Player Matchup

Bastet
Bastet
FergNa5ty
Bastet
Level 104
God Stats
24W - 18L
1,533 SR
Queue Stats
354W - 376L
1,474 Elo+
Solo
Discordia
Discordia
JuanDaPiMe
Discordia
Level 85
God Stats
1W - 5L
1,713 SR
Queue Stats
48W - 70L
1,357 Elo+
Solo
Khepri
Khepri
Spetrov91
Khepri
Level 122
God Stats
10W - 12L
1,464 SR
Queue Stats
449W - 482L
1,441 Elo+
Solo
Baron Samedi
Baron Samedi
WhiteTurd JBS
Baron Samedi
Level 72
God Stats
60W - 45L
1,580 SR
Queue Stats
253W - 242L
1,401 Elo+
Solo
Jing Wei
Jing Wei
beigbibvweg
Jing Wei
Level 126
God Stats
8W - 13L
1,332 SR
Queue Stats
230W - 255L
1,434 Elo+
Solo
Team Averages
Level 102
1,524 SR
1,421 Elo+

VS

Team Averages
Level 96
1,469 SR
1,443 Elo+
Izanami
Izanami
CharmedImSur
Izanami
Level 104
God Stats
3W - 2L
1,681 SR
Queue Stats
105W - 106L
1,427 Elo+
Party 1
Zeus
Zeus
DeltaBacon03
Zeus
Level 76
God Stats
1W - 2L
1,314 SR
Queue Stats
238W - 239L
1,447 Elo+
Solo
Bastet
Bastet
GamzMaka12
Bastet
Level 157
God Stats
4W - 2L
1,500 SR
Queue Stats
581W - 517L
1,484 Elo+
Party 1
Bacchus
Bacchus
Superior_Death28
Bacchus
Level 57
God Stats
2W - 3L
1,530 SR
Queue Stats
163W - 181L
1,446 Elo+
Solo
Sylvanus
Sylvanus
YouShallNotPass1
Sylvanus
Level 86
God Stats
1W - 3L
1,319 SR
Queue Stats
241W - 211L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
FergNa5ty
Bastet
15
11 / 2 / 1
9,442
629
11,684
12,630
4,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
JuanDaPiMe
Discordia
15
4 / 3 / 3
8,753
584
5,955
7,728
2,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Spetrov91
Khepri
12
2 / 3 / 2
7,747
516
3,524
13,643
11,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
WhiteTurd JBS
Baron Samedi
16
6 / 2 / 1
9,757
650
11,614
13,026
7,994
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
beigbibvweg
Jing Wei
13
0 / 5 / 7
7,675
512
7,279
12,889
3,662
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CharmedImSur
Izanami
12
5 / 5 / 2
7,913
528
9,937
9,211
3,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 5 / 2
7,218
481
4,623
8,379
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bastet
GamzMaka12
Bastet
14
8 / 4 / 3
9,326
622
11,870
12,988
4,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 2 / 5
6,867
458
6,832
11,085
10,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 7 / 0
6,995
466
7,650
14,082
6,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
23
Kills
15
15
Deaths
23
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
CharmedImSur
Izanami
5
5
2
1.2
L
0
5
2
0.2
W
Bastet
FergNa5ty
Bastet
11
2
1
5.75
L
Bastet
GamzMaka12
Bastet
8
4
3
2.38
W
Discordia
JuanDaPiMe
Discordia
4
3
3
1.83
W
Khepri
Spetrov91
Khepri
2
3
2
1
L
2
2
5
2.25
W
Baron Samedi
WhiteTurd JBS
Baron Samedi
6
2
1
3.25
L
0
7
0
0
W
Jing Wei
beigbibvweg
Jing Wei
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,056
Damage
40,912
59,916
Taken
55,745
29,816
Mitigated
27,028
23,737
Healing
13,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CharmedImSur
Izanami
9,937
5,214
0
1,594
9,211
3,524
268
2,684
6,487
0
57,242
L
4,623
920
0
860
8,379
2,631
0
2,802
5,179
47,338
0
W
Bastet
FergNa5ty
Bastet
11,684
3,005
0
5,740
12,630
4,444
741
4,261
8,369
0
48,442
L
Bastet
GamzMaka12
Bastet
11,870
3,937
0
4,304
12,988
4,224
0
3,481
9,435
0
42,839
W
Discordia
JuanDaPiMe
Discordia
5,955
836
0
2,334
7,728
2,310
0
2,046
5,682
55,492
0
W
Khepri
Spetrov91
Khepri
3,524
201
46
4,600
13,643
11,406
402
2,348
11,295
32,406
0
L
6,832
1,662
0
2,466
11,085
10,512
84
1,928
9,130
18,461
0
W
Baron Samedi
WhiteTurd JBS
Baron Samedi
11,614
1,808
0
6,439
13,026
7,994
2,190
6,161
6,865
63,183
0
L
7,650
2,945
0
4,625
14,082
6,137
820
9,906
4,176
34,357
10,142
W
Jing Wei
beigbibvweg
Jing Wei
7,279
3,388
0
4,578
12,889
3,662
1,693
2,946
9,943
0
39,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,374
Gold Earned
38,319
442
Minions Killed
387
0
Camps Cleared
0
1,389,545
Distance Traveled
1,312,026
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,913
528
91
6
0
232,557
0
L
Zeus
7,218
481
100
7
0
253,297
8
W
Bastet
9,442
629
93
6
0
309,347
0
L
Bastet
9,326
622
64
4
0
323,166
3
W
Discordia
8,753
584
101
7
0
278,767
3
W
Khepri
7,747
516
44
3
0
267,505
1
L
Bacchus
6,867
458
31
2
0
291,643
2
W
Baron Samedi
9,757
650
134
9
0
246,808
2
L
Sylvanus
6,995
466
101
7
0
211,363
5
W
Jing Wei
7,675
512
70
5
0
287,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role