Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
DjankoYUAH
Zeus
Level 29
God Stats
1W - 1L
1,737 SR
Queue Stats
58W - 43L
1,586 Elo+
Party 1
Thor
Thor
Ego1712
Thor
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 43L
1,455 Elo+
Solo
Chaac
Chaac
Jestefanix
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 44L
1,591 Elo+
Party 1
Artemis
Artemis
harmoony
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,399 Elo+
Solo
Team Averages
Level 17
1,547 SR
1,506 Elo+

VS

Team Averages
Level 26
1,602 SR
1,504 Elo+
Chaac
Chaac
DevilPeace1
Chaac
Level 29
God Stats
8W - 1L
1,338 SR
Queue Stats
163W - 102L
1,585 Elo+
Party 2
Bakasura
Bakasura
Dsigodtnine
Bakasura
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 22L
1,491 Elo+
Solo
Zeus
Zeus
ReliantShadow
Zeus
Level 28
God Stats
18W - 3L
1,903 SR
Queue Stats
135W - 75L
1,599 Elo+
Party 2
Kukulkan
Kukulkan
SuperSenelis
Kukulkan
Level 28
God Stats
6W - 1L
1,799 SR
Queue Stats
122W - 64L
1,597 Elo+
Party 2
Neith
Neith
denio2567
Neith
Level 14
God Stats
8W - 12L
1,472 SR
Queue Stats
14W - 25L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
5 / 6 / 2
10,942
995
6,953
17,808
7,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 12 / 8
10,474
952
13,348
16,398
4,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thor
Ego1712
Thor
16
2 / 13 / 3
9,861
896
6,863
20,291
7,487
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
16
3 / 4 / 7
10,710
974
11,649
19,382
20,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Artemis
harmoony
Artemis
16
1 / 13 / 4
9,770
888
10,895
18,621
6,665
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

0

VS

Team 2 Tickets

229

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 2 / 26
14,799
1,345
32,362
17,081
21,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
Dsigodtnine
Bakasura
18
2 / 4 / 12
10,859
987
7,549
14,040
6,140
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
14 / 3 / 17
13,219
1,202
21,773
9,956
3,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
SuperSenelis
Kukulkan
20
13 / 3 / 17
12,827
1,166
22,123
8,524
3,410
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Neith
denio2567
Neith
18
3 / 0 / 18
10,757
978
3,490
5,150
2,527
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
138
12
Kills
48
48
Deaths
12
24
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
5
6
2
1
W
16
2
26
14.5
L
1
12
8
0.42
W
Bakasura
Dsigodtnine
Bakasura
2
4
12
2
L
Thor
Ego1712
Thor
2
13
3
0.27
L
Chaac
3
4
7
1.63
W
14
3
17
7.5
W
Kukulkan
SuperSenelis
Kukulkan
13
3
17
7.17
W
Neith
denio2567
Neith
3
0
18
12
L
Artemis
harmoony
Artemis
1
13
4
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,708
Damage
87,297
92,500
Taken
54,751
47,565
Mitigated
36,668
3,031
Healing
10,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,953
3,213
0
393
17,808
7,577
0
7,811
9,268
0
24,656
W
32,362
4,505
0
5,158
17,081
21,019
0
4,750
11,850
729
51,460
L
13,348
1,975
0
130
16,398
4,927
0
5,373
10,693
45,899
0
W
Bakasura
Dsigodtnine
Bakasura
7,549
4,707
0
2,725
14,040
6,140
0
3,931
9,903
0
20,525
L
Thor
Ego1712
Thor
6,863
770
0
125
20,291
7,487
0
14,181
5,986
0
15,005
L
Chaac
11,649
953
0
2,348
19,382
20,909
0
9,635
8,486
6,778
22,372
W
21,773
3,827
136
1,206
9,956
3,572
0
3,525
6,202
41,435
0
W
Kukulkan
SuperSenelis
Kukulkan
22,123
2,263
0
0
8,524
3,410
0
2,612
5,815
40,546
0
W
Neith
denio2567
Neith
3,490
1,284
0
1,668
5,150
2,527
0
1,256
3,894
0
18,911
L
Artemis
harmoony
Artemis
10,895
4,878
0
35
18,621
6,665
0
7,625
10,375
0
30,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,757
Gold Earned
62,461
194
Minions Killed
217
4
Camps Cleared
13
1,005,060
Distance Traveled
969,201
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,942
995
25
2
1
238,263
0
W
Chaac
14,799
1,345
42
4
0
222,936
0
L
Zeus
10,474
952
82
7
2
181,810
0
W
Bakasura
10,859
987
41
4
9
202,292
0
L
Thor
9,861
896
10
1
0
174,011
0
L
Chaac
10,710
974
34
3
1
248,391
1
W
Zeus
13,219
1,202
49
4
1
177,242
0
W
Kukulkan
12,827
1,166
44
4
2
183,290
0
W
Neith
10,757
978
41
4
1
183,441
0
L
Artemis
9,770
888
43
4
0
162,585
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role