Player Matchup

Ymir
Ymir
Zungalungadore
Ymir
Level 129
God Stats
5W - 2L
1,426 SR
Queue Stats
341W - 281L
1,596 Elo+
Party 1
Medusa
Medusa
chestbalanque
Medusa
Level 91
God Stats
4W - 5L
2,006 SR
Queue Stats
203W - 215L
1,619 Elo+
Party 1
Thanatos
Thanatos
oHondo
Thanatos
Level 27
God Stats
8W - 2L
1,685 SR
Queue Stats
240W - 67L
1,803 Elo+
Party 1
Zeus
Zeus
slykorrea
Zeus
Level 160
God Stats
5W - 1L
1,661 SR
Queue Stats
455W - 448L
1,567 Elo+
Party 1
Artio
Artio
vcop225
Artio
Level 105
God Stats
13W - 10L
1,582 SR
Queue Stats
541W - 558L
1,514 Elo+
Party 1
Team Averages
Level 102
1,672 SR
1,620 Elo+

VS

Team Averages
Level 42
1,414 SR
1,473 Elo+
Medusa
Medusa
AmericanBoot420
Medusa
Level 38
God Stats
10W - 10L
1,650 SR
Queue Stats
29W - 19L
1,614 Elo+
Party 2
Agni
Agni
IronSpider1099
Agni
Level 69
God Stats
11W - 17L
1,173 SR
Queue Stats
128W - 192L
1,306 Elo+
Party 3
Bastet
Bastet
Sharkbait919
Bastet
Level 48
God Stats
3W - 3L
1,523 SR
Queue Stats
206W - 177L
1,542 Elo+
Solo
Cerberus
Cerberus
Swat52101
Cerberus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,628 Elo+
Party 2
Chaac
Chaac
lalozz
Chaac
Level 27
God Stats
0W - 1L
1,222 SR
Queue Stats
70W - 100L
1,273 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 4
5,498
550
2,369
4,612
2,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

9
0 / 1 / 3
5,235
524
2,661
3,907
998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
oHondo
Thanatos
11
7 / 0 / 2
6,663
666
3,730
5,133
1,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Zeus
10
5 / 1 / 4
6,433
643
6,943
3,187
761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
vcop225
Artio
11
2 / 1 / 0
6,169
617
7,101
6,956
7,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
4,696
470
3,070
4,095
934
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 6 / 0
4,389
439
983
5,670
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
10
4 / 2 / 0
5,923
592
2,559
5,781
1,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Swat52101
Cerberus
7
0 / 3 / 3
4,649
465
1,829
7,922
2,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
lalozz
Chaac
9
0 / 2 / 0
4,570
457
2,303
8,326
3,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
15
Kills
4
4
Deaths
15
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
0
6
0
0
L
Bastet
4
2
0
2
L
Cerberus
Swat52101
Cerberus
0
3
3
0.5
W
1
1
4
3
W
0
1
3
1.5
L
Chaac
lalozz
Chaac
0
2
0
0
W
Thanatos
oHondo
Thanatos
7
0
2
8
W
Zeus
5
1
4
7
W
Artio
vcop225
Artio
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,804
Damage
10,744
23,795
Taken
31,794
12,810
Mitigated
10,036
13,930
Healing
10,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,070
1,707
0
1,234
4,095
934
0
76
4,019
0
26,330
L
983
43
0
672
5,670
1,277
0
2,444
3,000
15,973
0
L
Bastet
2,559
586
0
2,468
5,781
1,548
0
2,067
3,552
0
21,462
L
Cerberus
Swat52101
Cerberus
1,829
186
0
1,964
7,922
2,950
0
4,349
3,479
7,083
0
W
2,369
1,100
0
1,755
4,612
2,249
351
903
3,709
16,739
0
W
2,661
1,267
0
1,043
3,907
998
0
121
3,786
0
27,402
L
Chaac
lalozz
Chaac
2,303
357
0
4,143
8,326
3,327
128
6,241
1,331
0
21,709
W
Thanatos
oHondo
Thanatos
3,730
926
0
6,518
5,133
1,701
489
718
4,351
0
28,935
W
Zeus
6,943
1,087
0
912
3,187
761
0
832
2,181
34,382
0
W
Artio
vcop225
Artio
7,101
967
0
3,702
6,956
7,101
0
0
6,956
36,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,998
Gold Earned
24,227
307
Minions Killed
220
0
Camps Cleared
0
991,509
Distance Traveled
925,332
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,696
470
66
7
0
180,207
3
L
Agni
4,389
439
38
4
0
167,568
1
L
Bastet
5,923
592
64
6
0
208,531
2
L
Cerberus
4,649
465
10
1
0
187,153
4
W
Ymir
5,498
550
17
2
0
188,827
2
W
Medusa
5,235
524
72
7
0
193,102
1
L
Chaac
4,570
457
42
4
0
181,873
0
W
Thanatos
6,663
666
57
6
0
217,908
4
W
Zeus
6,433
643
82
8
0
189,865
4
W
Artio
6,169
617
79
8
0
201,807
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role