Player Matchup

Bastet
Bastet
Bileh54
Bastet
Level 102
God Stats
54W - 58L
1,469 SR
Queue Stats
656W - 788L
1,425 Elo+
Solo
Gilgamesh
Gilgamesh
Chaussete56
Gilgamesh
Level 66
God Stats
3W - 0L
1,500 SR
Queue Stats
327W - 331L
1,297 Elo+
Party 1
Geb
Geb
Jersko77
Geb
Level 69
God Stats
2W - 2L
1,247 SR
Queue Stats
206W - 250L
1,323 Elo+
Party 1
Sun Wukong
Sun Wukong
Ygg Dayto
Sun Wukong
Level 85
God Stats
6W - 8L
1,139 SR
Queue Stats
514W - 516L
1,380 Elo+
Solo
Sol
Sol
krashJV
Sol
Level 60
God Stats
4W - 4L
1,500 SR
Queue Stats
78W - 104L
1,333 Elo+
Solo
Team Averages
Level 76
1,371 SR
1,352 Elo+

VS

Team Averages
Level 91
1,504 SR
1,396 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ForecastSniper
Rama
Level 126
God Stats
0W - 1L
1,713 SR
Queue Stats
229W - 229L
1,407 Elo+
Solo
Hercules
Hercules
mresj
Hercules
Level 65
God Stats
8W - 12L
1,417 SR
Queue Stats
57W - 65L
1,318 Elo+
Solo
Nu Wa
Nu Wa
nachuly2005
Nu Wa
Level 88
God Stats
12W - 10L
1,497 SR
Queue Stats
255W - 285L
1,359 Elo+
Solo
Thor
Thor
xXDestiny136Xx
Thor
Level 59
God Stats
15W - 17L
1,393 SR
Queue Stats
201W - 228L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Bileh54
Bastet
7
3 / 0 / 0
4,320
720
3,674
4,100
870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
Chaussete56
Gilgamesh
6
0 / 0 / 0
3,966
661
1,495
1,690
643
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 0 / 2
3,963
661
1,040
3,055
2,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sun Wukong
Ygg Dayto
Sun Wukong
6
0 / 0 / 1
3,883
647
1,258
2,967
821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
8
3 / 1 / 0
5,036
839
1,606
2,453
541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
1
0 / 0 / 0
1,251
209
0
0
0
5
0 / 2 / 0
3,440
573
2,593
4,100
620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hercules
mresj
Hercules
5
0 / 1 / 0
3,527
588
646
3,561
1,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 2 / 1
3,903
651
748
3,073
722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
1 / 1 / 0
3,900
650
873
3,993
994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
6
Kills
1
1
Deaths
6
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
0
0
0
W
Bastet
Bileh54
Bastet
3
0
0
3
W
Gilgamesh
Chaussete56
Gilgamesh
0
0
0
0
L
0
2
0
0
W
0
0
2
1
W
Sun Wukong
Ygg Dayto
Sun Wukong
0
0
1
0.5
W
Sol
3
1
0
3
L
Hercules
mresj
Hercules
0
1
0
0
L
0
2
1
0.25
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,073
Damage
4,860
14,265
Taken
14,727
5,084
Mitigated
3,950
6,551
Healing
5,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
W
Bastet
Bileh54
Bastet
3,674
942
0
2,528
4,100
870
79
0
4,100
0
17,379
W
Gilgamesh
Chaussete56
Gilgamesh
1,495
210
0
257
1,690
643
0
71
1,591
0
13,143
L
2,593
2,234
0
1,635
4,100
620
0
287
3,813
0
14,151
W
1,040
66
190
847
3,055
2,209
0
0
3,055
8,240
0
W
Sun Wukong
Ygg Dayto
Sun Wukong
1,258
442
0
1,730
2,967
821
0
198
2,733
0
15,934
W
Sol
1,606
197
0
999
2,453
541
256
363
2,038
22,164
0
L
Hercules
mresj
Hercules
646
189
0
1,689
3,561
1,614
0
753
2,808
0
4,685
L
748
151
0
750
3,073
722
0
1,100
1,833
15,082
0
L
873
289
0
1,391
3,993
994
0
308
3,627
0
9,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,168
Gold Earned
16,021
174
Minions Killed
110
0
Camps Cleared
0
666,163
Distance Traveled
447,033
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
1,251
209
0
0
0
0
0
W
Bastet
4,320
720
34
6
0
137,456
1
W
Gilgamesh
3,966
661
38
6
0
139,807
3
L
Rama
3,440
573
36
6
0
94,611
1
W
Geb
3,963
661
13
2
0
129,885
3
W
Sun Wukong
3,883
647
35
6
0
134,024
2
W
Sol
5,036
839
54
9
0
124,991
0
L
Hercules
3,527
588
10
2
0
103,019
0
L
Nu Wa
3,903
651
32
5
0
126,698
2
L
Thor
3,900
650
32
5
0
122,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role