Player Matchup

Vamana
Vamana
Grandeur_zz
Vamana
Level 101
God Stats
1W - 5L
1,315 SR
Queue Stats
394W - 451L
1,400 Elo+
Solo
Loki
Loki
batistuta644
Loki
Level 42
God Stats
1W - 2L
1,412 SR
Queue Stats
13W - 11L
1,269 Elo+
Solo
Ra
Ra
tannic-sausage
Ra
Level 5
God Stats
0W - 2L
1,373 SR
Queue Stats
0W - 10L
906 Elo+
Solo
Team Averages
Level 49
1,367 SR
1,192 Elo+

VS

Team Averages
Level 86
1,457 SR
1,341 Elo+
Discordia
Discordia
JayWithTheGlock
Discordia
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 148L
1,370 Elo+
Solo
Bastet
Bastet
Warpath-7
Bastet
Level 125
God Stats
12W - 9L
1,501 SR
Queue Stats
215W - 241L
1,377 Elo+
Solo
Cerberus
Cerberus
youmad-ornah501
Cerberus
Level 25
God Stats
22W - 37L
1,369 SR
Queue Stats
61W - 98L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
6 / 7 / 1
9,987
768
13,347
17,311
7,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 11 / 3
8,226
633
5,850
15,555
3,266
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 12 / 2
7,108
547
1,033
9,928
2,160
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
JayWithTheGlock
Discordia
14
7 / 3 / 10
10,074
775
8,732
7,939
2,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Warpath-7
Bastet
16
19 / 2 / 6
11,977
921
19,115
12,671
5,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
14
3 / 2 / 16
9,887
761
7,060
14,784
6,068
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
61
7
Kills
29
30
Deaths
7
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Vamana
6
7
1
0.93
W
Discordia
JayWithTheGlock
Discordia
7
3
10
4
W
Bastet
Warpath-7
Bastet
19
2
6
11
L
1
11
3
0.23
L
0
12
2
0.08
W
Cerberus
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,230
Damage
34,907
42,794
Taken
35,394
12,827
Mitigated
14,433
4,252
Healing
15,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
13,347
5,472
0
3,393
17,311
7,401
0
8,925
8,386
0
26,220
W
Discordia
JayWithTheGlock
Discordia
8,732
932
65
2,345
7,939
2,485
363
237
7,298
33,257
0
W
Bastet
Warpath-7
Bastet
19,115
6,543
219
5,674
12,671
5,880
1,769
172
12,107
0
46,141
L
5,850
1,314
110
583
15,555
3,266
0
3,561
11,994
0
20,955
L
1,033
603
24
142
9,928
2,160
0
3,537
6,391
6,842
0
W
Cerberus
7,060
433
334
6,643
14,784
6,068
0
2,072
12,409
38,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,321
Gold Earned
31,938
88
Minions Killed
188
2
Camps Cleared
10
565,856
Distance Traveled
712,896
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,987
768
39
3
1
220,671
3
W
Discordia
10,074
775
53
4
3
193,629
1
W
Bastet
11,977
921
55
4
4
256,567
3
L
Loki
8,226
633
31
2
0
191,741
1
L
Ra
7,108
547
18
1
1
153,444
0
W
Cerberus
9,887
761
80
6
3
262,700
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role