Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
OldPepa
Baron Samedi
Level 60
God Stats
35W - 32L
1,437 SR
Queue Stats
204W - 194L
1,537 Elo+
Solo
Athena
Athena
TheJumbodian
Athena
Level 53
God Stats
3W - 2L
1,610 SR
Queue Stats
126W - 144L
1,448 Elo+
Solo
Team Averages
Level 70
1,516 SR
1,495 Elo+

VS

Team Averages
Level 71
1,704 SR
1,885 Elo+
Merlin
Merlin
Jennni
Merlin
Level 149
God Stats
2W - 3L
1,640 SR
Queue Stats
113W - 62L
1,749 Elo+
Party 1
Achilles
Achilles
PlowMyJanus
Achilles
Level 39
God Stats
4W - 0L
1,972 SR
Queue Stats
56W - 10L
1,937 Elo+
Party 1
Jormungandr
Jormungandr
Ursendorf
Jormungandr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 2L
1,969 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
3 / 6 / 2
9,749
650
9,635
17,883
8,957
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
OldPepa
Baron Samedi
13
2 / 4 / 4
9,620
641
16,018
12,495
6,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
12
1 / 5 / 5
9,605
640
6,497
24,717
27,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jennni
Merlin
14
1 / 0 / 13
9,939
663
12,975
7,357
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
PlowMyJanus
Achilles
15
10 / 4 / 4
11,252
750
20,307
24,040
17,119
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
Ursendorf
Jormungandr
14
4 / 2 / 10
10,803
720
9,791
17,668
16,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
6
Kills
15
15
Deaths
6
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
6
2
0.67
W
Merlin
Jennni
Merlin
1
0
13
7.5
L
Baron Samedi
OldPepa
Baron Samedi
2
4
4
1
W
Achilles
PlowMyJanus
Achilles
10
4
4
3
L
Athena
1
5
5
0.7
W
Jormungandr
Ursendorf
Jormungandr
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,150
Damage
43,073
55,095
Taken
49,065
42,572
Mitigated
35,664
10,504
Healing
7,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
9,635
6,918
0
3,780
17,883
8,957
0
9,306
8,577
0
24,060
W
Merlin
Jennni
Merlin
12,975
702
90
1,702
7,357
2,324
1,164
2,176
4,785
57,637
0
L
Baron Samedi
OldPepa
Baron Samedi
16,018
2,220
1,588
2,367
12,495
6,606
97
5,624
6,871
40,980
0
W
Achilles
PlowMyJanus
Achilles
20,307
6,875
0
4,748
24,040
17,119
940
11,382
11,659
6,804
32,596
L
Athena
6,497
1,335
0
2,769
24,717
27,009
0
11,146
13,571
22,289
0
W
Jormungandr
Ursendorf
Jormungandr
9,791
2,273
0
1,128
17,668
16,221
120
9,447
7,539
29,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,974
Gold Earned
31,994
133
Minions Killed
180
4
Camps Cleared
8
797,783
Distance Traveled
819,846
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,749
650
44
3
4
267,801
1
W
Merlin
9,939
663
109
7
6
272,971
0
L
Baron Samedi
9,620
641
51
3
0
260,276
1
W
Achilles
11,252
750
44
3
1
283,535
1
L
Athena
9,605
640
38
3
0
269,706
2
W
Jormungandr
10,803
720
27
2
1
263,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role