67W - 104L
1,338 Elo+
Party 3
Bellona
Bellona
Jogadux
Bellona
Level 28
God Stats
21W - 16L
1,531 SR
Queue Stats
51W - 45L
1,445 Elo+
Solo
Kali
Kali
LOLwastooez4me
Kali
Level 17
God Stats
13W - 2L
1,775 SR
Queue Stats
45W - 34L
1,518 Elo+
Solo
Sobek
Sobek
RinHaoJade
Sobek
Level 27
God Stats
1W - 1L
1,285 SR
Queue Stats
57W - 100L
1,312 Elo+
Party 3
Discordia
Discordia
Wickednality
Discordia
Level 28
God Stats
1W - 0L
1,471 SR
Queue Stats
2W - 4L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Andrei238
Nemesis
9
0 / 18 / 5
6,904
363
2,835
19,403
4,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
JarlUgla
Fafnir
9
0 / 10 / 3
7,592
400
6,101
22,684
27,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
12
2 / 9 / 2
8,514
448
9,442
16,722
7,837
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
XxRar3sxX
Bellona
11
3 / 12 / 2
8,510
448
11,402
19,249
12,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
11
3 / 13 / 1
8,318
438
5,111
16,198
4,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BaconFocaccia
Xbalanque
13
6 / 3 / 20
9,587
505
7,983
12,758
5,132
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Jogadux
Bellona
19
24 / 2 / 12
12,500
658
20,343
18,131
12,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
25 / 2 / 16
12,121
638
28,531
19,869
9,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
12
1 / 0 / 31
9,626
507
5,989
17,992
20,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
Wickednality
Discordia
14
6 / 1 / 19
9,672
509
15,029
6,678
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
160
8
Kills
62
62
Deaths
8
13
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Andrei238
Nemesis
0
18
5
0.14
W
Xbalanque
BaconFocaccia
Xbalanque
6
3
20
5.33
L
Fafnir
JarlUgla
Fafnir
0
10
3
0.15
W
Bellona
Jogadux
Bellona
24
2
12
15
W
25
2
16
16.5
W
Sobek
1
0
31
16.5
L
Tiamat
2
9
2
0.33
W
Discordia
Wickednality
Discordia
6
1
19
15.5
L
Bellona
XxRar3sxX
Bellona
3
12
2
0.33
L
Ullr
3
13
1
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,891
Damage
77,875
94,256
Taken
75,428
57,060
Mitigated
49,233
8,272
Healing
30,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Andrei238
Nemesis
2,835
1,562
0
1,330
19,403
4,807
0
4,587
14,650
0
15,925
W
Xbalanque
BaconFocaccia
Xbalanque
7,983
4,035
0
2,772
12,758
5,132
1,933
2,774
9,984
0
38,225
L
Fafnir
JarlUgla
Fafnir
6,101
1,379
0
1,833
22,684
27,295
161
3,416
18,982
15,726
0
W
Bellona
Jogadux
Bellona
20,343
8,952
0
9,283
18,131
12,267
2,658
2,692
15,439
0
100,993
W
28,531
15,352
0
12,601
19,869
9,382
1,059
3,940
15,929
0
77,530
W
Sobek
5,989
1,172
0
5,964
17,992
20,005
501
4,388
13,604
16,340
0
L
Tiamat
9,442
1,211
0
3,334
16,722
7,837
0
4,151
12,062
41,365
0
W
Discordia
Wickednality
Discordia
15,029
1,456
0
0
6,678
2,447
1,604
1,749
4,929
59,758
0
L
Bellona
XxRar3sxX
Bellona
11,402
2,921
0
1,193
19,249
12,175
1,481
4,241
14,718
0
32,561
L
Ullr
5,111
3,630
0
582
16,198
4,946
639
3,194
12,826
0
26,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,838
Gold Earned
53,506
199
Minions Killed
390
0
Camps Cleared
0
1,419,814
Distance Traveled
1,889,300
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,904
363
28
1
0
250,405
0
W
Xbalanque
9,587
505
58
3
0
341,834
3
L
Fafnir
7,592
400
8
0
0
321,503
6
W
Bellona
12,500
658
125
7
0
390,811
0
W
Kali
12,121
638
93
5
0
413,683
0
W
Sobek
9,626
507
13
1
0
384,008
5
L
Tiamat
8,514
448
58
3
0
283,126
1
W
Discordia
9,672
509
101
5
0
358,964
7
L
Bellona
8,510
448
46
2
0
300,893
1
L
Ullr
8,318
438
59
3
0
263,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role