Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
gganbu
Jing Wei
Level 155
God Stats
2W - 0L
1,692 SR
Queue Stats
396W - 28L
2,215 Elo+
Party 1
Team Averages
Level 137
1,564 SR
1,738 Elo+

VS

Team Averages
Level 91
1,636 SR
1,533 Elo+
Cernunnos
Cernunnos
Chumbis-N-Abe
Cernunnos
Level 68
God Stats
6W - 6L
1,554 SR
Queue Stats
319W - 301L
1,520 Elo+
Party 2
Sun Wukong
Sun Wukong
Jefe101
Sun Wukong
Level 108
God Stats
3W - 2L
1,760 SR
Queue Stats
108W - 114L
1,553 Elo+
Solo
He Bo
He Bo
Sestui
He Bo
Level 98
God Stats
5W - 7L
1,595 SR
Queue Stats
247W - 247L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
4 / 1 / 14
8,733
873
6,936
8,814
7,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
 
Janus
13
5 / 0 / 16
8,485
849
9,533
6,533
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
gganbu
Jing Wei
13
12 / 4 / 7
9,390
939
15,153
9,005
2,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Chumbis-N-Abe
Cernunnos
10
3 / 8 / 2
7,695
770
6,832
10,653
4,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Jefe101
Sun Wukong
8
0 / 5 / 3
5,989
599
6,015
12,512
10,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

He Bo
Sestui
He Bo
10
2 / 8 / 2
6,889
689
4,413
12,743
5,032
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
12
21
Kills
5
5
Deaths
21
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
4
1
14
11
W
Janus
 
Janus
5
0
16
13
L
Cernunnos
Chumbis-N-Abe
Cernunnos
3
8
2
0.5
L
Sun Wukong
Jefe101
Sun Wukong
0
5
3
0.3
L
He Bo
Sestui
He Bo
2
8
2
0.38
W
Jing Wei
gganbu
Jing Wei
12
4
7
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,622
Damage
17,260
24,352
Taken
35,908
12,954
Mitigated
19,610
10,031
Healing
3,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
6,936
1,506
1,806
3,755
8,814
7,949
514
1,890
6,644
19,216
0
W
Janus
 
Janus
9,533
597
70
3,147
6,533
2,165
240
1,033
5,169
30,569
0
L
Cernunnos
Chumbis-N-Abe
Cernunnos
6,832
2,261
0
700
10,653
4,554
0
3,747
6,616
0
13,455
L
Sun Wukong
Jefe101
Sun Wukong
6,015
610
0
1,188
12,512
10,024
0
5,139
7,098
0
14,349
L
He Bo
Sestui
He Bo
4,413
231
0
1,665
12,743
5,032
0
6,820
5,725
21,502
0
W
Jing Wei
gganbu
Jing Wei
15,153
13,586
0
1,253
9,005
2,840
1,351
2,016
6,670
0
41,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,608
Gold Earned
20,573
127
Minions Killed
76
9
Camps Cleared
0
600,634
Distance Traveled
518,002
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,733
873
23
2
3
194,747
1
W
Janus
8,485
849
56
6
2
217,991
0
L
Cernunnos
7,695
770
25
3
0
157,991
1
L
Sun Wukong
5,989
599
14
1
0
196,270
4
L
He Bo
6,889
689
37
4
0
163,741
2
W
Jing Wei
9,390
939
48
5
4
187,896
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role