Player Matchup

Ullr
Ullr
GhostBr450
Ullr
Level 98
God Stats
0W - 4L
1,184 SR
Queue Stats
529W - 555L
1,520 Elo+
Party 2
Odin
Odin
ViolableMeat25
Odin
Level 109
God Stats
3W - 2L
1,765 SR
Queue Stats
235W - 204L
1,499 Elo+
Solo
Hun Batz
Hun Batz
Walzafi
Hun Batz
Level 67
God Stats
5W - 5L
1,498 SR
Queue Stats
280W - 285L
1,501 Elo+
Solo
Geb
Geb
WyLL0601
Geb
Level 98
God Stats
25W - 9L
1,690 SR
Queue Stats
702W - 722L
1,527 Elo+
Party 2
Janus
Janus
pabloccs
Janus
Level 157
God Stats
0W - 2L
1,495 SR
Queue Stats
63W - 68L
1,556 Elo+
Solo
Team Averages
Level 106
1,527 SR
1,521 Elo+

VS

Team Averages
Level 88
1,549 SR
1,501 Elo+
Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Ded4lho
Poseidon
Level 142
God Stats
61W - 50L
1,617 SR
Queue Stats
536W - 532L
1,575 Elo+
Solo
Neith
Neith
JeanMoura7
Neith
Level 13
God Stats
3W - 1L
1,736 SR
Queue Stats
56W - 51L
1,552 Elo+
Party 1
Vulcan
Vulcan
RaphaelBurgos
Vulcan
Level 147
God Stats
12W - 17L
1,390 SR
Queue Stats
586W - 560L
1,462 Elo+
Party 1
Hercules
Hercules
orntemp
Hercules
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 51L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 5 / 0
5,066
507
3,466
7,601
2,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 1 / 1
5,814
581
3,628
6,375
2,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
Walzafi
Hun Batz
9
1 / 3 / 3
5,167
517
4,080
7,828
2,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 3 / 3
4,510
451
2,437
8,228
3,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
pabloccs
Janus
10
1 / 0 / 2
5,561
556
3,890
4,195
1,113
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
6 / 2 / 2
6,995
700
10,979
5,855
1,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
Ded4lho
Poseidon
11
1 / 2 / 2
6,378
638
3,151
5,822
1,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
10
2 / 0 / 2
6,300
630
5,106
4,976
1,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 3 / 1
5,921
592
3,760
3,616
1,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
orntemp
Hercules
8
2 / 1 / 5
5,900
590
1,550
7,937
4,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
8
Kills
12
12
Deaths
8
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
2
3.5
W
Poseidon
Ded4lho
Poseidon
1
2
2
1
L
2
5
0
0.4
W
Neith
2
0
2
3
W
1
3
1
0.5
L
3
1
1
3.5
L
Hun Batz
Walzafi
Hun Batz
1
3
3
0.83
L
1
3
3
0.83
W
Hercules
orntemp
Hercules
2
1
5
4.5
L
Janus
pabloccs
Janus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,501
Damage
24,546
34,227
Taken
28,206
12,635
Mitigated
10,306
7,143
Healing
11,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,979
7,010
0
3,507
5,855
1,591
3,518
1,654
4,201
44,818
0
W
Poseidon
Ded4lho
Poseidon
3,151
1,113
0
2,272
5,822
1,491
0
1,247
4,575
35,440
0
L
3,466
1,899
0
2,003
7,601
2,244
0
3,510
4,091
0
20,189
W
Neith
5,106
2,001
0
2,139
4,976
1,739
632
1,565
3,368
0
35,642
W
3,760
1,944
0
375
3,616
1,071
0
0
3,251
25,861
0
L
3,628
464
0
1,164
6,375
2,982
0
4,212
1,836
0
26,102
L
Hun Batz
Walzafi
Hun Batz
4,080
1,133
0
2,000
7,828
2,560
0
3,216
4,612
0
21,955
L
2,437
351
0
1,726
8,228
3,736
0
5,205
3,023
6,344
0
W
Hercules
orntemp
Hercules
1,550
198
0
2,969
7,937
4,414
0
1,861
6,031
0
7,363
L
Janus
pabloccs
Janus
3,890
412
0
250
4,195
1,113
0
1,420
2,775
32,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,118
Gold Earned
31,494
221
Minions Killed
307
0
Camps Cleared
0
1,010,037
Distance Traveled
932,763
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,995
700
80
8
0
178,862
0
W
Poseidon
6,378
638
83
8
0
199,541
4
L
Ullr
5,066
507
41
4
0
178,625
0
W
Neith
6,300
630
76
8
0
190,293
2
W
Vulcan
5,921
592
58
6
0
151,876
3
L
Odin
5,814
581
62
6
0
222,481
5
L
Hun Batz
5,167
517
48
5
0
200,895
2
L
Geb
4,510
451
3
0
0
208,329
2
W
Hercules
5,900
590
10
1
0
212,191
4
L
Janus
5,561
556
67
7
0
199,707
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role