Player Matchup

Hun Batz
Hun Batz
Ghost32907
Hun Batz
Level 29
God Stats
2W - 2L
1,441 SR
Queue Stats
96W - 109L
1,367 Elo+
Party 1
Ymir
Ymir
Psycho_Nugget_
Ymir
Level 29
God Stats
8W - 5L
1,585 SR
Queue Stats
69W - 83L
1,395 Elo+
Party 1
Zeus
Zeus
StrungMouse1612
Zeus
Level 28
God Stats
21W - 14L
1,624 SR
Queue Stats
96W - 110L
1,381 Elo+
Party 3
Neith
Neith
ToxicXboxPlayer
Neith
Level 6
God Stats
2W - 2L
1,111 SR
Queue Stats
23W - 37L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
epicdragon92
Cthulhu
Level 17
God Stats
5W - 5L
1,397 SR
Queue Stats
24W - 32L
1,371 Elo+
Party 3
Team Averages
Level 22
1,432 SR
1,403 Elo+

VS

Team Averages
Level 20
1,410 SR
1,257 Elo+
Anubis
Anubis
Fabled__Creed
Anubis
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 14L
1,275 Elo+
Party 2
Ullr
Ullr
PeakMoon490531
Ullr
Level 25
God Stats
4W - 9L
1,292 SR
Queue Stats
18W - 21L
1,283 Elo+
Party 4
Hel
Hel
SpicyWater8438
Hel
Level 29
God Stats
1W - 2L
1,432 SR
Queue Stats
18W - 18L
1,308 Elo+
Party 4
Tsukuyomi
Tsukuyomi
fabled_gunter
Tsukuyomi
Level 8
God Stats
0W - 1L
1,105 SR
Queue Stats
5W - 8L
1,260 Elo+
Party 2
Hachiman
Hachiman
fabled_prime
Hachiman
Level 19
God Stats
1W - 2L
1,724 SR
Queue Stats
4W - 11L
1,159 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Ghost32907
Hun Batz
16
11 / 2 / 8
10,009
626
10,855
9,268
3,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 1 / 12
8,988
562
3,444
9,302
11,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
6 / 0 / 5
10,189
637
8,028
6,570
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
9 / 1 / 7
9,524
595
8,978
6,966
3,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
epicdragon92
Cthulhu
15
9 / 1 / 3
9,750
609
9,305
11,217
13,642
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
6,492
406
2,526
7,801
2,743
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
0 / 8 / 1
6,402
400
1,416
13,451
3,877
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 8 / 0
6,779
424
5,128
11,930
3,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
fabled_gunter
Tsukuyomi
9
1 / 11 / 0
5,800
363
2,456
12,114
3,236
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
fabled_prime
Hachiman
11
1 / 7 / 0
6,772
423
5,087
10,080
3,396
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
5
39
Kills
4
5
Deaths
40
35
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Hun Batz
Ghost32907
Hun Batz
11
2
8
7.5
L
0
8
1
0.06
W
4
1
12
10
L
2
8
0
0.25
W
6
0
5
8.5
W
9
1
7
12.5
W
Cthulhu
epicdragon92
Cthulhu
9
1
3
10.5
L
Tsukuyomi
fabled_gunter
Tsukuyomi
1
11
0
0.09
L
Hachiman
fabled_prime
Hachiman
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,610
Damage
16,613
43,323
Taken
55,376
33,490
Mitigated
16,746
10,820
Healing
8,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,526
278
0
465
7,801
2,743
139
3,835
3,669
24,058
0
W
Hun Batz
Ghost32907
Hun Batz
10,855
3,674
0
3,348
9,268
3,588
1,685
911
8,270
0
63,463
L
1,416
859
0
2,694
13,451
3,877
300
4,167
9,200
0
31,687
W
3,444
136
0
1,045
9,302
11,124
821
2,671
6,298
18,002
0
L
5,128
618
885
3,729
11,930
3,494
112
3,254
8,656
36,607
0
W
8,028
1,696
396
3,164
6,570
2,078
4,226
1,288
5,282
65,562
0
W
8,978
4,764
0
455
6,966
3,058
2,508
1,487
5,301
0
39,129
W
Cthulhu
epicdragon92
Cthulhu
9,305
1,577
129
2,283
11,217
13,642
1,020
699
10,518
40,752
0
L
Tsukuyomi
fabled_gunter
Tsukuyomi
2,456
423
0
73
12,114
3,236
0
2,764
9,290
0
14,791
L
Hachiman
fabled_prime
Hachiman
5,087
4,005
0
309
10,080
3,396
754
6,296
3,784
0
28,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,460
Gold Earned
32,245
421
Minions Killed
254
0
Camps Cleared
0
1,539,714
Distance Traveled
1,266,913
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,492
406
60
4
0
248,537
1
W
Hun Batz
10,009
626
112
7
0
373,268
1
L
Ullr
6,402
400
58
4
0
217,402
0
W
Ymir
8,988
562
26
2
0
288,508
2
L
Hel
6,779
424
55
3
0
254,547
1
W
Zeus
10,189
637
135
8
0
297,299
3
W
Neith
9,524
595
79
5
0
296,979
1
W
Cthulhu
9,750
609
69
4
0
283,660
1
L
Tsukuyomi
5,800
363
21
1
0
276,881
0
L
Hachiman
6,772
423
60
4
0
269,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role