Player Matchup

Neith
Neith
MADxM1KE
Neith
Level 124
God Stats
12W - 6L
1,563 SR
Queue Stats
163W - 160L
1,519 Elo+
Solo
Tiamat
Tiamat
kingslash45
Tiamat
Level 85
God Stats
5W - 4L
1,500 SR
Queue Stats
278W - 284L
1,486 Elo+
Solo
Guan Yu
Guan Yu
robthegamer1217
Guan Yu
Level 79
God Stats
7W - 4L
1,627 SR
Queue Stats
223W - 208L
1,419 Elo+
Solo
Team Averages
Level 96
1,563 SR
1,475 Elo+

VS

Team Averages
Level 87
1,584 SR
1,482 Elo+
Ymir
Ymir
Leobreak23
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
Somthin_Stoney
Hel
Level 129
God Stats
5W - 4L
1,653 SR
Queue Stats
263W - 191L
1,648 Elo+
Party 1
Neith
Neith
xxTHE420KINGxx_
Neith
Level 129
God Stats
1W - 1L
1,599 SR
Queue Stats
156W - 170L
1,298 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
MADxM1KE
Neith
14
10 / 0 / 11
10,028
836
16,195
8,631
3,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
13
7 / 2 / 12
9,403
784
6,262
6,790
3,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 1 / 12
9,028
752
10,077
9,895
6,428
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 11 / 2
7,290
608
2,604
19,670
10,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 7 / 0
7,718
643
9,181
11,887
3,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 5 / 0
7,392
616
7,294
8,967
3,115
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
5
23
Kills
3
3
Deaths
23
35
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
11
2
0.09
W
Neith
MADxM1KE
Neith
10
0
11
15.5
L
2
7
0
0.29
W
Tiamat
7
2
12
6.5
W
6
1
12
12
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,534
Damage
19,079
25,316
Taken
40,524
13,522
Mitigated
16,908
10,805
Healing
7,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,604
436
0
521
19,670
10,610
60
2,649
17,021
6,160
0
W
Neith
MADxM1KE
Neith
16,195
7,903
0
3,054
8,631
3,204
1,918
3,747
4,884
0
37,033
L
9,181
267
1,870
3,587
11,887
3,183
0
2,315
9,572
28,428
0
W
Tiamat
6,262
720
0
2,364
6,790
3,890
380
3,191
3,599
23,253
864
W
10,077
3,336
1,589
3,798
9,895
6,428
494
5,157
4,738
0
24,620
L
7,294
2,242
102
1,610
8,967
3,115
0
1,476
7,491
0
32,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,459
Gold Earned
22,400
112
Minions Killed
117
5
Camps Cleared
5
659,379
Distance Traveled
555,272
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,290
608
5
0
0
178,274
0
W
Neith
10,028
836
38
3
0
221,700
3
L
Hel
7,718
643
53
4
3
195,067
2
W
Tiamat
9,403
784
40
3
1
211,523
2
W
Guan Yu
9,028
752
34
3
4
226,156
1
L
Neith
7,392
616
59
5
2
181,931
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role