Player Matchup

Thanatos
Thanatos
GuidoMarcoccia
Thanatos
Level 43
God Stats
0W - 1L
1,279 SR
Queue Stats
115W - 119L
1,328 Elo+
Party 1
Sol
Sol
TvG_AndPh56vZ
Sol
Level 49
God Stats
7W - 11L
1,241 SR
Queue Stats
177W - 191L
1,254 Elo+
Party 1
Janus
Janus
Yoryigang
Janus
Level 16
God Stats
9W - 13L
1,500 SR
Queue Stats
17W - 33L
1,183 Elo+
Party 1
Team Averages
Level 36
1,340 SR
1,255 Elo+

VS

Team Averages
Level 48
1,328 SR
1,289 Elo+
Tyr
Tyr
DeadlyReigns
Tyr
Level 64
God Stats
9W - 9L
1,445 SR
Queue Stats
144W - 178L
1,446 Elo+
Party 2
Danzaburou
Danzaburou
Ouijagod
Danzaburou
Level 55
God Stats
85W - 109L
1,397 SR
Queue Stats
100W - 159L
1,321 Elo+
Party 2
Cthulhu
Cthulhu
Zulu-Five
Cthulhu
Level 26
God Stats
3W - 2L
1,141 SR
Queue Stats
4W - 10L
1,101 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
3 / 3 / 1
8,009
667
6,434
9,095
3,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 4 / 2
7,431
619
7,981
9,332
2,468
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
Yoryigang
Janus
11
1 / 4 / 2
7,441
620
3,248
8,489
2,032
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 2
9,849
821
13,344
11,992
7,719
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Ouijagod
Danzaburou
11
2 / 2 / 1
7,758
647
5,640
8,215
2,450
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Zulu-Five
Cthulhu
12
0 / 1 / 6
8,447
704
2,674
10,163
8,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
4
Kills
11
11
Deaths
4
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
9
1
2
10
L
Thanatos
3
3
1
1.17
W
Danzaburou
Ouijagod
Danzaburou
2
2
1
1.25
L
0
4
2
0.25
L
Janus
Yoryigang
Janus
1
4
2
0.5
W
Cthulhu
Zulu-Five
Cthulhu
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,663
Damage
21,658
26,916
Taken
30,370
8,309
Mitigated
18,938
7,568
Healing
7,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,344
1,664
0
3,521
11,992
7,719
0
2,449
9,543
0
31,721
L
Thanatos
6,434
1,506
0
4,840
9,095
3,809
0
991
8,104
0
17,027
W
Danzaburou
Ouijagod
Danzaburou
5,640
1,215
387
1,375
8,215
2,450
1,015
3,210
5,005
0
21,276
L
7,981
2,696
0
2,188
9,332
2,468
56
1,908
7,424
38,674
0
L
Janus
Yoryigang
Janus
3,248
772
0
540
8,489
2,032
62
502
7,987
12,168
0
W
Cthulhu
Zulu-Five
Cthulhu
2,674
144
531
1,584
10,163
8,769
322
6,131
4,032
12,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,881
Gold Earned
26,054
119
Minions Killed
104
7
Camps Cleared
4
638,470
Distance Traveled
704,245
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,849
821
42
4
4
269,430
2
L
Thanatos
8,009
667
23
2
4
218,470
5
W
Danzaburou
7,758
647
30
3
0
224,863
2
L
Sol
7,431
619
74
6
3
210,049
0
L
Janus
7,441
620
22
2
0
209,951
0
W
Cthulhu
8,447
704
32
3
0
209,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role