Player Matchup

Bellona
Bellona
 
Bellona
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Bobmarlon92
Vulcan
Level 102
God Stats
4W - 4L
1,696 SR
Queue Stats
335W - 314L
1,499 Elo+
Party 1
Yemoja
Yemoja
KuroOkami108
Yemoja
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 70L
1,548 Elo+
Solo
Tsukuyomi
Tsukuyomi
Swaldo_69
Tsukuyomi
Level 146
God Stats
2W - 4L
1,525 SR
Queue Stats
495W - 463L
1,499 Elo+
Party 1
Chronos
Chronos
The_Big_Kowalski
Chronos
Level 128
God Stats
6W - 5L
1,527 SR
Queue Stats
256W - 230L
1,499 Elo+
Party 1
Team Averages
Level 125
1,550 SR
1,509 Elo+

VS

Team Averages
Level 139
1,510 SR
1,491 Elo+
Hel
Hel
 
Hel
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GKAjax
Cthulhu
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 36L
1,507 Elo+
Solo
Nemesis
Nemesis
GrubyKrzysztof
Nemesis
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 63L
1,467 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Hagechkin
Ah Muzen Cab
Level 115
God Stats
3W - 2L
1,468 SR
Queue Stats
111W - 126L
1,503 Elo+
Party 2
Sol
Sol
XxIGunSIxX
Sol
Level 129
God Stats
7W - 5L
1,581 SR
Queue Stats
175W - 192L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
1 / 2 / 3
6,737
749
5,729
9,151
5,633
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vulcan
13
3 / 3 / 1
7,554
839
11,294
5,768
2,198
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
12
1 / 4 / 5
6,694
744
5,580
8,558
6,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
Swaldo_69
Tsukuyomi
11
1 / 4 / 2
6,467
719
9,741
8,189
3,171
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 2 / 4
6,763
751
6,555
7,771
2,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
0 / 2 / 9
7,523
836
4,127
10,384
7,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
GKAjax
Cthulhu
14
3 / 2 / 8
8,438
938
9,775
15,884
17,353
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 2 / 4
7,797
866
2,911
13,920
8,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Hagechkin
Ah Muzen Cab
14
1 / 0 / 6
7,831
870
7,153
5,997
2,646
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
8 / 1 / 3
8,912
990
11,895
9,984
4,385
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
6
Kills
15
15
Deaths
7
15
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
2
3
1.25
W
Hel
 
Hel
0
2
9
2.25
L
Vulcan
3
3
1
1.17
W
Cthulhu
GKAjax
Cthulhu
3
2
8
3.5
W
3
2
4
2.5
W
Ah Muzen Cab
Hagechkin
Ah Muzen Cab
1
0
6
4
L
Yemoja
1
4
5
0.88
L
Tsukuyomi
Swaldo_69
Tsukuyomi
1
4
2
0.5
L
0
2
4
1
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,899
Damage
35,861
39,437
Taken
56,169
20,465
Mitigated
39,775
12,721
Healing
29,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,729
886
459
2,095
9,151
5,633
0
5,888
3,263
0
11,120
W
Hel
 
Hel
4,127
97
11,634
5,794
10,384
7,113
506
4,479
5,905
9,321
0
L
Vulcan
11,294
7,608
548
255
5,768
2,198
0
4,636
1,132
17,486
0
W
Cthulhu
GKAjax
Cthulhu
9,775
142
724
855
15,884
17,353
162
7,208
8,676
20,578
0
W
2,911
549
716
3,169
13,920
8,278
616
6,776
6,824
0
7,992
W
Ah Muzen Cab
Hagechkin
Ah Muzen Cab
7,153
92
958
1,694
5,997
2,646
2,228
1,311
4,686
0
21,707
L
Yemoja
5,580
617
3,643
1,393
8,558
6,690
0
5,732
2,826
12,355
0
L
Tsukuyomi
Swaldo_69
Tsukuyomi
9,741
1,000
346
484
8,189
3,171
0
4,893
3,296
0
22,840
L
6,555
953
1,165
2,333
7,771
2,773
0
4,648
3,123
15,075
0
W
11,895
659
1,375
2,713
9,984
4,385
1,459
3,655
6,329
26,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,215
Gold Earned
40,501
108
Minions Killed
104
0
Camps Cleared
0
852,224
Distance Traveled
974,424
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,737
749
26
3
0
170,682
0
W
Hel
7,523
836
19
2
0
188,004
0
L
Vulcan
7,554
839
20
2
0
155,503
0
W
Cthulhu
8,438
938
20
2
0
206,383
1
W
Nemesis
7,797
866
10
1
0
171,481
3
W
Ah Muzen Cab
7,831
870
28
3
0
216,553
0
L
Yemoja
6,694
744
18
2
0
152,482
1
L
Tsukuyomi
6,467
719
22
2
0
190,476
1
L
Chronos
6,763
751
22
2
0
183,081
0
W
Sol
8,912
990
27
3
0
192,003
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role