Player Matchup

Jing Wei
Jing Wei
BILLIEElLlSH
Jing Wei
Level 28
God Stats
10W - 10L
1,143 SR
Queue Stats
48W - 52L
1,358 Elo+
Solo
Izanami
Izanami
ButterNuggets10
Izanami
Level 12
God Stats
1W - 1L
1,071 SR
Queue Stats
8W - 18L
921 Elo+
Solo
Tsukuyomi
Tsukuyomi
JETLAG13
Tsukuyomi
Level 15
God Stats
0W - 2L
1,221 SR
Queue Stats
4W - 7L
1,311 Elo+
Party 1
Cthulhu
Cthulhu
KingVBrandy
Cthulhu
Level 17
God Stats
0W - 2L
1,325 SR
Queue Stats
7W - 14L
1,338 Elo+
Solo
Merlin
Merlin
TheRedHood1011
Merlin
Level 9
God Stats
1W - 3L
1,657 SR
Queue Stats
3W - 5L
1,473 Elo+
Party 1
Team Averages
Level 16
1,283 SR
1,280 Elo+

VS

Team Averages
Level 21
1,438 SR
1,284 Elo+
Chaac
Chaac
CzechHerOut
Chaac
Level 29
God Stats
2W - 1L
1,613 SR
Queue Stats
77W - 87L
1,412 Elo+
Solo
Sol
Sol
DR_Millirons
Sol
Level 8
God Stats
3W - 6L
1,247 SR
Queue Stats
23W - 43L
1,167 Elo+
Party 2
Fenrir
Fenrir
FlowCtrl
Fenrir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,271 Elo+
Solo
Chernobog
Chernobog
Teedoo14
Chernobog
Level 29
God Stats
5W - 5L
1,331 SR
Queue Stats
47W - 65L
1,270 Elo+
Solo
Jing Wei
Jing Wei
mob_sky
Jing Wei
Level 16
God Stats
10W - 17L
1,500 SR
Queue Stats
32W - 54L
1,300 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BILLIEElLlSH
Jing Wei
19
4 / 6 / 2
12,444
461
12,532
19,720
8,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
18 / 10 / 5
14,427
534
24,801
23,053
10,282
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
JETLAG13
Tsukuyomi
17
3 / 10 / 10
11,266
417
12,743
25,159
10,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
KingVBrandy
Cthulhu
15
1 / 13 / 6
10,325
382
8,105
24,967
16,783
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
1 / 18 / 6
9,746
361
4,038
21,136
7,863
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
33 / 0 / 5
18,960
702
58,441
40,486
56,957
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
1 / 10 / 6
10,641
394
5,588
16,684
5,791
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
FlowCtrl
Fenrir
20
16 / 7 / 3
15,286
566
15,430
26,255
13,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Teedoo14
Chernobog
3
0 / 0 / 0
6,236
231
0
0
0
Jing Wei
mob_sky
Jing Wei
17
7 / 11 / 4
12,605
467
7,586
18,073
5,784
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
75
27
Kills
57
57
Deaths
28
29
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BILLIEElLlSH
Jing Wei
4
6
2
0.83
L
18
10
5
2.05
W
33
0
5
35.5
W
1
10
6
0.4
W
Fenrir
FlowCtrl
Fenrir
16
7
3
2.5
L
Tsukuyomi
JETLAG13
Tsukuyomi
3
10
10
0.8
L
Cthulhu
KingVBrandy
Cthulhu
1
13
6
0.31
W
Chernobog
Teedoo14
Chernobog
0
0
0
0
L
1
18
6
0.22
W
Jing Wei
mob_sky
Jing Wei
7
11
4
0.82

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,219
Damage
87,045
114,035
Taken
101,498
53,737
Mitigated
81,838
12,932
Healing
34,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BILLIEElLlSH
Jing Wei
12,532
8,754
0
3,899
19,720
8,606
937
1,696
18,024
0
76,032
L
24,801
20,325
0
1,614
23,053
10,282
1,965
2,829
20,224
0
85,733
W
58,441
8,238
0
24,081
40,486
56,957
2,847
7,695
32,751
25,023
153,393
W
5,588
2,559
0
1,209
16,684
5,791
1,736
1,353
15,295
30,016
0
W
Fenrir
FlowCtrl
Fenrir
15,430
4,366
0
8,804
26,255
13,306
7,376
2,291
23,768
0
113,462
L
Tsukuyomi
JETLAG13
Tsukuyomi
12,743
3,421
0
5,541
25,159
10,203
0
2,409
22,750
0
59,496
L
Cthulhu
KingVBrandy
Cthulhu
8,105
1,353
0
297
24,967
16,783
518
3,984
20,983
43,156
0
W
Chernobog
Teedoo14
Chernobog
0
0
0
0
0
0
0
0
0
0
0
L
4,038
1,135
171
1,410
21,136
7,863
211
1,887
19,249
39,678
0
W
Jing Wei
mob_sky
Jing Wei
7,586
5,248
0
270
18,073
5,784
4,527
816
17,218
0
56,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,208
Gold Earned
63,728
515
Minions Killed
569
0
Camps Cleared
0
2,208,612
Distance Traveled
1,902,899
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
12,444
461
153
6
0
465,659
0
L
Izanami
14,427
534
133
5
0
364,596
0
W
Chaac
18,960
702
268
10
0
609,416
0
W
Sol
10,641
394
48
2
0
333,353
0
W
Fenrir
15,286
566
160
6
0
507,217
1
L
Tsukuyomi
11,266
417
89
3
0
493,015
0
L
Cthulhu
10,325
382
79
3
0
429,205
2
W
Chernobog
6,236
231
0
0
0
0
0
L
Merlin
9,746
361
61
2
0
456,137
1
W
Jing Wei
12,605
467
93
3
0
452,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role