Player Matchup

Rama
Rama
Bigdaddykammy
Rama
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 78L
1,510 Elo+
Party 1
Hun Batz
Hun Batz
Gold is ez
Hun Batz
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 41L
1,578 Elo+
Party 1
Cerberus
Cerberus
RJ4910
Cerberus
Level 146
God Stats
9W - 5L
1,653 SR
Queue Stats
135W - 120L
1,558 Elo+
Party 4
Thoth
Thoth
Sayonions
Thoth
Level 28
God Stats
38W - 20L
1,648 SR
Queue Stats
124W - 100L
1,537 Elo+
Party 4
Ra
Ra
Tisaso
Ra
Level 128
God Stats
6W - 5L
1,553 SR
Queue Stats
367W - 328L
1,528 Elo+
Party 4
Team Averages
Level 89
1,571 SR
1,542 Elo+

VS

Team Averages
Level 56
1,528 SR
1,483 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
MerlinUlt
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 98L
1,637 Elo+
Party 2
Charybdis
Charybdis
gar0u
Charybdis
Level 141
God Stats
10W - 8L
1,623 SR
Queue Stats
215W - 212L
1,640 Elo+
Party 2
Loki
Loki
iiTheHoodie
Loki
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 50L
1,308 Elo+
Party 3
Bellona
Bellona
jklann57
Bellona
Level 35
God Stats
21W - 15L
1,516 SR
Queue Stats
38W - 47L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 2
5,532
553
3,246
3,564
757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Gold is ez
Hun Batz
11
3 / 1 / 0
6,035
604
3,632
6,713
1,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
RJ4910
Cerberus
6
2 / 1 / 0
5,060
506
2,467
6,283
2,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
Sayonions
Thoth
9
1 / 2 / 3
5,740
574
5,032
4,583
1,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ra
11
5 / 2 / 1
6,471
647
4,256
5,061
5,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
7
2 / 3 / 0
4,604
460
3,327
6,616
2,985
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
MerlinUlt
Tiamat
9
2 / 2 / 1
5,319
532
2,595
5,106
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
gar0u
Charybdis
9
0 / 0 / 3
5,305
531
4,648
4,241
881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
0 / 3 / 1
4,467
447
1,164
5,921
1,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
jklann57
Bellona
8
2 / 4 / 0
5,050
505
3,505
6,717
3,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
12
Kills
6
6
Deaths
12
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
2
3
0
0.67
W
1
0
2
2
W
Hun Batz
Gold is ez
Hun Batz
3
1
0
3
L
Tiamat
MerlinUlt
Tiamat
2
2
1
1.25
W
Cerberus
RJ4910
Cerberus
2
1
0
2
W
Thoth
Sayonions
Thoth
1
2
3
1.25
W
Ra
5
2
1
2.75
L
Charybdis
gar0u
Charybdis
0
0
3
1.5
L
0
3
1
0.17
L
Bellona
jklann57
Bellona
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,633
Damage
15,239
26,204
Taken
28,601
11,730
Mitigated
11,110
8,965
Healing
7,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,327
1,638
24
811
6,616
2,985
0
2,795
3,782
10,352
0
W
3,246
2,944
0
1,706
3,564
757
831
380
3,184
0
26,726
W
Hun Batz
Gold is ez
Hun Batz
3,632
680
0
3,122
6,713
1,791
0
814
5,829
0
34,635
L
Tiamat
MerlinUlt
Tiamat
2,595
172
33
1,545
5,106
1,740
0
2,578
2,528
22,671
0
W
Cerberus
RJ4910
Cerberus
2,467
266
0
1,513
6,283
2,799
325
1,863
4,398
13,296
0
W
Thoth
Sayonions
Thoth
5,032
185
0
694
4,583
1,315
0
1,999
2,420
30,934
0
W
Ra
4,256
455
27
1,903
5,061
5,068
0
566
4,451
31,680
0
L
Charybdis
gar0u
Charybdis
4,648
2,381
0
2,299
4,241
881
0
216
4,025
0
34,859
L
1,164
476
0
1,451
5,921
1,536
0
2,566
3,239
0
14,983
L
Bellona
jklann57
Bellona
3,505
1,520
0
1,132
6,717
3,968
0
3,146
3,272
0
21,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,838
Gold Earned
24,745
321
Minions Killed
218
0
Camps Cleared
0
942,457
Distance Traveled
910,540
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,604
460
13
1
0
180,823
0
W
Rama
5,532
553
69
7
0
189,876
4
W
Hun Batz
6,035
604
76
8
0
215,994
2
L
Tiamat
5,319
532
50
5
0
155,318
3
W
Cerberus
5,060
506
33
3
0
192,996
2
W
Thoth
5,740
574
66
7
0
183,272
2
W
Ra
6,471
647
77
8
0
160,319
0
L
Charybdis
5,305
531
72
7
0
175,773
5
L
Loki
4,467
447
42
4
0
200,328
0
L
Bellona
5,050
505
41
4
0
198,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role