Player Matchup

Ra
Ra
FoxSakurai
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,405 Elo+
Party 1
Susano
Susano
Minatoinno
Susano
Level 17
God Stats
1W - 2L
1,639 SR
Queue Stats
6W - 13L
1,311 Elo+
Solo
Medusa
Medusa
izekiele
Medusa
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 29L
1,355 Elo+
Party 1
Xing Tian
Xing Tian
kojiter
Xing Tian
Level 9
God Stats
2W - 7L
1,500 SR
Queue Stats
9W - 24L
1,405 Elo+
Party 1
Loki
Loki
pellaco5511
Loki
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 16
1,528 SR
1,395 Elo+

VS

Team Averages
Level 14
1,515 SR
1,441 Elo+
Ra
Ra
GemStone01
Ra
Level 24
God Stats
4W - 2L
1,500 SR
Queue Stats
149W - 146L
1,356 Elo+
Solo
Chernobog
Chernobog
Oveidas
Chernobog
Level 29
God Stats
7W - 4L
1,574 SR
Queue Stats
25W - 33L
1,349 Elo+
Solo
Anhur
Anhur
VitaMou
Anhur
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Nemesis
Nemesis
dollermand123
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Yemoja
Yemoja
julius2000dk
Yemoja
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 11 / 6
9,436
449
5,647
13,970
6,473
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
Minatoinno
Susano
5
0 / 2 / 0
6,379
304
287
3,199
745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
izekiele
Medusa
17
13 / 7 / 6
11,353
541
25,722
22,248
10,027
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
kojiter
Xing Tian
13
2 / 4 / 13
8,709
415
3,931
17,748
19,607
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

5
0 / 1 / 1
6,203
295
805
2,549
606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 5
11,579
551
18,117
17,201
7,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chernobog
Oveidas
Chernobog
20
12 / 3 / 3
12,921
615
14,262
11,188
4,655
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
VitaMou
Anhur
13
4 / 8 / 3
9,651
460
5,722
12,352
3,378
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
9
1 / 1 / 3
7,906
376
957
4,468
1,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
14
0 / 3 / 9
9,731
463
6,571
11,456
13,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
47
19
Kills
24
25
Deaths
20
26
Assists
23
Player
Kills
Deaths
Assists
KDA
L
4
11
6
0.64
W
7
5
5
1.9
L
Susano
Minatoinno
Susano
0
2
0
0
W
Chernobog
Oveidas
Chernobog
12
3
3
4.5
W
Anhur
VitaMou
Anhur
4
8
3
0.69
W
Nemesis
1
1
3
2.5
L
Medusa
izekiele
Medusa
13
7
6
2.29
W
Yemoja
0
3
9
1.5
L
Xing Tian
kojiter
Xing Tian
2
4
13
2.13
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,392
Damage
45,629
59,714
Taken
56,665
37,458
Mitigated
30,145
11,278
Healing
12,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,647
688
1,250
1,265
13,970
6,473
660
7,517
6,247
30,840
0
W
18,117
3,158
1,448
6,535
17,201
7,192
1,345
3,348
13,853
90,943
0
L
Susano
Minatoinno
Susano
287
0
0
1,092
3,199
745
0
202
2,987
0
11,832
W
Chernobog
Oveidas
Chernobog
14,262
10,534
0
660
11,188
4,655
1,707
2,118
9,070
0
90,722
W
Anhur
VitaMou
Anhur
5,722
2,937
0
975
12,352
3,378
3,954
2,105
10,247
0
38,905
W
Nemesis
957
377
0
1,914
4,468
1,015
0
195
4,273
0
17,794
L
Medusa
izekiele
Medusa
25,722
13,259
0
6,170
22,248
10,027
0
8,820
13,260
0
69,594
W
Yemoja
6,571
1,004
581
599
11,456
13,905
343
1,812
9,644
28,568
0
L
Xing Tian
kojiter
Xing Tian
3,931
987
0
740
17,748
19,607
232
7,051
10,347
10,634
0
L
805
204
0
761
2,549
606
0
364
2,185
0
3,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,080
Gold Earned
51,788
191
Minions Killed
405
0
Camps Cleared
0
1,334,271
Distance Traveled
1,536,491
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,436
449
58
3
0
319,470
1
W
Ra
11,579
551
140
7
0
346,161
0
L
Susano
6,379
304
29
1
0
116,154
2
W
Chernobog
12,921
615
125
6
0
400,053
0
W
Anhur
9,651
460
64
3
0
301,047
1
W
Nemesis
7,906
376
35
2
0
145,856
0
L
Medusa
11,353
541
83
4
0
384,268
2
W
Yemoja
9,731
463
41
2
0
343,374
4
L
Xing Tian
8,709
415
15
1
0
379,739
1
L
Loki
6,203
295
6
0
0
134,640
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role