Player Matchup

Da Ji
Da Ji
Chenotwo
Da Ji
Level 29
God Stats
2W - 0L
1,566 SR
Queue Stats
31W - 38L
1,420 Elo+
Party 2
Sobek
Sobek
Stagii
Sobek
Level 56
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 95L
1,443 Elo+
Party 2
Nox
Nox
riisis
Nox
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 11L
972 Elo+
Solo
Team Averages
Level 37
1,522 SR
1,278 Elo+

VS

Team Averages
Level 47
1,536 SR
1,388 Elo+
Bellona
Bellona
 
Bellona
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
SgtDoubleU
King Arthur
Level 17
God Stats
10W - 7L
1,608 SR
Queue Stats
30W - 32L
1,338 Elo+
Party 1
Thoth
Thoth
Tuklion2
Thoth
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Chenotwo
Da Ji
16
8 / 0 / 2
10,606
707
11,271
10,150
4,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Sobek
Stagii
Sobek
14
2 / 1 / 7
10,428
695
6,072
16,008
18,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nox
riisis
Nox
13
0 / 1 / 8
8,887
592
2,981
4,794
1,670
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
1 / 2 / 1
7,821
521
2,361
7,303
5,818
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
SgtDoubleU
King Arthur
12
0 / 3 / 2
8,138
543
4,144
10,525
8,864
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
Tuklion2
Thoth
13
1 / 5 / 1
9,095
606
12,132
8,464
2,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
10
Kills
2
2
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
2
1
0.75
W
Da Ji
Chenotwo
Da Ji
8
0
2
9
L
King Arthur
SgtDoubleU
King Arthur
0
3
2
0.33
W
Sobek
Stagii
Sobek
2
1
7
5.5
L
Thoth
Tuklion2
Thoth
1
5
1
0.3
W
Nox
riisis
Nox
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,324
Damage
18,637
30,952
Taken
26,292
24,795
Mitigated
17,385
12,923
Healing
1,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,361
399
228
894
7,303
5,818
15
2,539
4,764
0
5,268
W
Da Ji
Chenotwo
Da Ji
11,271
3,835
0
4,143
10,150
4,855
1,565
3,572
6,260
0
45,578
L
King Arthur
SgtDoubleU
King Arthur
4,144
917
0
210
10,525
8,864
0
4,631
5,894
0
11,074
W
Sobek
Stagii
Sobek
6,072
242
308
6,353
16,008
18,270
166
5,271
10,269
24,527
0
L
Thoth
Tuklion2
Thoth
12,132
888
70
523
8,464
2,703
0
2,186
6,278
49,034
0
W
Nox
riisis
Nox
2,981
287
0
2,119
4,794
1,670
580
3,418
1,120
23,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,921
Gold Earned
25,054
151
Minions Killed
131
10
Camps Cleared
2
851,978
Distance Traveled
714,284
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,821
521
6
0
1
188,603
1
W
Da Ji
10,606
707
83
6
8
285,964
1
L
King Arthur
8,138
543
14
1
1
284,325
5
W
Sobek
10,428
695
29
2
1
314,957
3
L
Thoth
9,095
606
111
7
0
241,356
4
W
Nox
8,887
592
39
3
1
251,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role