Player Matchup

Hercules
Hercules
 
Hercules
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Dakotaisaqt69
Ao Kuang
Level 74
God Stats
293W - 222L
1,576 SR
Queue Stats
484W - 384L
1,570 Elo+
Party 1
Merlin
Merlin
ShrimpTail1230
Merlin
Level 106
God Stats
41W - 30L
1,572 SR
Queue Stats
888W - 783L
1,588 Elo+
Party 1
Gilgamesh
Gilgamesh
Thenumerouno
Gilgamesh
Level 111
God Stats
5W - 4L
1,586 SR
Queue Stats
332W - 274L
1,618 Elo+
Solo
Medusa
Medusa
Сaveman
Medusa
Level 160
God Stats
3W - 0L
1,801 SR
Queue Stats
59W - 66L
1,572 Elo+
Solo
Team Averages
Level 120
1,607 SR
1,570 Elo+

VS

Team Averages
Level 113
1,667 SR
1,627 Elo+
Chang'e
Chang'e
Darkness545
Chang'e
Level 126
God Stats
9W - 5L
1,767 SR
Queue Stats
107W - 116L
1,642 Elo+
Solo
Mulan
Mulan
MercenaryAtlas
Mulan
Level 69
God Stats
9W - 8L
1,651 SR
Queue Stats
420W - 364L
1,607 Elo+
Solo
Eset
Eset
bombboy313
Eset
Level 121
God Stats
4W - 5L
1,449 SR
Queue Stats
226W - 221L
1,619 Elo+
Solo
Jing Wei
Jing Wei
vahnzizka
Jing Wei
Level 127
God Stats
2W - 5L
1,539 SR
Queue Stats
820W - 807L
1,608 Elo+
Solo
Gilgamesh
Gilgamesh
xxA9000
Gilgamesh
Level 122
God Stats
10W - 4L
1,929 SR
Queue Stats
164W - 135L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
3 / 1 / 2
10,297
606
8,519
17,010
14,631
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
Dakotaisaqt69
Ao Kuang
15
5 / 3 / 4
9,356
550
7,254
15,689
5,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
4 / 2 / 3
10,329
608
11,450
8,765
5,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Thenumerouno
Gilgamesh
13
2 / 3 / 7
8,769
516
7,511
15,515
11,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
Сaveman
Medusa
16
0 / 5 / 2
9,523
560
7,534
13,468
4,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Darkness545
Chang'e
12
1 / 2 / 6
8,063
474
6,766
11,401
6,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
5 / 4 / 5
9,793
576
13,517
14,928
7,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
4 / 2 / 1
8,509
501
6,096
7,314
2,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
vahnzizka
Jing Wei
16
2 / 3 / 4
9,138
538
8,372
13,024
4,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
xxA9000
Gilgamesh
15
2 / 3 / 1
8,842
520
9,241
13,106
10,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
31
14
Kills
14
14
Deaths
14
18
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
2
4
W
Ao Kuang
Dakotaisaqt69
Ao Kuang
5
3
4
2.33
L
Chang'e
Darkness545
Chang'e
1
2
6
2
L
5
4
5
1.88
W
4
2
3
2.75
W
Gilgamesh
Thenumerouno
Gilgamesh
2
3
7
1.83
L
4
2
1
2.25
L
Jing Wei
vahnzizka
Jing Wei
2
3
4
1.33
L
Gilgamesh
xxA9000
Gilgamesh
2
3
1
0.83
W
Medusa
Сaveman
Medusa
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,268
Damage
43,992
70,447
Taken
59,773
40,956
Mitigated
30,558
24,806
Healing
22,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,519
3,837
0
6,938
17,010
14,631
0
787
15,194
7,348
57,288
W
Ao Kuang
Dakotaisaqt69
Ao Kuang
7,254
1,216
0
7,648
15,689
5,099
0
2,470
12,992
48,029
0
L
Chang'e
Darkness545
Chang'e
6,766
739
2,610
4,529
11,401
6,023
34
4,265
7,136
28,543
0
L
13,517
1,350
0
4,179
14,928
7,344
0
7,285
7,643
0
72,470
W
11,450
896
0
741
8,765
5,279
0
2,718
5,944
91,058
0
W
Gilgamesh
Thenumerouno
Gilgamesh
7,511
1,391
1,858
2,510
15,515
11,678
0
4,829
10,531
317
26,133
L
6,096
200
1,051
2,241
7,314
2,986
230
2,978
4,336
45,813
0
L
Jing Wei
vahnzizka
Jing Wei
8,372
5,155
0
5,097
13,024
4,101
1,612
3,139
9,885
0
70,747
L
Gilgamesh
xxA9000
Gilgamesh
9,241
2,313
0
3,100
13,106
10,104
0
2,780
10,326
0
55,041
W
Medusa
Сaveman
Medusa
7,534
2,900
0
5,111
13,468
4,269
1,168
1,713
11,721
0
80,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,274
Gold Earned
44,345
551
Minions Killed
519
0
Camps Cleared
0
1,660,866
Distance Traveled
1,700,327
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,297
606
134
8
0
360,963
2
W
Ao Kuang
9,356
550
84
5
0
349,732
1
L
Chang'e
8,063
474
35
2
0
346,089
3
L
Mulan
9,793
576
120
7
0
364,527
6
W
Merlin
10,329
608
171
10
0
316,983
5
W
Gilgamesh
8,769
516
39
2
0
336,853
13
L
Eset
8,509
501
108
6
0
300,391
4
L
Jing Wei
9,138
538
135
8
0
336,845
6
L
Gilgamesh
8,842
520
121
7
0
352,475
2
W
Medusa
9,523
560
123
7
0
296,335
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role