Player Matchup

Sobek
Sobek
Andre_Oza28
Sobek
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,340 Elo+
Solo
Cupid
Cupid
Guilleex1996
Cupid
Level 67
God Stats
0W - 2L
1,165 SR
Queue Stats
13W - 18L
1,398 Elo+
Solo
Cliodhna
Cliodhna
kirxie
Cliodhna
Level 62
God Stats
3W - 5L
1,335 SR
Queue Stats
100W - 106L
1,376 Elo+
Solo
Merlin
Merlin
maxisannoying
Merlin
Level 41
God Stats
6W - 6L
1,517 SR
Queue Stats
390W - 397L
1,441 Elo+
Solo
Agni
Agni
nephelim914
Agni
Level 97
God Stats
1W - 4L
1,282 SR
Queue Stats
258W - 287L
1,375 Elo+
Solo
Team Averages
Level 63
1,360 SR
1,386 Elo+

VS

Team Averages
Level 93
1,583 SR
1,449 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Asdwi
Ymir
Level 127
God Stats
2W - 4L
1,462 SR
Queue Stats
162W - 161L
1,429 Elo+
Solo
Ra
Ra
NaStY_NazZy1212
Ra
Level 108
God Stats
1W - 6L
1,909 SR
Queue Stats
196W - 212L
1,403 Elo+
Solo
Aphrodite
Aphrodite
Ugur-Cobi
Aphrodite
Level 74
God Stats
43W - 34L
1,540 SR
Queue Stats
173W - 173L
1,410 Elo+
Solo
Ravana
Ravana
xG4MBlT87x
Ravana
Level 49
God Stats
5W - 3L
1,503 SR
Queue Stats
160W - 152L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 6
7,538
397
3,315
17,410
14,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 4 / 2
8,699
458
7,163
12,677
4,969
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cliodhna
kirxie
Cliodhna
16
6 / 6 / 2
10,153
534
10,053
13,307
5,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
1 / 6 / 3
8,135
428
10,452
15,418
4,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 8 / 3
8,637
455
11,690
10,941
3,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
7 / 1 / 3
10,774
567
12,950
13,258
5,425
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
Asdwi
Ymir
13
0 / 2 / 19
9,069
477
7,722
17,988
19,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
3 / 4 / 4
9,495
500
9,398
14,729
6,156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Ugur-Cobi
Aphrodite
15
4 / 4 / 7
9,575
504
6,598
12,039
4,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
xG4MBlT87x
Ravana
19
15 / 1 / 6
11,779
620
17,119
13,919
6,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
68
12
Kills
29
29
Deaths
12
16
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
1
3
8.5
L
0
5
6
0.6
W
Ymir
Asdwi
Ymir
0
2
19
4.75
L
2
4
2
0.75
W
3
4
4
1.25
W
Aphrodite
Ugur-Cobi
Aphrodite
4
4
7
1.88
L
Cliodhna
kirxie
Cliodhna
6
6
2
1.17
L
1
6
3
0.42
L
3
8
3
0.56
W
Ravana
xG4MBlT87x
Ravana
15
1
6
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,673
Damage
53,787
69,753
Taken
71,933
32,724
Mitigated
42,839
13,683
Healing
32,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
12,950
5,631
86
4,245
13,258
5,425
5,057
2,487
10,593
0
79,800
L
3,315
208
0
3,822
17,410
14,468
0
6,847
10,213
19,345
0
W
Ymir
Asdwi
Ymir
7,722
951
0
3,194
17,988
19,742
0
5,234
12,310
23,652
0
L
7,163
3,650
182
1,857
12,677
4,969
361
2,114
10,407
0
50,727
W
9,398
1,141
1,517
5,958
14,729
6,156
884
5,451
8,852
53,492
0
W
Aphrodite
Ugur-Cobi
Aphrodite
6,598
255
4,651
6,552
12,039
4,822
528
5,499
5,946
42,000
0
L
Cliodhna
kirxie
Cliodhna
10,053
996
0
1,871
13,307
5,355
0
2,696
10,565
0
51,751
L
10,452
641
0
4,092
15,418
4,920
379
6,339
9,039
47,779
0
L
11,690
1,030
380
1,479
10,941
3,012
212
4,854
5,811
44,097
0
W
Ravana
xG4MBlT87x
Ravana
17,119
4,320
0
6,284
13,919
6,694
0
4,875
8,701
0
85,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,162
Gold Earned
50,692
411
Minions Killed
456
0
Camps Cleared
0
1,682,732
Distance Traveled
1,755,355
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,774
567
122
6
0
365,113
0
L
Sobek
7,538
397
48
3
0
364,196
6
W
Ymir
9,069
477
27
1
0
363,899
6
L
Cupid
8,699
458
92
5
0
326,944
0
W
Ra
9,495
500
104
5
0
334,361
3
W
Aphrodite
9,575
504
79
4
0
300,414
4
L
Cliodhna
10,153
534
93
5
0
380,092
0
L
Merlin
8,135
428
100
5
0
296,318
3
L
Agni
8,637
455
78
4
0
315,182
2
W
Ravana
11,779
620
124
7
0
391,568
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role