Player Matchup

The Morrigan
The Morrigan
Iorjersik
The Morrigan
Level 5
God Stats
2W - 2L
1,204 SR
Queue Stats
8W - 3L
1,446 Elo+
Solo
Cliodhna
Cliodhna
MRdubHead
Cliodhna
Level 64
God Stats
2W - 3L
1,476 SR
Queue Stats
29W - 35L
1,473 Elo+
Party 3
Hachiman
Hachiman
Marvakk
Hachiman
Level 16
God Stats
3W - 3L
1,519 SR
Queue Stats
18W - 20L
1,442 Elo+
Party 3
Xing Tian
Xing Tian
Raikhardt
Xing Tian
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 12L
1,579 Elo+
Party 3
Sol
Sol
Uddil
Sol
Level 16
God Stats
3W - 3L
1,682 SR
Queue Stats
9W - 9L
1,438 Elo+
Party 3
Team Averages
Level 23
1,476 SR
1,476 Elo+

VS

Team Averages
Level 16
1,438 SR
1,429 Elo+
Set
Set
Aisires59
Set
Level 28
God Stats
0W - 6L
1,279 SR
Queue Stats
45W - 68L
1,426 Elo+
Party 2
Neith
Neith
Boldomir
Neith
Level 21
God Stats
1W - 2L
1,235 SR
Queue Stats
28W - 41L
1,408 Elo+
Party 2
Ares
Ares
GitExreme
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,565 Elo+
Party 1
Nemesis
Nemesis
JammyFrog
Nemesis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,381 Elo+
Party 1
Thoth
Thoth
OmenOfRuin
Thoth
Level 13
God Stats
1W - 1L
1,673 SR
Queue Stats
25W - 26L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Iorjersik
The Morrigan
13
9 / 0 / 2
8,281
690
8,253
5,122
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
MRdubHead
Cliodhna
13
9 / 2 / 7
8,156
680
7,634
7,070
2,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Marvakk
Hachiman
11
4 / 0 / 9
7,168
597
6,742
4,856
1,390
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Raikhardt
Xing Tian
9
0 / 1 / 13
6,697
558
2,516
8,279
6,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
Uddil
Sol
13
8 / 0 / 7
8,298
692
7,067
8,252
2,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,027
419
3,490
10,025
8,421
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Boldomir
Neith
7
0 / 3 / 1
4,953
413
2,887
4,230
1,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
7
0 / 6 / 1
5,136
428
1,800
9,135
6,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
JammyFrog
Nemesis
6
0 / 5 / 1
4,798
400
3,117
9,681
3,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
8
2 / 11 / 0
5,825
485
5,389
8,729
2,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
5
30
Kills
2
3
Deaths
30
38
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Neith
Boldomir
Neith
0
3
1
0.17
L
Ares
0
6
1
0.08
W
The Morrigan
Iorjersik
The Morrigan
9
0
2
10
L
Nemesis
JammyFrog
Nemesis
0
5
1
0.1
W
Cliodhna
MRdubHead
Cliodhna
9
2
7
6.25
W
Hachiman
Marvakk
Hachiman
4
0
9
8.5
L
Thoth
2
11
0
0.18
W
Xing Tian
Raikhardt
Xing Tian
0
1
13
6.5
W
Sol
Uddil
Sol
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,212
Damage
16,683
33,579
Taken
41,800
14,452
Mitigated
22,710
13,913
Healing
3,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,490
938
0
1,091
10,025
8,421
0
4,521
5,504
313
24,972
L
Neith
Boldomir
Neith
2,887
598
0
189
4,230
1,718
0
1,533
2,697
0
21,332
L
Ares
1,800
274
0
435
9,135
6,824
0
2,312
6,823
4,910
0
W
The Morrigan
Iorjersik
The Morrigan
8,253
1,272
0
1,000
5,122
1,923
2,328
537
4,567
45,375
3,103
L
Nemesis
JammyFrog
Nemesis
3,117
591
0
1,698
9,681
3,012
0
4,168
5,513
0
17,656
W
Cliodhna
MRdubHead
Cliodhna
7,634
878
0
3,142
7,070
2,404
484
1,112
5,884
0
44,016
W
Hachiman
Marvakk
Hachiman
6,742
3,796
0
2,904
4,856
1,390
1,576
194
4,662
0
38,181
L
Thoth
5,389
577
0
101
8,729
2,735
0
3,787
4,942
21,975
0
W
Xing Tian
Raikhardt
Xing Tian
2,516
480
0
1,480
8,279
6,094
279
2,013
6,146
11,040
0
W
Sol
Uddil
Sol
7,067
3,759
0
5,387
8,252
2,641
4,232
2,993
4,967
38,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,600
Gold Earned
25,739
355
Minions Killed
178
0
Camps Cleared
0
1,170,067
Distance Traveled
1,064,398
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,027
419
51
4
0
206,123
1
L
Neith
4,953
413
52
4
0
189,204
1
L
Ares
5,136
428
4
0
0
222,748
1
W
The Morrigan
8,281
690
110
9
0
227,992
4
L
Nemesis
4,798
400
36
3
0
229,811
1
W
Cliodhna
8,156
680
91
8
0
275,149
4
W
Hachiman
7,168
597
69
6
0
214,006
4
L
Thoth
5,825
485
35
3
0
216,512
1
W
Xing Tian
6,697
558
15
1
0
233,144
3
W
Sol
8,298
692
70
6
0
219,776
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role