Player Matchup

Neith
Neith
Smesrine
Neith
Level 36
God Stats
3W - 4L
1,334 SR
Queue Stats
156W - 175L
1,366 Elo+
Solo
Hades
Hades
TSAR_1991
Hades
Level 62
God Stats
57W - 42L
1,571 SR
Queue Stats
102W - 113L
1,383 Elo+
Party 1
Pele
Pele
ZiNNKiTO1
Pele
Level 79
God Stats
14W - 6L
1,460 SR
Queue Stats
169W - 187L
1,398 Elo+
Party 1
Kuzenbo
Kuzenbo
stepniak112
Kuzenbo
Level 48
God Stats
5W - 4L
1,587 SR
Queue Stats
12W - 21L
1,348 Elo+
Party 1
Nemesis
Nemesis
uncrowned_king19
Nemesis
Level 38
God Stats
15W - 17L
1,473 SR
Queue Stats
72W - 67L
1,405 Elo+
Party 1
Team Averages
Level 53
1,485 SR
1,380 Elo+

VS

Team Averages
Level 70
1,522 SR
1,404 Elo+
Achilles
Achilles
Eleahr
Achilles
Level 129
God Stats
9W - 5L
1,771 SR
Queue Stats
543W - 541L
1,519 Elo+
Solo
Fenrir
Fenrir
S-Marceau
Fenrir
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 36L
1,381 Elo+
Party 2
Olorun
Olorun
TinMhar
Olorun
Level 84
God Stats
2W - 4L
1,621 SR
Queue Stats
256W - 347L
1,381 Elo+
Party 2
Bacchus
Bacchus
maxoubidoucheri
Bacchus
Level 27
God Stats
5W - 4L
1,216 SR
Queue Stats
72W - 90L
1,329 Elo+
Party 2
Charybdis
Charybdis
oMOUSTACHEo
Charybdis
Level 88
God Stats
17W - 15L
1,504 SR
Queue Stats
333W - 414L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Smesrine
Neith
9
1 / 2 / 1
5,326
533
5,040
4,913
1,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hades
TSAR_1991
Hades
12
2 / 1 / 1
6,729
673
4,388
6,203
2,484
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
13
7 / 0 / 3
7,487
749
6,248
6,791
2,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
stepniak112
Kuzenbo
7
1 / 0 / 0
5,171
517
2,924
5,643
5,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
1 / 2 / 1
5,448
545
2,762
5,520
2,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Eleahr
Achilles
11
2 / 3 / 0
5,939
594
2,904
8,892
3,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
S-Marceau
Fenrir
7
0 / 2 / 1
4,767
477
2,332
7,188
1,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
TinMhar
Olorun
10
1 / 4 / 1
5,527
553
3,155
5,953
1,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
2 / 1 / 0
4,966
497
2,509
7,470
4,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
oMOUSTACHEo
Charybdis
8
0 / 2 / 2
5,133
513
3,463
6,576
1,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
12
Kills
5
5
Deaths
12
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
Eleahr
Achilles
2
3
0
0.67
L
Fenrir
S-Marceau
Fenrir
0
2
1
0.25
W
Neith
Smesrine
Neith
1
2
1
0.75
W
Hades
TSAR_1991
Hades
2
1
1
2.5
L
Olorun
TinMhar
Olorun
1
4
1
0.38
W
Pele
7
0
3
8.5
L
2
1
0
2
L
Charybdis
oMOUSTACHEo
Charybdis
0
2
2
0.5
W
Kuzenbo
stepniak112
Kuzenbo
1
0
0
1
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,362
Damage
14,363
29,070
Taken
36,079
14,696
Mitigated
13,401
10,827
Healing
14,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Eleahr
Achilles
2,904
623
0
3,354
8,892
3,879
0
3,882
5,010
0
28,804
L
Fenrir
S-Marceau
Fenrir
2,332
955
0
3,536
7,188
1,800
0
445
6,743
0
17,797
W
Neith
Smesrine
Neith
5,040
2,232
0
1,276
4,913
1,764
0
1,137
3,776
0
29,844
W
Hades
TSAR_1991
Hades
4,388
607
187
4,304
6,203
2,484
165
0
5,848
39,619
0
L
Olorun
TinMhar
Olorun
3,155
1,374
0
1,660
5,953
1,883
144
168
5,785
24,948
2,786
W
Pele
6,248
1,993
0
1,142
6,791
2,690
1,368
1,598
5,148
0
38,865
L
2,509
382
0
1,512
7,470
4,379
0
1,627
5,843
13,785
0
L
Charybdis
oMOUSTACHEo
Charybdis
3,463
2,234
0
3,971
6,576
1,460
0
1,190
5,386
0
25,762
W
Kuzenbo
stepniak112
Kuzenbo
2,924
1,222
0
2,174
5,643
5,751
0
1,233
4,410
10,362
0
W
2,762
1,254
281
1,463
5,520
2,007
275
1,405
4,036
0
24,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,161
Gold Earned
26,332
319
Minions Killed
254
0
Camps Cleared
0
1,045,678
Distance Traveled
1,015,144
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,939
594
68
7
0
224,813
3
L
Fenrir
4,767
477
47
5
0
217,902
0
W
Neith
5,326
533
63
6
0
182,242
3
W
Hades
6,729
673
107
11
0
210,992
2
L
Olorun
5,527
553
60
6
0
179,998
1
W
Pele
7,487
749
85
9
0
234,316
0
L
Bacchus
4,966
497
16
2
0
210,789
2
L
Charybdis
5,133
513
63
6
0
181,642
1
W
Kuzenbo
5,171
517
15
2
0
192,246
4
W
Nemesis
5,448
545
49
5
0
225,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role