Player Matchup

Guan Yu
Guan Yu
AJ569
Guan Yu
Level 6
God Stats
0W - 2L
1,268 SR
Queue Stats
2W - 5L
1,254 Elo+
Solo
Nox
Nox
PrinceLeo_22
Nox
Level 11
God Stats
1W - 3L
1,500 SR
Queue Stats
51W - 79L
1,156 Elo+
Solo
Heimdallr
Heimdallr
SouthPaw NC
Heimdallr
Level 18
God Stats
24W - 27L
1,383 SR
Queue Stats
64W - 99L
1,294 Elo+
Solo
Ullr
Ullr
shakira18653
Ullr
Level 11
God Stats
4W - 5L
1,767 SR
Queue Stats
18W - 26L
1,313 Elo+
Solo
Bellona
Bellona
sweet_lolaaa1987
Bellona
Level 6
God Stats
3W - 5L
1,408 SR
Queue Stats
3W - 8L
1,223 Elo+
Solo
Team Averages
Level 10
1,465 SR
1,248 Elo+

VS

Team Averages
Level 14
1,628 SR
1,291 Elo+
Cthulhu
Cthulhu
Celticstorm9095
Cthulhu
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 36L
1,285 Elo+
Solo
Skadi
Skadi
FallenScythe01
Skadi
Level 14
God Stats
25W - 13L
1,747 SR
Queue Stats
71W - 86L
1,348 Elo+
Solo
Baba Yaga
Baba Yaga
Faze Energy1151
Baba Yaga
Level 16
God Stats
5W - 1L
1,851 SR
Queue Stats
25W - 31L
1,274 Elo+
Solo
Nemesis
Nemesis
Rozenji
Nemesis
Level 13
God Stats
6W - 5L
1,438 SR
Queue Stats
53W - 55L
1,393 Elo+
Solo
Arachne
Arachne
TheToastyMoon
Arachne
Level 15
God Stats
4W - 4L
1,603 SR
Queue Stats
9W - 16L
1,154 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AJ569
Guan Yu
15
0 / 10 / 2
8,734
873
1,759
15,760
14,116
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
0 / 5 / 2
8,913
891
5,670
13,364
11,726
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
SouthPaw NC
Heimdallr
15
4 / 8 / 0
10,571
1,057
20,560
15,559
6,347
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
1 / 13 / 2
9,085
909
5,962
20,309
6,986
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
0 / 8 / 3
9,278
928
4,579
24,786
17,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

321

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 22
10,893
1,089
11,228
11,866
6,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
14 / 0 / 15
12,196
1,220
28,929
7,468
4,072
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baba Yaga
Faze Energy1151
Baba Yaga
19
7 / 3 / 27
12,012
1,201
17,725
8,300
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nemesis
Rozenji
Nemesis
17
6 / 0 / 13
10,014
1,001
7,832
6,172
3,947
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
19
12 / 1 / 13
11,624
1,162
12,973
11,119
7,194
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
133
5
Kills
43
44
Deaths
5
9
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
AJ569
Guan Yu
0
10
2
0.1
W
4
1
22
15
W
14
0
15
21.5
W
Baba Yaga
Faze Energy1151
Baba Yaga
7
3
27
6.83
L
0
5
2
0.2
W
Nemesis
Rozenji
Nemesis
6
0
13
12.5
L
Heimdallr
SouthPaw NC
Heimdallr
4
8
0
0.5
W
Arachne
12
1
13
18.5
L
1
13
2
0.15
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,530
Damage
78,687
89,778
Taken
44,925
57,037
Mitigated
25,471
5,621
Healing
7,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
AJ569
Guan Yu
1,759
524
256
799
15,760
14,116
0
4,959
10,430
0
11,094
W
11,228
1,084
479
1,115
11,866
6,928
0
1,006
10,860
23,819
0
W
28,929
16,596
502
1,021
7,468
4,072
0
1,031
6,437
0
49,394
W
Baba Yaga
Faze Energy1151
Baba Yaga
17,725
4,231
0
2,453
8,300
3,330
0
1,530
6,770
36,510
0
L
5,670
1,092
0
623
13,364
11,726
0
6,530
6,744
26,823
0
W
Nemesis
Rozenji
Nemesis
7,832
5,087
0
0
6,172
3,947
0
840
5,332
0
15,868
L
Heimdallr
SouthPaw NC
Heimdallr
20,560
14,265
0
1,184
15,559
6,347
0
5,595
9,701
0
46,703
W
Arachne
12,973
10,720
0
1,989
11,119
7,194
0
1,263
9,856
0
19,703
L
5,962
4,670
0
145
20,309
6,986
0
5,204
14,724
0
12,686
L
4,579
2,422
1,278
1,336
24,786
17,862
0
5,134
19,226
0
15,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,581
Gold Earned
56,739
153
Minions Killed
171
5
Camps Cleared
5
743,221
Distance Traveled
1,054,346
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,734
873
22
2
1
146,340
1
W
Cthulhu
10,893
1,089
32
3
0
229,432
0
W
Skadi
12,196
1,220
51
5
2
177,689
0
W
Baba Yaga
12,012
1,201
43
4
2
177,885
0
L
Nox
8,913
891
49
5
1
136,879
4
W
Nemesis
10,014
1,001
25
3
0
203,367
4
L
Heimdallr
10,571
1,057
60
6
2
160,948
3
W
Arachne
11,624
1,162
20
2
1
265,973
0
L
Ullr
9,085
909
10
1
1
120,446
0
L
Bellona
9,278
928
12
1
0
178,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role