Player Matchup

Hera
Hera
TheForceStrix
Hera
Level 29
God Stats
4W - 7L
1,566 SR
Queue Stats
13W - 13L
1,566 Elo+
Solo
Olorun
Olorun
kthuluwhisper
Olorun
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,173 Elo+
Solo
Mercury
Mercury
wickedsquidword
Mercury
Level 7
God Stats
0W - 1L
1,322 SR
Queue Stats
39W - 58L
1,594 Elo+
Solo
Kuzenbo
Kuzenbo
woostefan
Kuzenbo
Level 7
God Stats
3W - 5L
1,475 SR
Queue Stats
26W - 22L
1,566 Elo+
Party 1
Hachiman
Hachiman
xESD_Yt
Hachiman
Level 66
God Stats
2W - 2L
1,417 SR
Queue Stats
69W - 66L
1,422 Elo+
Party 1
Team Averages
Level 27
1,456 SR
1,464 Elo+

VS

Team Averages
Level 19
1,538 SR
1,466 Elo+
Geb
Geb
O77_Static
Geb
Level 22
God Stats
3W - 0L
1,866 SR
Queue Stats
24W - 26L
1,413 Elo+
Party 2
Ao Kuang
Ao Kuang
ScarletWarlock
Ao Kuang
Level 26
God Stats
4W - 10L
1,451 SR
Queue Stats
40W - 50L
1,456 Elo+
Solo
Bellona
Bellona
Timbosloice
Bellona
Level 12
God Stats
8W - 4L
1,300 SR
Queue Stats
15W - 10L
1,365 Elo+
Solo
Heimdallr
Heimdallr
Wookiecreeper
Heimdallr
Level 18
God Stats
12W - 19L
1,415 SR
Queue Stats
163W - 168L
1,590 Elo+
Solo
Sol
Sol
Xavier2942
Sol
Level 17
God Stats
2W - 1L
1,660 SR
Queue Stats
45W - 53L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 0
8,267
459
4,868
10,081
3,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 1
8,072
448
6,028
9,078
3,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 8 / 2
7,178
399
2,592
11,773
3,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kuzenbo
woostefan
Kuzenbo
11
2 / 4 / 3
7,404
411
6,048
14,356
15,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
xESD_Yt
Hachiman
12
1 / 4 / 4
7,278
404
13,544
11,870
2,409
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 10
7,806
434
2,862
11,008
7,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
13
6 / 1 / 7
9,232
513
4,652
10,669
4,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Timbosloice
Bellona
15
3 / 1 / 3
9,518
529
5,758
10,345
7,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
Wookiecreeper
Heimdallr
17
9 / 1 / 5
10,282
571
15,519
12,137
4,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
6 / 1 / 2
9,975
554
11,531
11,747
5,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
7
Kills
24
24
Deaths
7
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
0
3
10
1.67
W
Ao Kuang
6
1
7
9.5
L
2
5
0
0.4
W
Bellona
Timbosloice
Bellona
3
1
3
4.5
W
Heimdallr
Wookiecreeper
Heimdallr
9
1
5
11.5
W
6
1
2
7
L
1
3
1
0.5
L
1
8
2
0.25
L
Kuzenbo
woostefan
Kuzenbo
2
4
3
0.88
L
Hachiman
xESD_Yt
Hachiman
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,080
Damage
40,322
57,158
Taken
55,906
28,836
Mitigated
29,082
11,672
Healing
22,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,862
229
662
1,588
11,008
7,980
747
2,691
8,285
11,148
0
W
Ao Kuang
4,652
966
0
6,584
10,669
4,001
0
3,473
7,082
38,532
0
L
4,868
989
0
1,641
10,081
3,479
119
5,881
4,200
47,360
0
W
Bellona
Timbosloice
Bellona
5,758
876
0
2,312
10,345
7,889
1,519
2,702
7,629
0
50,578
W
Heimdallr
Wookiecreeper
Heimdallr
15,519
7,168
0
5,630
12,137
4,158
310
2,520
9,617
0
80,644
W
11,531
3,612
0
6,011
11,747
5,054
1,360
4,599
7,008
63,154
6,202
L
6,028
2,674
93
2,821
9,078
3,595
851
1,470
7,608
36,449
4,183
L
2,592
1,095
0
2,104
11,773
3,964
0
4,197
7,576
0
33,006
L
Kuzenbo
woostefan
Kuzenbo
6,048
2,842
0
1,140
14,356
15,389
14
4,629
9,727
16,529
0
L
Hachiman
xESD_Yt
Hachiman
13,544
6,346
0
3,873
11,870
2,409
0
1,984
9,886
0
62,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,199
Gold Earned
46,813
351
Minions Killed
450
0
Camps Cleared
0
1,773,552
Distance Traveled
1,661,855
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,806
434
11
1
0
313,832
0
W
Ao Kuang
9,232
513
72
4
0
379,452
2
L
Hera
8,267
459
98
5
0
323,862
3
W
Bellona
9,518
529
105
6
0
337,652
1
W
Heimdallr
10,282
571
126
7
0
308,716
0
W
Sol
9,975
554
136
8
0
322,203
3
L
Olorun
8,072
448
91
5
0
256,550
2
L
Mercury
7,178
399
60
3
0
382,759
1
L
Kuzenbo
7,404
411
16
1
0
433,983
3
L
Hachiman
7,278
404
86
5
0
376,398
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role