Player Matchup

Eset
Eset
AlSharam
Eset
Level 103
God Stats
75W - 33L
1,730 SR
Queue Stats
231W - 164L
1,621 Elo+
Party 1
Hou Yi
Hou Yi
GrinKo1
Hou Yi
Level 26
God Stats
51W - 22L
1,764 SR
Queue Stats
368W - 198L
1,657 Elo+
Party 1
Geb
Geb
iSleeVe
Geb
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 24L
1,752 Elo+
Party 1
Team Averages
Level 95
1,665 SR
1,677 Elo+

VS

Team Averages
Level 73
1,528 SR
1,502 Elo+
Horus
Horus
Demond Wolfs
Horus
Level 127
God Stats
2W - 1L
1,524 SR
Queue Stats
25W - 25L
1,529 Elo+
Party 2
Bastet
Bastet
StonedDeziner
Bastet
Level 88
God Stats
0W - 1L
1,559 SR
Queue Stats
23W - 32L
1,478 Elo+
Party 2
Ra
Ra
mr_widow420
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
14
6 / 1 / 20
9,157
832
8,678
6,823
2,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
GrinKo1
Hou Yi
14
17 / 2 / 11
10,340
940
14,030
9,414
4,372
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
13
6 / 2 / 18
8,996
818
6,087
8,671
8,947
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 10 / 0
8,045
731
4,186
12,471
6,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 6 / 2
7,566
688
4,651
9,868
3,159
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 13 / 2
6,494
590
2,754
11,343
3,344
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
8
29
Kills
4
5
Deaths
29
49
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Eset
6
1
20
16
L
3
10
0
0.3
W
Hou Yi
GrinKo1
Hou Yi
17
2
11
11.25
L
1
6
2
0.33
W
Geb
6
2
18
7.5
L
0
13
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,795
Damage
11,591
24,908
Taken
33,682
16,259
Mitigated
13,295
8,647
Healing
1,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
8,678
621
1,047
3,071
6,823
2,940
362
1,011
5,812
34,303
0
L
4,186
2,564
344
521
12,471
6,792
0
6,201
5,969
0
11,461
W
Hou Yi
GrinKo1
Hou Yi
14,030
6,605
0
3,138
9,414
4,372
1,690
1,036
8,378
0
41,060
L
4,651
1,347
0
873
9,868
3,159
0
3,420
6,306
0
21,004
W
Geb
6,087
911
0
1,391
8,671
8,947
193
1,152
7,519
16,708
0
L
2,754
1,139
115
122
11,343
3,344
140
4,495
6,642
12,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,493
Gold Earned
22,105
145
Minions Killed
64
8
Camps Cleared
2
570,834
Distance Traveled
481,765
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,157
832
69
6
1
190,011
0
L
Horus
8,045
731
25
2
0
155,719
2
W
Hou Yi
10,340
940
56
5
5
184,230
1
L
Bastet
7,566
688
30
3
1
186,674
1
W
Geb
8,996
818
20
2
2
196,593
1
L
Ra
6,494
590
9
1
1
139,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role