Player Matchup

Horus
Horus
IffyYamcha
Horus
Level 122
God Stats
37W - 7L
1,865 SR
Queue Stats
398W - 232L
1,672 Elo+
Party 1
Kukulkan
Kukulkan
flavorss
Kukulkan
Level 66
God Stats
1W - 1L
1,261 SR
Queue Stats
333W - 160L
1,672 Elo+
Party 1
Anhur
Anhur
ohhkrampus
Anhur
Level 153
God Stats
23W - 15L
1,565 SR
Queue Stats
442W - 268L
1,663 Elo+
Party 1
Team Averages
Level 114
1,564 SR
1,669 Elo+

VS

Team Averages
Level 132
1,519 SR
1,462 Elo+
Bacchus
Bacchus
 
Bacchus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
FsQ57
Cernunnos
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,289 Elo+
Solo
Kukulkan
Kukulkan
Kenshi88
Kukulkan
Level 154
God Stats
4W - 5L
1,557 SR
Queue Stats
163W - 148L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
10 / 5 / 16
11,742
839
13,278
19,826
18,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
flavorss
Kukulkan
16
4 / 4 / 19
10,801
772
10,584
9,811
3,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
16
12 / 2 / 9
11,645
832
12,465
11,013
4,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
5 / 9 / 4
9,886
706
9,794
14,513
20,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cernunnos
FsQ57
Cernunnos
13
2 / 10 / 7
9,420
673
7,354
13,422
3,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Kenshi88
Kukulkan
13
3 / 7 / 5
9,044
646
11,449
11,396
2,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
26
26
Kills
10
11
Deaths
26
44
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
5
9
4
0.78
L
Cernunnos
FsQ57
Cernunnos
2
10
7
0.55
W
Horus
10
5
16
3.6
L
Kukulkan
Kenshi88
Kukulkan
3
7
5
0.79
W
Kukulkan
flavorss
Kukulkan
4
4
19
3.38
W
Anhur
12
2
9
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,327
Damage
28,597
40,650
Taken
39,331
26,459
Mitigated
26,580
15,379
Healing
3,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
9,794
949
0
1,133
14,513
20,895
64
5,135
8,399
12,497
0
L
Cernunnos
FsQ57
Cernunnos
7,354
2,802
0
941
13,422
3,277
120
3,982
8,958
0
24,751
W
Horus
13,278
5,452
3,469
7,484
19,826
18,175
276
8,620
10,810
4,471
21,161
L
Kukulkan
Kenshi88
Kukulkan
11,449
1,540
0
1,493
11,396
2,408
184
2,155
8,765
39,574
0
W
Kukulkan
flavorss
Kukulkan
10,584
2,165
0
2,019
9,811
3,835
32
6,140
3,547
48,658
0
W
Anhur
12,465
6,040
0
2,407
11,013
4,449
1,163
6,634
4,263
0
40,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,188
Gold Earned
28,350
165
Minions Killed
135
10
Camps Cleared
2
729,226
Distance Traveled
639,911
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,886
706
5
0
0
223,274
5
L
Cernunnos
9,420
673
43
3
0
191,255
2
W
Horus
11,742
839
24
2
2
251,818
0
L
Kukulkan
9,044
646
87
6
2
225,382
3
W
Kukulkan
10,801
772
85
6
3
241,943
1
W
Anhur
11,645
832
56
4
5
235,465
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role