Player Matchup

Ra
Ra
BBBFF
Ra
Level 125
God Stats
4W - 1L
1,987 SR
Queue Stats
173W - 107L
1,717 Elo+
Party 1
Fenrir
Fenrir
Nozumeh
Fenrir
Level 29
God Stats
1W - 0L
1,435 SR
Queue Stats
3W - 2L
1,708 Elo+
Party 1
Terra
Terra
Pyroturtle
Terra
Level 110
God Stats
5W - 4L
1,718 SR
Queue Stats
150W - 99L
1,706 Elo+
Party 1
Team Averages
Level 88
1,713 SR
1,710 Elo+

VS

Team Averages
Level 48
1,527 SR
1,447 Elo+
Amaterasu
Amaterasu
MementoAmoris
Amaterasu
Level 45
God Stats
4W - 2L
1,832 SR
Queue Stats
109W - 105L
1,482 Elo+
Party 2
Nemesis
Nemesis
NoMicMike
Nemesis
Level 18
God Stats
1W - 5L
1,336 SR
Queue Stats
60W - 56L
1,485 Elo+
Party 2
Persephone
Persephone
deadepth
Persephone
Level 80
God Stats
9W - 17L
1,414 SR
Queue Stats
37W - 56L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
10 / 0 / 3
10,322
794
15,628
9,943
4,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Nozumeh
Fenrir
12
1 / 2 / 11
8,588
661
3,456
12,410
6,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Terra
13
2 / 1 / 10
8,908
685
8,334
9,792
9,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
MementoAmoris
Amaterasu
11
0 / 5 / 2
7,613
586
8,157
12,787
9,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
NoMicMike
Nemesis
11
2 / 5 / 0
7,942
611
7,960
10,952
4,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
deadepth
Persephone
11
1 / 2 / 1
7,984
614
9,181
8,517
2,544
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
13
Kills
3
3
Deaths
12
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
10
0
3
11.5
L
Amaterasu
MementoAmoris
Amaterasu
0
5
2
0.2
L
Nemesis
NoMicMike
Nemesis
2
5
0
0.4
W
Fenrir
Nozumeh
Fenrir
1
2
11
3.25
W
Terra
2
1
10
7
L
Persephone
deadepth
Persephone
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,418
Damage
25,298
32,145
Taken
32,256
19,702
Mitigated
15,895
18,178
Healing
5,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
15,628
1,001
4,288
6,004
9,943
4,015
522
2,502
7,441
55,966
0
L
Amaterasu
MementoAmoris
Amaterasu
8,157
3,829
68
3,360
12,787
9,146
0
8,713
3,634
0
21,368
L
Nemesis
NoMicMike
Nemesis
7,960
2,780
0
1,658
10,952
4,205
0
8,084
2,504
0
16,656
W
Fenrir
Nozumeh
Fenrir
3,456
981
0
3,430
12,410
6,671
15
3,706
8,704
0
11,023
W
Terra
8,334
1,130
2,158
2,298
9,792
9,016
204
3,563
6,229
15,222
0
L
Persephone
deadepth
Persephone
9,181
0
0
219
8,517
2,544
0
6,405
1,860
37,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,818
Gold Earned
23,539
140
Minions Killed
113
6
Camps Cleared
5
774,991
Distance Traveled
766,528
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,322
794
97
7
3
276,640
6
L
Amaterasu
7,613
586
43
3
2
257,593
3
L
Nemesis
7,942
611
18
1
1
264,882
5
W
Fenrir
8,588
661
13
1
2
260,825
0
W
Terra
8,908
685
30
2
1
237,526
0
L
Persephone
7,984
614
52
4
2
244,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role