Player Matchup

Ymir
Ymir
RockyMntJesus
Ymir
Level 67
God Stats
15W - 11L
1,559 SR
Queue Stats
61W - 67L
1,385 Elo+
Party 1
Baron Samedi
Baron Samedi
SRC True
Baron Samedi
Level 81
God Stats
4W - 2L
1,588 SR
Queue Stats
127W - 95L
1,609 Elo+
Party 1
Skadi
Skadi
Twizted101
Skadi
Level 44
God Stats
13W - 13L
1,470 SR
Queue Stats
47W - 50L
1,523 Elo+
Party 1
Team Averages
Level 64
1,539 SR
1,505 Elo+

VS

Team Averages
Level 85
1,285 SR
1,488 Elo+
Gilgamesh
Gilgamesh
Classicgamer706
Gilgamesh
Level 147
God Stats
0W - 4L
1,162 SR
Queue Stats
213W - 236L
1,524 Elo+
Party 2
Xbalanque
Xbalanque
Meezmar
Xbalanque
Level 80
God Stats
0W - 2L
1,194 SR
Queue Stats
137W - 177L
1,441 Elo+
Party 2
Olorun
Olorun
Werewolf2299
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 15
11,395
814
10,709
16,520
13,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
SRC True
Baron Samedi
14
8 / 5 / 12
11,008
786
14,294
13,740
5,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
16
8 / 4 / 10
11,761
840
15,921
11,919
4,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Classicgamer706
Gilgamesh
13
5 / 9 / 5
10,136
724
11,521
22,065
13,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xbalanque
Meezmar
Xbalanque
12
2 / 5 / 6
8,891
635
11,708
13,726
5,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
14
3 / 7 / 4
9,012
644
8,371
12,456
4,866
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
25
21
Kills
10
10
Deaths
21
37
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Classicgamer706
Gilgamesh
5
9
5
0.83
L
Xbalanque
Meezmar
Xbalanque
2
5
6
1
W
5
1
15
12.5
W
Baron Samedi
SRC True
Baron Samedi
8
5
12
2.8
W
Skadi
8
4
10
3.25
L
Olorun
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,924
Damage
31,600
42,179
Taken
48,247
23,752
Mitigated
23,172
14,496
Healing
5,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Classicgamer706
Gilgamesh
11,521
2,639
0
3,061
22,065
13,258
0
10,594
11,179
280
24,582
L
Xbalanque
Meezmar
Xbalanque
11,708
4,315
0
725
13,726
5,048
0
7,504
5,828
0
33,724
W
10,709
2,397
596
6,016
16,520
13,915
188
3,779
12,741
22,114
0
W
Baron Samedi
SRC True
Baron Samedi
14,294
1,348
1,874
4,447
13,740
5,707
149
1,865
11,875
32,929
0
W
Skadi
15,921
8,922
0
1,563
11,919
4,130
2,300
3,551
8,368
0
63,341
L
Olorun
8,371
3,629
630
1,406
12,456
4,866
175
6,482
5,724
29,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,164
Gold Earned
28,039
170
Minions Killed
101
6
Camps Cleared
5
727,466
Distance Traveled
696,033
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,136
724
26
2
3
240,505
1
L
Xbalanque
8,891
635
41
3
2
227,346
2
W
Ymir
11,395
814
29
2
0
262,642
7
W
Baron Samedi
11,008
786
40
3
3
224,577
3
W
Skadi
11,761
840
101
7
3
240,247
1
L
Olorun
9,012
644
34
2
0
228,182
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role