Player Matchup

Cthulhu
Cthulhu
dothestankyleg
Cthulhu
Level 11
God Stats
10W - 22L
1,325 SR
Queue Stats
42W - 117L
1,192 Elo+
Party 1
Artemis
Artemis
enbentz
Artemis
Level 6
God Stats
7W - 2L
1,755 SR
Queue Stats
7W - 5L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
itzthiccboi
Baron Samedi
Level 31
God Stats
6W - 7L
1,591 SR
Queue Stats
145W - 249L
1,321 Elo+
Party 1
Team Averages
Level 16
1,557 SR
1,351 Elo+

VS

Team Averages
Level 55
1,561 SR
1,426 Elo+
Tsukuyomi
Tsukuyomi
SwordArtOnIine
Tsukuyomi
Level 28
God Stats
11W - 13L
1,573 SR
Queue Stats
21W - 28L
1,399 Elo+
Solo
Ymir
Ymir
Tatermaker
Ymir
Level 120
God Stats
0W - 3L
1,608 SR
Queue Stats
216W - 234L
1,590 Elo+
Solo
Scylla
Scylla
f4min3
Scylla
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 8
7,572
757
5,570
10,233
5,435
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
enbentz
Artemis
12
6 / 0 / 5
7,854
785
7,980
3,174
994
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
itzthiccboi
Baron Samedi
10
2 / 1 / 8
7,056
706
8,314
6,895
2,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
SwordArtOnIine
Tsukuyomi
10
0 / 4 / 0
6,018
602
5,110
6,891
2,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 1
6,847
685
6,056
13,017
8,616
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
f4min3
Scylla
10
1 / 4 / 1
6,623
662
3,882
6,572
1,635
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
11
Kills
2
2
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
SwordArtOnIine
Tsukuyomi
0
4
0
0
L
1
3
1
0.5
W
3
1
8
7
W
Artemis
enbentz
Artemis
6
0
5
8.5
L
Scylla
f4min3
Scylla
1
4
1
0.38
W
Baron Samedi
itzthiccboi
Baron Samedi
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,864
Damage
15,048
20,302
Taken
26,480
9,023
Mitigated
12,415
10,318
Healing
1,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
SwordArtOnIine
Tsukuyomi
5,110
975
0
385
6,891
2,164
59
3,920
2,816
0
20,000
L
6,056
215
302
911
13,017
8,616
0
6,906
5,716
16,682
0
W
5,570
459
150
3,020
10,233
5,435
363
3,908
6,325
10,832
0
W
Artemis
enbentz
Artemis
7,980
3,517
333
1,911
3,174
994
993
661
2,513
0
21,237
L
Scylla
f4min3
Scylla
3,882
668
0
216
6,572
1,635
238
2,795
3,625
17,266
0
W
Baron Samedi
itzthiccboi
Baron Samedi
8,314
871
1,317
3,587
6,895
2,594
495
5,369
1,526
18,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,482
Gold Earned
19,488
76
Minions Killed
82
0
Camps Cleared
7
483,330
Distance Traveled
532,867
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,018
602
23
2
3
196,588
2
L
Ymir
6,847
685
24
2
1
172,630
2
W
Cthulhu
7,572
757
8
1
0
173,255
1
W
Artemis
7,854
785
48
5
0
167,081
1
L
Scylla
6,623
662
35
4
3
163,649
1
W
Baron Samedi
7,056
706
20
2
0
142,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role