Player Matchup

Ymir
Ymir
DNA_Hellsfire
Ymir
Level 28
God Stats
26W - 37L
1,410 SR
Queue Stats
212W - 253L
1,385 Elo+
Party 3
Neith
Neith
LaraMrlsc
Neith
Level 3
God Stats
1W - 2L
1,543 SR
Queue Stats
1W - 2L
1,386 Elo+
Solo
Geb
Geb
Leprikon04
Geb
Level 5
God Stats
1W - 3L
1,715 SR
Queue Stats
44W - 50L
1,622 Elo+
Party 1
Fenrir
Fenrir
Sxrriii
Fenrir
Level 23
God Stats
44W - 36L
1,545 SR
Queue Stats
179W - 202L
1,379 Elo+
Party 3
Merlin
Merlin
e33romanov
Merlin
Level 28
God Stats
32W - 16L
1,629 SR
Queue Stats
107W - 119L
1,341 Elo+
Party 1
Team Averages
Level 17
1,568 SR
1,423 Elo+

VS

Team Averages
Level 28
1,547 SR
1,496 Elo+
Skadi
Skadi
JuckFessen
Skadi
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 12L
1,589 Elo+
Party 4
Kuzenbo
Kuzenbo
Nub228makar
Kuzenbo
Level 27
God Stats
23W - 19L
1,527 SR
Queue Stats
60W - 67L
1,366 Elo+
Party 2
Izanami
Izanami
Toxxxit
Izanami
Level 26
God Stats
17W - 12L
1,502 SR
Queue Stats
53W - 61L
1,365 Elo+
Party 2
Kukulkan
Kukulkan
Tønne
Kukulkan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,571 Elo+
Party 4
Thanatos
Thanatos
sivertje
Thanatos
Level 41
God Stats
13W - 6L
1,704 SR
Queue Stats
21W - 12L
1,589 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
5,808
387
2,012
8,212
5,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
LaraMrlsc
Neith
9
0 / 7 / 1
5,981
399
1,586
6,724
2,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 7 / 1
5,650
377
4,448
9,618
5,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Sxrriii
Fenrir
12
5 / 1 / 2
7,663
511
11,261
8,210
3,809
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
e33romanov
Merlin
12
3 / 4 / 0
8,055
537
8,057
7,568
2,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
15
4 / 1 / 1
8,775
585
5,115
4,863
1,472
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Nub228makar
Kuzenbo
13
2 / 0 / 8
8,270
551
6,351
10,323
10,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Izanami
Toxxxit
Izanami
13
7 / 3 / 4
8,382
559
8,482
8,263
2,521
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Tønne
Kukulkan
13
4 / 4 / 2
7,819
521
2,135
7,620
2,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
sivertje
Thanatos
15
6 / 1 / 5
8,947
596
7,198
12,244
4,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
9
Kills
23
23
Deaths
9
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Skadi
4
1
1
4.5
L
Neith
LaraMrlsc
Neith
0
7
1
0.07
L
1
7
1
0.21
W
Kuzenbo
Nub228makar
Kuzenbo
2
0
8
6
L
Fenrir
Sxrriii
Fenrir
5
1
2
6
W
Izanami
Toxxxit
Izanami
7
3
4
3
W
Kukulkan
Tønne
Kukulkan
4
4
2
1.25
L
Merlin
e33romanov
Merlin
3
4
0
0.75
W
Thanatos
sivertje
Thanatos
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,364
Damage
29,281
40,332
Taken
43,313
18,402
Mitigated
21,304
4,326
Healing
21,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,012
229
0
1,339
8,212
5,162
0
2,018
6,194
20,215
0
W
Skadi
5,115
1,879
0
1,855
4,863
1,472
2,774
121
4,722
0
50,497
L
Neith
LaraMrlsc
Neith
1,586
126
0
470
6,724
2,076
275
191
6,533
0
19,404
L
4,448
438
0
860
9,618
5,249
0
2,811
6,807
15,525
0
W
Kuzenbo
Nub228makar
Kuzenbo
6,351
2,201
0
3,305
10,323
10,747
0
3,354
6,534
22,426
0
L
Fenrir
Sxrriii
Fenrir
11,261
1,716
0
104
8,210
3,809
0
2,177
6,033
0
38,442
W
Izanami
Toxxxit
Izanami
8,482
4,314
0
2,303
8,263
2,521
2,903
3,272
4,751
0
52,284
W
Kukulkan
Tønne
Kukulkan
2,135
427
0
2,145
7,620
2,254
342
3,102
4,180
33,913
0
L
Merlin
e33romanov
Merlin
8,057
298
0
1,553
7,568
2,106
215
1,289
6,279
41,080
0
W
Thanatos
sivertje
Thanatos
7,198
2,012
0
12,346
12,244
4,310
0
3,275
8,609
0
50,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,157
Gold Earned
42,193
232
Minions Killed
432
0
Camps Cleared
0
1,295,717
Distance Traveled
1,433,540
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,808
387
33
2
0
234,129
0
W
Skadi
8,775
585
106
7
0
264,348
0
L
Neith
5,981
399
34
2
0
196,255
0
L
Geb
5,650
377
27
2
0
250,066
1
W
Kuzenbo
8,270
551
24
2
0
328,725
2
L
Fenrir
7,663
511
56
4
0
323,240
4
W
Izanami
8,382
559
116
8
0
274,204
4
W
Kukulkan
7,819
521
77
5
0
252,113
3
L
Merlin
8,055
537
82
5
0
292,027
4
W
Thanatos
8,947
596
109
7
0
314,150
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role