Player Matchup

Sun Wukong
Sun Wukong
GeorgeCarter191
Sun Wukong
Level 5
God Stats
2W - 2L
1,442 SR
Queue Stats
14W - 15L
1,248 Elo+
Party 2
Guan Yu
Guan Yu
GreenIcebomb
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,179 Elo+
Party 2
Ra
Ra
Sukakii_
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,126 Elo+
Solo
Neith
Neith
bmwmotorsport23
Neith
Level 10
God Stats
0W - 3L
1,069 SR
Queue Stats
4W - 6L
1,387 Elo+
Party 3
Bellona
Bellona
minikoke12
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 6
1,402 SR
1,288 Elo+

VS

Team Averages
Level 15
1,533 SR
1,387 Elo+
Thanatos
Thanatos
AOA Sephiroth
Thanatos
Level 23
God Stats
12W - 6L
1,515 SR
Queue Stats
15W - 13L
1,433 Elo+
Party 1
Cthulhu
Cthulhu
Blankpagegamer
Cthulhu
Level 13
God Stats
4W - 0L
1,808 SR
Queue Stats
16W - 19L
1,405 Elo+
Party 1
Ah Puch
Ah Puch
KushGenerator
Ah Puch
Level 17
God Stats
3W - 1L
1,551 SR
Queue Stats
23W - 19L
1,385 Elo+
Solo
Nemesis
Nemesis
juanclep12
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,339 Elo+
Solo
Hera
Hera
maximum_size1
Hera
Level 14
God Stats
2W - 2L
1,292 SR
Queue Stats
18W - 25L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GeorgeCarter191
Sun Wukong
15
1 / 2 / 1
9,714
883
8,019
15,997
13,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
GreenIcebomb
Guan Yu
16
1 / 8 / 0
9,654
878
4,850
20,236
25,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
0 / 9 / 1
9,634
876
17,243
13,961
4,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
0 / 2 / 0
8,859
805
2,455
3,347
1,090
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
minikoke12
Bellona
15
1 / 13 / 1
9,900
900
10,420
25,243
21,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

295

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AOA Sephiroth
Thanatos
18
11 / 0 / 13
12,251
1,114
12,743
11,932
6,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Short Bow

Short Bow

+15%
Attack Speed

18
6 / 0 / 17
11,668
1,061
12,239
11,401
4,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Puch
19
10 / 1 / 18
12,949
1,177
18,172
9,341
3,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
juanclep12
Nemesis
18
5 / 2 / 14
10,629
966
9,686
10,512
4,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
2 / 0 / 19
11,133
1,012
15,745
5,806
2,334
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
115
3
Kills
34
34
Deaths
3
3
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AOA Sephiroth
Thanatos
11
0
13
17.5
W
6
0
17
14.5
L
Sun Wukong
GeorgeCarter191
Sun Wukong
1
2
1
0.75
L
Guan Yu
GreenIcebomb
Guan Yu
1
8
0
0.13
W
Ah Puch
10
1
18
19
L
0
9
1
0.06
L
0
2
0
0
W
Nemesis
juanclep12
Nemesis
5
2
14
6
W
2
0
19
11.5
L
Bellona
minikoke12
Bellona
1
13
1
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,987
Damage
68,585
78,784
Taken
48,992
66,015
Mitigated
21,643
8,042
Healing
22,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AOA Sephiroth
Thanatos
12,743
4,111
431
12,807
11,932
6,020
0
4,806
6,797
0
32,620
W
12,239
2,148
0
2,197
11,401
4,868
0
3,880
7,003
28,551
0
L
Sun Wukong
GeorgeCarter191
Sun Wukong
8,019
672
0
912
15,997
13,866
0
9,700
6,297
159
29,197
L
Guan Yu
GreenIcebomb
Guan Yu
4,850
1,363
1,124
2,559
20,236
25,107
0
13,216
7,020
0
19,282
W
Ah Puch
18,172
3,309
294
3,728
9,341
3,823
0
3,419
5,579
47,998
0
L
17,243
2,632
1,218
706
13,961
4,828
0
8,364
5,597
50,407
0
L
2,455
607
0
129
3,347
1,090
0
2,577
770
0
6,284
W
Nemesis
juanclep12
Nemesis
9,686
3,347
0
2,350
10,512
4,598
0
3,204
6,838
0
14,215
W
15,745
4,145
198
366
5,806
2,334
0
2,093
3,536
33,780
0
L
Bellona
minikoke12
Bellona
10,420
5,638
649
745
25,243
21,124
0
12,299
12,944
0
20,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,761
Gold Earned
58,630
194
Minions Killed
214
1
Camps Cleared
7
975,143
Distance Traveled
1,095,944
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,251
1,114
39
4
3
217,935
4
W
Cthulhu
11,668
1,061
55
5
1
240,607
0
L
Sun Wukong
9,714
883
54
5
0
259,035
1
L
Guan Yu
9,654
878
43
4
0
230,844
1
W
Ah Puch
12,949
1,177
58
5
3
193,558
0
L
Ra
9,634
876
74
7
1
179,820
1
L
Neith
8,859
805
14
1
0
125,133
0
W
Nemesis
10,629
966
10
1
0
215,491
0
W
Hera
11,133
1,012
52
5
0
228,353
3
L
Bellona
9,900
900
9
1
0
180,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role