Player Matchup

Achilles
Achilles
JAKGAMING1874
Achilles
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
201W - 246L
1,329 Elo+
Solo
Ra
Ra
Thebloodykin18
Ra
Level 48
God Stats
1W - 2L
1,548 SR
Queue Stats
11W - 31L
1,220 Elo+
Party 4
Sylvanus
Sylvanus
VONGOLA IVXX
Sylvanus
Level 106
God Stats
0W - 3L
1,453 SR
Queue Stats
25W - 36L
1,326 Elo+
Party 4
Loki
Loki
caltin31
Loki
Level 46
God Stats
67W - 61L
1,453 SR
Queue Stats
489W - 542L
1,289 Elo+
Party 2
Hachiman
Hachiman
the-assasin24013
Hachiman
Level 38
God Stats
2W - 2L
1,430 SR
Queue Stats
98W - 137L
1,153 Elo+
Party 2
Team Averages
Level 57
1,477 SR
1,264 Elo+

VS

Team Averages
Level 56
1,452 SR
1,306 Elo+
Ymir
Ymir
Balance Mark
Ymir
Level 29
God Stats
20W - 21L
1,476 SR
Queue Stats
20W - 22L
1,379 Elo+
Party 1
Jing Wei
Jing Wei
Knightmare397
Jing Wei
Level 39
God Stats
16W - 30L
1,287 SR
Queue Stats
27W - 50L
1,309 Elo+
Solo
Anubis
Anubis
Mistak3z666
Anubis
Level 129
God Stats
13W - 10L
1,437 SR
Queue Stats
234W - 273L
1,367 Elo+
Party 1
Bakasura
Bakasura
dx_astracto920
Bakasura
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 83L
1,240 Elo+
Party 3
Bellona
Bellona
yuse920
Bellona
Level 49
God Stats
5W - 3L
1,562 SR
Queue Stats
107W - 140L
1,235 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JAKGAMING1874
Achilles
17
3 / 2 / 0
9,891
495
8,427
18,739
17,086
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
0 / 11 / 2
8,169
408
4,083
14,816
7,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
VONGOLA IVXX
Sylvanus
13
2 / 7 / 4
8,544
427
8,586
20,499
10,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
14
2 / 3 / 5
9,163
458
6,788
8,741
2,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 7 / 1
8,820
441
11,108
13,112
3,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 9
9,536
477
4,779
13,857
12,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
Knightmare397
Jing Wei
14
5 / 4 / 5
8,501
425
8,464
12,977
4,324
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Anubis
19
15 / 0 / 5
12,259
613
21,118
12,000
6,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
20
9 / 1 / 2
11,893
595
11,532
13,977
7,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
yuse920
Bellona
17
1 / 2 / 2
10,323
516
9,184
12,132
11,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
53
11
Kills
30
30
Deaths
11
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
0
4
9
1.13
L
Achilles
JAKGAMING1874
Achilles
3
2
0
1.5
W
Jing Wei
Knightmare397
Jing Wei
5
4
5
1.88
W
Anubis
15
0
5
17.5
L
0
11
2
0.09
L
Sylvanus
VONGOLA IVXX
Sylvanus
2
7
4
0.57
L
Loki
2
3
5
1.5
W
Bakasura
9
1
2
10
L
4
7
1
0.64
W
Bellona
yuse920
Bellona
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,992
Damage
55,077
75,907
Taken
64,943
41,351
Mitigated
41,571
14,540
Healing
18,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,779
928
0
1,454
13,857
12,077
267
3,276
10,543
34,883
0
L
Achilles
JAKGAMING1874
Achilles
8,427
1,742
0
1,749
18,739
17,086
0
4,223
14,169
312
63,839
W
Jing Wei
Knightmare397
Jing Wei
8,464
6,107
0
3,217
12,977
4,324
563
2,196
10,781
0
32,738
W
Anubis
21,118
1,376
0
7,761
12,000
6,194
0
5,572
6,100
90,012
0
L
4,083
452
634
1,610
14,816
7,658
418
9,758
5,058
46,681
0
L
Sylvanus
VONGOLA IVXX
Sylvanus
8,586
3,027
1,495
5,660
20,499
10,208
839
7,616
12,705
31,356
0
L
Loki
6,788
1,518
0
2,629
8,741
2,927
0
1,851
6,701
0
53,601
W
Bakasura
11,532
8,564
0
4,477
13,977
7,860
1,494
1,711
12,264
0
90,980
L
11,108
5,833
0
763
13,112
3,472
666
3,984
9,078
0
46,859
W
Bellona
yuse920
Bellona
9,184
2,716
0
1,669
12,132
11,116
1,100
0
12,132
9,650
51,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,587
Gold Earned
52,512
448
Minions Killed
552
0
Camps Cleared
0
1,684,043
Distance Traveled
1,930,938
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,536
477
58
3
0
321,073
5
L
Achilles
9,891
495
129
6
0
386,619
1
W
Jing Wei
8,501
425
43
2
0
336,725
2
W
Anubis
12,259
613
157
8
0
383,723
1
L
Ra
8,169
408
77
4
0
322,123
2
L
Sylvanus
8,544
427
58
3
0
284,346
1
L
Loki
9,163
458
104
5
0
343,381
0
W
Bakasura
11,893
595
161
8
0
488,081
0
L
Hachiman
8,820
441
80
4
0
347,574
0
W
Bellona
10,323
516
133
7
0
401,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role