Player Matchup

Apollo
Apollo
Controlveryhigh
Apollo
Level 22
God Stats
8W - 5L
1,760 SR
Queue Stats
68W - 46L
1,678 Elo+
Solo
Osiris
Osiris
XROBPRO
Osiris
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,664 Elo+
Solo
Olorun
Olorun
virus1996666
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,664 Elo+
Solo
Ymir
Ymir
wickedsquidword
Ymir
Level 7
God Stats
4W - 8L
1,574 SR
Queue Stats
39W - 58L
1,523 Elo+
Solo
Neith
Neith
wizghoul
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,170 Elo+
Solo
Team Averages
Level 8
1,567 SR
1,540 Elo+

VS

Team Averages
Level 21
1,553 SR
1,570 Elo+
Jing Wei
Jing Wei
AFFLICTI0N1721
Jing Wei
Level 16
God Stats
7W - 12L
1,368 SR
Queue Stats
26W - 26L
1,490 Elo+
Solo
Bastet
Bastet
BrianCardinal
Bastet
Level 15
God Stats
10W - 0L
1,998 SR
Queue Stats
106W - 80L
1,689 Elo+
Solo
Aphrodite
Aphrodite
LichMZuir
Aphrodite
Level 27
God Stats
6W - 5L
1,347 SR
Queue Stats
165W - 168L
1,523 Elo+
Solo
Izanami
Izanami
MonsGod777
Izanami
Level 16
God Stats
16W - 14L
1,524 SR
Queue Stats
49W - 50L
1,571 Elo+
Solo
Sobek
Sobek
RGSOven
Sobek
Level 29
God Stats
3W - 3L
1,530 SR
Queue Stats
198W - 159L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 0
4,498
450
1,708
3,523
1,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
XROBPRO
Osiris
6
0 / 7 / 1
4,078
408
2,369
9,813
4,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
8
1 / 5 / 0
4,427
443
3,181
6,284
2,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 7 / 0
4,057
406
1,099
7,508
2,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Neith
wizghoul
Neith
4
0 / 5 / 0
3,731
373
1,175
3,591
877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
10
5 / 1 / 5
6,325
633
4,822
3,853
1,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
10 / 0 / 6
7,164
716
8,340
5,627
2,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Aphrodite
LichMZuir
Aphrodite
12
7 / 1 / 3
6,970
697
5,045
6,340
2,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
MonsGod777
Izanami
10
1 / 0 / 1
6,008
601
365
3,871
984
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sobek
RGSOven
Sobek
10
1 / 0 / 10
6,077
608
2,978
6,036
4,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
2
Kills
24
25
Deaths
2
1
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
5
1
5
7.5
W
10
0
6
13
L
1
1
0
1
W
Aphrodite
LichMZuir
Aphrodite
7
1
3
8.5
W
Izanami
MonsGod777
Izanami
1
0
1
1.5
W
Sobek
RGSOven
Sobek
1
0
10
6
L
Osiris
XROBPRO
Osiris
0
7
1
0.07
L
Olorun
1
5
0
0.2
L
0
7
0
0
L
Neith
wizghoul
Neith
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,532
Damage
21,550
30,719
Taken
25,727
11,520
Mitigated
11,775
4,095
Healing
12,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
4,822
3,303
0
855
3,853
1,077
1,779
562
3,291
0
25,377
W
8,340
2,498
0
3,478
5,627
2,538
0
565
5,062
0
30,353
L
1,708
843
0
1,248
3,523
1,018
0
425
3,056
0
15,419
W
Aphrodite
LichMZuir
Aphrodite
5,045
1,135
1,455
4,098
6,340
2,336
225
1,361
4,979
39,171
0
W
Izanami
MonsGod777
Izanami
365
283
0
660
3,871
984
1,846
0
3,871
0
36,983
W
Sobek
RGSOven
Sobek
2,978
684
0
2,330
6,036
4,840
669
1,346
4,690
14,071
0
L
Osiris
XROBPRO
Osiris
2,369
651
0
938
9,813
4,835
14
2,393
7,165
0
11,468
L
Olorun
3,181
1,486
210
1,081
6,284
2,096
0
3,176
2,838
14,344
2,093
L
1,099
476
0
312
7,508
2,694
46
1,593
5,638
8,922
0
L
Neith
wizghoul
Neith
1,175
433
0
306
3,591
877
43
0
3,352
0
5,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,791
Gold Earned
32,544
113
Minions Killed
305
0
Camps Cleared
0
776,954
Distance Traveled
927,603
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,325
633
60
6
0
191,628
0
W
Bastet
7,164
716
60
6
0
196,596
3
L
Apollo
4,498
450
36
4
0
124,560
2
W
Aphrodite
6,970
697
85
9
0
186,144
2
W
Izanami
6,008
601
84
8
0
166,061
0
W
Sobek
6,077
608
16
2
0
187,174
1
L
Osiris
4,078
408
23
2
0
178,814
2
L
Olorun
4,427
443
22
2
0
169,717
0
L
Ymir
4,057
406
15
2
0
175,229
2
L
Neith
3,731
373
17
2
0
128,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role