Player Matchup

Ra
Ra
Masters
Boïngo
Ra
Masters
Level 106
God Stats
16W - 15L
1,619 SR
Queue Stats
426W - 393L
2,701 MMR
Party 1
Nike
Nike
Diamond I
ColdStorag3
Nike
Diamond I
Level 160
God Stats
3W - 0L
1,977 SR
Queue Stats
209W - 134L
2,641 MMR
Party 2
Hou Yi
Hou Yi
Diamond I
Dracö
Hou Yi
Diamond I
Level 109
God Stats
4W - 3L
1,593 SR
Queue Stats
700W - 673L
2,554 MMR
Party 1
Sylvanus
Sylvanus
Masters
Lawbster
Sylvanus
Masters
Level 160
God Stats
1W - 3L
1,565 SR
Queue Stats
253W - 240L
2,482 MMR
Solo
Awilix
Awilix
Diamond I
Stalineos
Awilix
Diamond I
Level 109
God Stats
5W - 0L
1,832 SR
Queue Stats
52W - 27L
2,618 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 129
1,717 SR
2,599 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 151
1,655 SR
2,609 MMR
Fenrir
Fenrir
Masters
Cazaaux
Fenrir
Masters
Level 148
God Stats
8W - 11L
1,675 SR
Queue Stats
139W - 123L
2,582 MMR
Party 3
Cthulhu
Cthulhu
Masters
Drekct
Cthulhu
Masters
Level 156
God Stats
8W - 14L
1,508 SR
Queue Stats
438W - 445L
2,538 MMR
Solo
Sol
Sol
Masters
Kyngu
Sol
Masters
Level 160
God Stats
18W - 14L
1,688 SR
Queue Stats
122W - 94L
2,778 MMR
Party 3
Sobek
Sobek
Diamond I
Shayoko
Sobek
Diamond I
Level 160
God Stats
13W - 11L
1,764 SR
Queue Stats
304W - 294L
2,676 MMR
Solo
Heimdallr
Heimdallr
Grandmaster
grgas11
Heimdallr
Grandmaster
Level 129
God Stats
5W - 5L
1,641 SR
Queue Stats
301W - 262L
2,472 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 15
15,157
632
24,500
14,010
6,950
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
6 / 3 / 8
14,922
622
23,206
31,414
32,719
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hou Yi
Dracö
Hou Yi
20
10 / 4 / 8
14,911
621
22,915
26,040
9,449
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Lawbster
Sylvanus
19
3 / 1 / 20
13,242
552
9,027
22,926
31,092
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
Stalineos
Awilix
20
9 / 5 / 10
15,082
628
16,586
18,115
7,985
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
CliodhnaTiamatGeb

VS

Bans
LokiOdinKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cazaaux
Fenrir
19
3 / 8 / 6
12,313
513
10,666
22,474
10,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Drekct
Cthulhu
19
2 / 5 / 3
12,161
507
18,850
29,232
28,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
Kyngu
Sol
19
4 / 6 / 2
12,452
519
9,621
17,921
6,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Shayoko
Sobek
15
1 / 7 / 5
10,275
428
6,959
23,264
27,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
grgas11
Heimdallr
20
3 / 8 / 3
13,114
546
21,672
24,346
6,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
32
34
Kills
13
13
Deaths
34
61
Assists
19
Player
Kills
Deaths
Assists
KDA
W
6
0
15
13.5
L
Fenrir
Cazaaux
Fenrir
3
8
6
0.75
W
6
3
8
3.33
W
Hou Yi
Dracö
Hou Yi
10
4
8
3.5
L
Cthulhu
Drekct
Cthulhu
2
5
3
0.7
L
Sol
Kyngu
Sol
4
6
2
0.83
W
Sylvanus
Lawbster
Sylvanus
3
1
20
13
L
Sobek
Shayoko
Sobek
1
7
5
0.5
W
Awilix
Stalineos
Awilix
9
5
10
2.8
L
Heimdallr
grgas11
Heimdallr
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,234
Damage
67,768
112,505
Taken
117,237
88,195
Mitigated
80,168
58,021
Healing
31,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,500
2,868
6,902
9,810
14,010
6,950
1,391
5,949
7,955
142,275
0
L
Fenrir
Cazaaux
Fenrir
10,666
2,896
0
7,083
22,474
10,871
0
4,851
17,063
234
93,438
W
23,206
4,869
0
10,726
31,414
32,719
1,674
11,049
17,853
11,777
92,345
W
Hou Yi
Dracö
Hou Yi
22,915
14,510
0
11,677
26,040
9,449
5,591
5,309
20,520
0
142,141
L
Cthulhu
Drekct
Cthulhu
18,850
823
372
6,991
29,232
28,601
14
4,816
22,485
87,169
0
L
Sol
Kyngu
Sol
9,621
3,544
0
7,413
17,921
6,579
0
7,167
10,424
106,755
0
W
Sylvanus
Lawbster
Sylvanus
9,027
1,888
4,331
9,184
22,926
31,092
1,229
6,687
16,086
33,130
0
L
Sobek
Shayoko
Sobek
6,959
382
0
4,238
23,264
27,477
0
9,428
13,381
22,479
0
W
Awilix
Stalineos
Awilix
16,586
6,660
0
5,391
18,115
7,985
970
5,335
12,698
0
119,210
L
Heimdallr
grgas11
Heimdallr
21,672
12,349
0
5,387
24,346
6,640
11
9,200
15,016
0
106,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,314
Gold Earned
60,315
807
Minions Killed
724
0
Camps Cleared
0
2,538,519
Distance Traveled
2,362,101
31
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
15,157
632
236
10
0
546,778
10
L
Fenrir
12,313
513
145
6
0
528,561
1
W
Nike
14,922
622
195
8
0
516,666
5
W
Hou Yi
14,911
621
174
7
0
425,315
5
L
Cthulhu
12,161
507
177
7
0
481,588
5
L
Sol
12,452
519
206
9
0
476,688
8
W
Sylvanus
13,242
552
35
1
0
479,467
8
L
Sobek
10,275
428
21
1
0
473,062
10
W
Awilix
15,082
628
167
7
0
570,293
3
L
Heimdallr
13,114
546
175
7
0
402,202
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role