Player Matchup

Fenrir
Fenrir
Dead_Skull_984
Fenrir
Level 27
God Stats
6W - 5L
1,420 SR
Queue Stats
24W - 20L
1,374 Elo+
Solo
Hera
Hera
Duroeforte92
Hera
Level 27
God Stats
13W - 16L
1,408 SR
Queue Stats
84W - 114L
1,278 Elo+
Solo
Guan Yu
Guan Yu
Gefe19ml
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
TamanDevil
Yemoja
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 44L
1,323 Elo+
Solo
Hachiman
Hachiman
omisws
Hachiman
Level 24
God Stats
26W - 29L
1,478 SR
Queue Stats
284W - 300L
1,402 Elo+
Solo
Team Averages
Level 21
1,461 SR
1,375 Elo+

VS

Team Averages
Level 18
1,491 SR
1,328 Elo+
Ra
Ra
ToryStars
Ra
Level 17
God Stats
4W - 3L
1,556 SR
Queue Stats
19W - 25L
1,356 Elo+
Party 1
Chaac
Chaac
Veryviciouss
Chaac
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 59L
1,247 Elo+
Party 2
Anubis
Anubis
builttofall_
Anubis
Level 19
God Stats
13W - 14L
1,319 SR
Queue Stats
48W - 60L
1,247 Elo+
Party 2
Xing Tian
Xing Tian
jeffinfernal666
Xing Tian
Level 15
God Stats
10W - 10L
1,579 SR
Queue Stats
21W - 20L
1,378 Elo+
Party 1
Tiamat
Tiamat
tryhard_Erikeu
Tiamat
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 6 / 6
12,230
532
12,610
18,911
8,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
11 / 0 / 5
12,771
555
19,365
10,030
3,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Gefe19ml
Guan Yu
17
7 / 0 / 16
11,250
489
19,843
23,770
32,597
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yemoja
TamanDevil
Yemoja
14
0 / 5 / 9
9,738
423
7,907
24,301
16,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
omisws
Hachiman
16
5 / 5 / 7
10,455
455
17,111
15,352
4,736
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 3
10,083
438
13,191
14,672
5,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 9 / 6
8,442
367
10,714
23,735
12,892
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
15
7 / 5 / 5
10,046
437
17,898
15,931
5,851
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
jeffinfernal666
Xing Tian
14
2 / 3 / 9
9,963
433
11,426
23,251
29,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 8 / 1
9,517
414
9,164
13,764
5,033
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
39
31
Kills
15
16
Deaths
31
43
Assists
24
Player
Kills
Deaths
Assists
KDA
W
8
6
6
1.83
W
11
0
5
13.5
W
Guan Yu
Gefe19ml
Guan Yu
7
0
16
15
W
Yemoja
TamanDevil
Yemoja
0
5
9
0.9
L
2
6
3
0.58
L
2
9
6
0.56
L
Anubis
7
5
5
1.9
L
Xing Tian
jeffinfernal666
Xing Tian
2
3
9
2.17
W
Hachiman
omisws
Hachiman
5
5
7
1.7
L
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,836
Damage
62,393
92,364
Taken
91,353
66,144
Mitigated
58,862
32,086
Healing
30,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,610
3,399
0
2,856
18,911
8,840
2,292
7,461
11,358
0
80,597
W
19,365
6,901
353
3,255
10,030
3,948
2,191
5,415
4,373
92,846
0
W
Guan Yu
Gefe19ml
Guan Yu
19,843
1,971
3,043
10,718
23,770
32,597
860
10,219
13,263
0
68,081
W
Yemoja
TamanDevil
Yemoja
7,907
1,933
4,279
3,813
24,301
16,023
300
18,218
5,917
27,273
0
L
13,191
971
3,478
5,304
14,672
5,979
1,061
4,355
10,113
65,380
0
L
10,714
2,121
0
5,834
23,735
12,892
860
4,671
19,004
2,589
26,295
L
Anubis
17,898
742
0
7,016
15,931
5,851
1,321
5,263
10,600
56,548
0
L
Xing Tian
jeffinfernal666
Xing Tian
11,426
862
0
6,417
23,251
29,107
652
8,052
15,037
24,412
0
W
Hachiman
omisws
Hachiman
17,111
10,498
0
3,769
15,352
4,736
1,588
10,761
4,495
0
49,536
L
9,164
977
0
2,800
13,764
5,033
859
4,407
9,327
49,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,444
Gold Earned
48,051
512
Minions Killed
356
0
Camps Cleared
0
2,152,793
Distance Traveled
1,969,584
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,230
532
122
5
0
441,666
1
W
Hera
12,771
555
180
8
0
470,712
0
W
Guan Yu
11,250
489
101
4
0
492,060
0
W
Yemoja
9,738
423
43
2
0
375,798
0
L
Ra
10,083
438
128
6
0
412,454
3
L
Chaac
8,442
367
41
2
0
439,103
0
L
Anubis
10,046
437
77
3
0
332,174
1
L
Xing Tian
9,963
433
20
1
0
424,750
2
W
Hachiman
10,455
455
66
3
0
372,557
5
L
Tiamat
9,517
414
90
4
0
361,103
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role