Player Matchup

Ao Kuang
Ao Kuang
Allekccei3796
Ao Kuang
Level 27
God Stats
11W - 10L
1,389 SR
Queue Stats
59W - 63L
1,355 Elo+
Solo
Ra
Ra
Dani69-INFERNUS
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Cliodhna
Cliodhna
Infra6450
Cliodhna
Level 119
God Stats
2W - 1L
1,279 SR
Queue Stats
193W - 188L
1,446 Elo+
Party 3
Nu Wa
Nu Wa
InkedMortal
Nu Wa
Level 27
God Stats
5W - 2L
1,671 SR
Queue Stats
30W - 34L
1,391 Elo+
Solo
Bakasura
Bakasura
xXwilsonXx19_19
Bakasura
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Team Averages
Level 43
1,468 SR
1,438 Elo+

VS

Team Averages
Level 22
1,480 SR
1,191 Elo+
Geb
Geb
Fr0st0__
Geb
Level 25
God Stats
4W - 8L
1,387 SR
Queue Stats
10W - 25L
1,185 Elo+
Party 2
Poseidon
Poseidon
Lucky_Luke1308
Poseidon
Level 28
God Stats
8W - 7L
1,622 SR
Queue Stats
57W - 53L
1,398 Elo+
Solo
Tiamat
Tiamat
R-ONE_1223
Tiamat
Level 16
God Stats
1W - 3L
1,315 SR
Queue Stats
11W - 15L
1,095 Elo+
Party 1
Ymir
Ymir
Termi_35
Ymir
Level 16
God Stats
1W - 1L
1,694 SR
Queue Stats
10W - 15L
1,095 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Yt_Viperrz
Tsukuyomi
Level 23
God Stats
3W - 5L
1,383 SR
Queue Stats
10W - 24L
1,182 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Allekccei3796
Ao Kuang
15
7 / 4 / 6
9,500
559
7,875
15,513
5,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

14
8 / 3 / 6
9,504
559
9,701
8,978
3,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
Infra6450
Cliodhna
18
15 / 0 / 4
11,412
671
19,297
11,579
4,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 5 / 2
8,945
526
7,555
7,031
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
9
0 / 0 / 2
6,387
376
615
2,217
823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
7,157
421
3,305
12,968
6,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
13
4 / 8 / 2
8,380
493
5,880
11,017
3,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
R-ONE_1223
Tiamat
11
4 / 11 / 2
7,662
451
7,632
13,184
5,406
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
7
0 / 4 / 4
5,805
341
1,840
8,135
5,169
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tsukuyomi
Yt_Viperrz
Tsukuyomi
13
1 / 7 / 1
7,704
453
4,479
13,874
4,193
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
33
Kills
10
12
Deaths
34
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Allekccei3796
Ao Kuang
7
4
6
2.5
W
8
3
6
3.67
L
1
4
0
0.25
W
Cliodhna
Infra6450
Cliodhna
15
0
4
17
W
3
5
2
0.8
L
Poseidon
4
8
2
0.63
L
Tiamat
R-ONE_1223
Tiamat
4
11
2
0.45
L
Ymir
0
4
4
0.5
L
Tsukuyomi
Yt_Viperrz
Tsukuyomi
1
7
1
0.21
W
Bakasura
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,043
Damage
23,136
45,318
Taken
59,178
15,672
Mitigated
24,949
17,157
Healing
7,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Allekccei3796
Ao Kuang
7,875
2,732
66
8,514
15,513
5,143
1,517
4,266
11,069
42,531
0
W
9,701
2,049
362
3,810
8,978
3,041
2,173
5,945
2,777
43,302
0
L
3,305
485
1,075
1,412
12,968
6,763
385
2,155
10,751
19,041
0
W
Cliodhna
Infra6450
Cliodhna
19,297
2,558
0
4,004
11,579
4,731
84
3,465
7,926
0
89,195
W
7,555
1,799
0
215
7,031
1,934
1,972
3,376
3,391
46,035
0
L
Poseidon
5,880
583
0
719
11,017
3,418
946
6,285
4,308
43,901
0
L
Tiamat
R-ONE_1223
Tiamat
7,632
1,598
0
1,327
13,184
5,406
0
7,490
5,630
24,601
0
L
Ymir
1,840
593
0
0
8,135
5,169
0
3,789
4,244
9,561
0
L
Tsukuyomi
Yt_Viperrz
Tsukuyomi
4,479
1,686
0
3,357
13,874
4,193
325
4,606
9,114
0
50,032
W
Bakasura
615
142
0
186
2,217
823
60
719
1,498
0
6,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,748
Gold Earned
36,708
417
Minions Killed
286
0
Camps Cleared
0
1,471,775
Distance Traveled
1,424,433
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,500
559
70
4
0
262,200
0
W
Ra
9,504
559
67
4
0
300,445
1
L
Geb
7,157
421
28
2
0
283,938
0
W
Cliodhna
11,412
671
158
9
0
398,038
5
W
Nu Wa
8,945
526
102
6
0
292,379
0
L
Poseidon
8,380
493
86
5
0
257,283
2
L
Tiamat
7,662
451
40
2
0
280,338
0
L
Ymir
5,805
341
16
1
0
275,607
0
L
Tsukuyomi
7,704
453
116
7
0
327,267
2
W
Bakasura
6,387
376
20
1
0
218,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role