Player Matchup

Achilles
Achilles
Brrzserk
Achilles
Level 19
God Stats
6W - 6L
1,852 SR
Queue Stats
87W - 50L
1,572 Elo+
Solo
Scylla
Scylla
ElDiablo-vlb
Scylla
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 10L
1,714 Elo+
Solo
Izanami
Izanami
Hotentoot
Izanami
Level 25
God Stats
22W - 25L
1,529 SR
Queue Stats
131W - 139L
1,384 Elo+
Solo
Mercury
Mercury
Rukni
Mercury
Level 19
God Stats
3W - 2L
1,814 SR
Queue Stats
55W - 54L
1,520 Elo+
Solo
Yemoja
Yemoja
Tweezy_35
Yemoja
Level 31
God Stats
21W - 15L
1,624 SR
Queue Stats
128W - 125L
1,504 Elo+
Solo
Team Averages
Level 25
1,664 SR
1,539 Elo+

VS

Team Averages
Level 43
1,555 SR
1,508 Elo+
He Bo
He Bo
Antony__Soprano
He Bo
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 20L
1,598 Elo+
Party 1
King Arthur
King Arthur
Kineticals
King Arthur
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 21L
1,456 Elo+
Solo
Tsukuyomi
Tsukuyomi
MSI_SoulReaper
Tsukuyomi
Level 146
God Stats
10W - 14L
1,411 SR
Queue Stats
519W - 462L
1,498 Elo+
Party 1
Merlin
Merlin
Thicc Killah
Merlin
Level 28
God Stats
45W - 39L
1,565 SR
Queue Stats
51W - 45L
1,497 Elo+
Solo
Chaac
Chaac
kundelek145
Chaac
Level 27
God Stats
5W - 1L
1,799 SR
Queue Stats
70W - 55L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Brrzserk
Achilles
18
9 / 5 / 4
13,259
1,105
24,574
29,322
37,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
17
0 / 15 / 8
10,616
885
10,501
22,038
6,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Hotentoot
Izanami
17
2 / 10 / 6
11,454
955
16,532
28,445
8,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Rukni
Mercury
16
1 / 7 / 4
10,128
844
3,828
11,220
3,311
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
Tweezy_35
Yemoja
18
1 / 0 / 6
12,127
1,011
7,698
24,265
21,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

0

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 4 / 15
11,965
997
11,844
9,969
3,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Kineticals
King Arthur
19
3 / 2 / 18
12,066
1,006
16,945
16,767
13,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
MSI_SoulReaper
Tsukuyomi
20
12 / 3 / 16
13,553
1,129
26,057
16,244
11,401
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
20
6 / 2 / 11
12,747
1,062
18,622
8,371
3,120
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
9 / 2 / 16
12,653
1,054
32,695
20,413
21,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
112
13
Kills
36
37
Deaths
13
28
Assists
76
Player
Kills
Deaths
Assists
KDA
W
6
4
15
3.38
L
Achilles
Brrzserk
Achilles
9
5
4
2.2
L
Scylla
0
15
8
0.27
L
Izanami
Hotentoot
Izanami
2
10
6
0.5
W
King Arthur
Kineticals
King Arthur
3
2
18
6
W
Tsukuyomi
MSI_SoulReaper
Tsukuyomi
12
3
16
6.67
L
Mercury
Rukni
Mercury
1
7
4
0.43
W
Merlin
6
2
11
5.75
L
Yemoja
Tweezy_35
Yemoja
1
0
6
4
W
9
2
16
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,133
Damage
106,163
115,290
Taken
71,764
77,352
Mitigated
52,695
21,639
Healing
14,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,844
152
0
388
9,969
3,480
0
3,421
6,154
17,106
0
L
Achilles
Brrzserk
Achilles
24,574
3,999
0
3,768
29,322
37,223
0
8,130
19,858
0
35,665
L
Scylla
10,501
2,610
0
430
22,038
6,458
0
5,553
16,067
22,902
0
L
Izanami
Hotentoot
Izanami
16,532
13,679
0
1,503
28,445
8,640
0
9,234
18,523
0
46,098
W
King Arthur
Kineticals
King Arthur
16,945
2,781
0
3,144
16,767
13,274
0
4,875
11,129
5,749
30,720
W
Tsukuyomi
MSI_SoulReaper
Tsukuyomi
26,057
8,803
0
3,486
16,244
11,401
0
3,465
12,228
0
35,209
L
Mercury
Rukni
Mercury
3,828
1,706
0
0
11,220
3,311
0
2,295
8,536
0
7,719
W
Merlin
18,622
1,158
0
249
8,371
3,120
0
1,642
6,341
59,762
0
L
Yemoja
Tweezy_35
Yemoja
7,698
2,109
6,205
9,733
24,265
21,720
0
7,986
15,554
29,983
0
W
32,695
6,567
0
7,523
20,413
21,420
0
4,205
15,595
344
45,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,584
Gold Earned
62,984
159
Minions Killed
206
5
Camps Cleared
7
950,489
Distance Traveled
1,126,833
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,965
997
15
1
0
203,990
0
L
Achilles
13,259
1,105
26
2
0
251,361
0
L
Scylla
10,616
885
32
3
0
176,541
0
L
Izanami
11,454
955
45
4
3
197,585
0
W
King Arthur
12,066
1,006
47
4
2
214,039
0
W
Tsukuyomi
13,553
1,129
23
2
2
239,172
0
L
Mercury
10,128
844
7
1
0
130,086
2
W
Merlin
12,747
1,062
87
7
2
223,994
0
L
Yemoja
12,127
1,011
49
4
2
194,916
0
W
Chaac
12,653
1,054
34
3
1
245,638
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role