Player Matchup

Ne Zha
Ne Zha
Baka_Lord20
Ne Zha
Level 28
God Stats
1W - 2L
1,229 SR
Queue Stats
27W - 55L
1,043 Elo+
Party 2
Scylla
Scylla
Eyemori
Scylla
Level 78
God Stats
2W - 3L
1,506 SR
Queue Stats
78W - 129L
1,198 Elo+
Party 2
Freya
Freya
FoggyCatOzzieTTV
Freya
Level 51
God Stats
6W - 10L
1,242 SR
Queue Stats
56W - 95L
1,134 Elo+
Party 2
Team Averages
Level 52
1,326 SR
1,125 Elo+

VS

Team Averages
Level 23
1,269 SR
1,200 Elo+
Vamana
Vamana
SegAgeSDC
Vamana
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 49L
1,282 Elo+
Solo
Neith
Neith
VinyUniform4
Neith
Level 14
God Stats
0W - 11L
1,118 SR
Queue Stats
5W - 34L
989 Elo+
Party 1
Eset
Eset
tssittssit
Eset
Level 5
God Stats
0W - 2L
1,191 SR
Queue Stats
41W - 104L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
2 / 5 / 15
11,048
691
12,455
13,838
6,844
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Scylla
Eyemori
Scylla
18
16 / 1 / 7
13,631
852
18,998
13,551
3,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
6 / 5 / 13
11,978
749
15,262
11,147
3,309
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
SegAgeSDC
Vamana
15
7 / 6 / 3
11,167
698
14,713
23,930
18,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 9 / 2
9,752
610
10,928
16,453
4,736
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 9 / 6
9,012
563
3,564
12,097
8,841
Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
24
Kills
11
11
Deaths
24
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
2
5
15
1.9
W
Scylla
Eyemori
Scylla
16
1
7
19.5
W
6
5
13
2.5
L
Vamana
SegAgeSDC
Vamana
7
6
3
1.42
L
4
9
2
0.56
L
0
9
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,715
Damage
29,205
38,536
Taken
52,480
14,102
Mitigated
32,052
13,054
Healing
6,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
12,455
2,641
272
3,144
13,838
6,844
212
1,828
11,498
399
28,115
W
Scylla
Eyemori
Scylla
18,998
2,960
202
5,622
13,551
3,949
230
2,056
11,358
51,362
0
W
15,262
6,028
106
3,708
11,147
3,309
1,805
558
10,155
40,759
0
L
Vamana
SegAgeSDC
Vamana
14,713
7,292
0
5,442
23,930
18,475
0
14,293
9,229
0
40,874
L
10,928
4,029
0
561
16,453
4,736
0
11,235
4,924
0
28,277
L
3,564
669
0
52
12,097
8,841
0
8,230
3,641
12,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,657
Gold Earned
29,931
164
Minions Killed
118
2
Camps Cleared
6
835,999
Distance Traveled
684,047
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,048
691
24
2
1
284,070
3
W
Scylla
13,631
852
89
6
1
287,545
3
W
Freya
11,978
749
51
3
0
264,384
1
L
Vamana
11,167
698
60
4
6
276,278
1
L
Neith
9,752
610
29
2
0
211,494
0
L
Eset
9,012
563
29
2
0
196,275
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role