Player Matchup

Yemoja
Yemoja
DSDianne
Yemoja
Level 41
God Stats
11W - 14L
1,511 SR
Queue Stats
92W - 123L
1,346 Elo+
Party 2
Zeus
Zeus
DievSepid
Zeus
Level 65
God Stats
15W - 10L
1,437 SR
Queue Stats
70W - 80L
1,402 Elo+
Party 4
Hou Yi
Hou Yi
ElTiburon86
Hou Yi
Level 44
God Stats
6W - 9L
1,476 SR
Queue Stats
133W - 190L
1,355 Elo+
Party 2
Mulan
Mulan
emvrys
Mulan
Level 23
God Stats
33W - 36L
1,490 SR
Queue Stats
41W - 51L
1,442 Elo+
Party 4
Ymir
Ymir
omidrad123op
Ymir
Level 44
God Stats
21W - 15L
1,552 SR
Queue Stats
185W - 186L
1,454 Elo+
Party 4
Team Averages
Level 43
1,493 SR
1,400 Elo+

VS

Team Averages
Level 66
1,510 SR
1,397 Elo+
Cliodhna
Cliodhna
GabrielCh21
Cliodhna
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
62W - 74L
1,353 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Kennshay
Morgan Le Fay
Level 103
God Stats
3W - 5L
1,309 SR
Queue Stats
117W - 131L
1,374 Elo+
Party 3
Jormungandr
Jormungandr
iZerok
Jormungandr
Level 48
God Stats
13W - 10L
1,600 SR
Queue Stats
204W - 214L
1,367 Elo+
Party 1
Heimdallr
Heimdallr
jurasic
Heimdallr
Level 128
God Stats
2W - 2L
1,643 SR
Queue Stats
17W - 12L
1,519 Elo+
Party 3
Odin
Odin
legeneral0
Odin
Level 24
God Stats
3W - 2L
1,500 SR
Queue Stats
54W - 62L
1,373 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DSDianne
Yemoja
12
0 / 3 / 5
8,168
430
5,365
15,035
13,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zeus
16
6 / 5 / 7
10,364
545
12,840
14,424
5,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
12
0 / 7 / 3
7,432
391
7,064
13,071
4,629
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
emvrys
Mulan
14
3 / 5 / 0
9,057
477
10,555
20,197
13,420
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
13 / 5 / 7
11,867
625
21,141
21,279
10,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
GabrielCh21
Cliodhna
15
6 / 8 / 7
9,921
522
11,575
15,891
5,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Kennshay
Morgan Le Fay
16
2 / 4 / 6
9,746
513
12,411
12,525
4,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr
iZerok
Jormungandr
16
4 / 3 / 11
10,913
574
12,134
16,974
16,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
jurasic
Heimdallr
17
7 / 3 / 7
10,464
551
12,169
12,345
4,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
6 / 4 / 10
10,575
557
16,795
18,197
11,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
66
22
Kills
25
25
Deaths
22
22
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Yemoja
DSDianne
Yemoja
0
3
5
0.83
L
Zeus
6
5
7
1.9
L
Hou Yi
0
7
3
0.21
W
Cliodhna
GabrielCh21
Cliodhna
6
8
7
1.19
W
Morgan Le Fay
Kennshay
Morgan Le Fay
2
4
6
1.25
L
Mulan
emvrys
Mulan
3
5
0
0.6
W
Jormungandr
iZerok
Jormungandr
4
3
11
3.17
W
Heimdallr
jurasic
Heimdallr
7
3
7
3.5
W
6
4
10
2.75
L
13
5
7
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,965
Damage
65,084
84,006
Taken
75,932
47,185
Mitigated
43,767
23,090
Healing
21,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
DSDianne
Yemoja
5,365
1,097
1,763
3,388
15,035
13,369
480
4,412
10,579
22,458
0
L
Zeus
12,840
787
746
4,571
14,424
5,124
879
6,848
7,397
43,349
0
L
Hou Yi
7,064
2,899
267
2,234
13,071
4,629
843
4,623
8,403
0
43,645
W
Cliodhna
GabrielCh21
Cliodhna
11,575
2,645
0
3,302
15,891
5,584
0
9,135
6,540
0
56,740
W
Morgan Le Fay
Kennshay
Morgan Le Fay
12,411
1,681
0
3,115
12,525
4,771
66
8,805
3,338
58,979
0
L
Mulan
emvrys
Mulan
10,555
1,944
0
3,644
20,197
13,420
722
2,140
17,066
1,106
53,347
W
Jormungandr
iZerok
Jormungandr
12,134
2,254
2,568
4,352
16,974
16,919
112
7,124
9,760
57,591
0
W
Heimdallr
jurasic
Heimdallr
12,169
4,544
0
500
12,345
4,736
2,154
6,600
5,721
0
65,433
W
16,795
6,189
803
6,831
18,197
11,757
0
7,343
10,620
0
42,504
L
21,141
4,803
0
6,477
21,279
10,643
0
6,814
14,184
83,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,888
Gold Earned
51,619
444
Minions Killed
437
0
Camps Cleared
0
1,769,743
Distance Traveled
1,752,523
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,168
430
33
2
0
370,042
5
L
Zeus
10,364
545
88
5
0
371,888
0
L
Hou Yi
7,432
391
87
5
0
351,287
3
W
Cliodhna
9,921
522
89
5
0
338,542
0
W
Morgan Le Fay
9,746
513
101
5
0
354,414
3
L
Mulan
9,057
477
112
6
0
318,385
1
W
Jormungandr
10,913
574
70
4
0
343,321
3
W
Heimdallr
10,464
551
112
6
0
340,336
2
W
Odin
10,575
557
65
3
0
375,910
4
L
Ymir
11,867
625
124
7
0
358,141
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role