Player Matchup

Horus
Horus
 
Horus
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Aether_yoelus
Chang'e
Level 77
God Stats
2W - 2L
1,323 SR
Queue Stats
91W - 95L
1,361 Elo+
Party 4
Gilgamesh
Gilgamesh
MikoDaBoy
Gilgamesh
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 75L
1,420 Elo+
Party 1
Fenrir
Fenrir
TPM_Atrustegui_
Fenrir
Level 82
God Stats
4W - 3L
1,386 SR
Queue Stats
40W - 46L
1,359 Elo+
Party 4
Bellona
Bellona
bykikexd
Bellona
Level 25
God Stats
1W - 1L
1,261 SR
Queue Stats
5W - 11L
1,142 Elo+
Party 4
Team Averages
Level 61
1,394 SR
1,357 Elo+

VS

Team Averages
Level 42
1,371 SR
1,323 Elo+
King Arthur
King Arthur
Cas_ark
King Arthur
Level 28
God Stats
4W - 11L
1,246 SR
Queue Stats
49W - 72L
1,289 Elo+
Party 2
Hercules
Hercules
DARKJD66
Hercules
Level 84
God Stats
17W - 13L
1,541 SR
Queue Stats
53W - 56L
1,397 Elo+
Party 3
Cerberus
Cerberus
J__Crl
Cerberus
Level 28
God Stats
0W - 2L
1,419 SR
Queue Stats
94W - 119L
1,371 Elo+
Party 3
Thanatos
Thanatos
Jlsixopii
Thanatos
Level 32
God Stats
21W - 27L
1,432 SR
Queue Stats
74W - 109L
1,278 Elo+
Party 2
Vulcan
Vulcan
SaINT_8622
Vulcan
Level 39
God Stats
2W - 6L
1,218 SR
Queue Stats
72W - 106L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
9 / 2 / 17
11,107
505
12,948
21,096
28,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
17
8 / 1 / 11
10,821
492
25,432
18,294
7,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
MikoDaBoy
Gilgamesh
14
8 / 4 / 12
9,657
439
13,750
17,465
14,426
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
4 / 2 / 11
11,115
505
14,848
17,526
8,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
bykikexd
Bellona
15
5 / 5 / 5
9,740
443
8,334
16,609
15,102
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cas_ark
King Arthur
10
1 / 11 / 3
7,530
342
5,855
20,193
11,297
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
DARKJD66
Hercules
16
9 / 4 / 1
10,321
469
18,998
29,507
30,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
J__Crl
Cerberus
12
1 / 6 / 3
8,317
378
7,047
20,734
12,172
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Jlsixopii
Thanatos
12
2 / 10 / 4
8,359
380
8,670
15,503
6,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
SaINT_8622
Vulcan
14
1 / 4 / 4
8,961
407
13,522
12,307
4,898
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
29
34
Kills
14
14
Deaths
35
56
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
9
2
17
8.75
W
Chang'e
8
1
11
13.5
L
King Arthur
Cas_ark
King Arthur
1
11
3
0.23
L
Hercules
DARKJD66
Hercules
9
4
1
2.38
L
Cerberus
J__Crl
Cerberus
1
6
3
0.42
L
Thanatos
Jlsixopii
Thanatos
2
10
4
0.4
W
Gilgamesh
MikoDaBoy
Gilgamesh
8
4
12
3.5
L
Vulcan
SaINT_8622
Vulcan
1
4
4
0.75
W
4
2
11
4.75
W
Bellona
bykikexd
Bellona
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,312
Damage
54,092
90,990
Taken
98,244
73,654
Mitigated
65,321
41,540
Healing
29,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
12,948
6,333
2,161
7,523
21,096
28,096
545
6,110
14,836
0
31,179
W
Chang'e
25,432
1,391
5,984
11,354
18,294
7,672
1,418
7,258
10,637
79,627
0
L
King Arthur
Cas_ark
King Arthur
5,855
880
31
3,364
20,193
11,297
0
5,295
14,898
0
23,912
L
Hercules
DARKJD66
Hercules
18,998
4,379
0
13,000
29,507
30,492
265
7,437
22,070
16,351
32,639
L
Cerberus
J__Crl
Cerberus
7,047
361
764
3,900
20,734
12,172
0
6,843
13,891
35,774
0
L
Thanatos
Jlsixopii
Thanatos
8,670
2,566
0
5,622
15,503
6,462
0
4,249
11,254
0
34,341
W
Gilgamesh
MikoDaBoy
Gilgamesh
13,750
2,108
0
269
17,465
14,426
287
4,787
12,476
7,883
29,431
L
Vulcan
SaINT_8622
Vulcan
13,522
3,330
43
2,922
12,307
4,898
0
4,762
7,545
47,306
0
W
14,848
4,420
0
9,253
17,526
8,358
0
3,252
13,709
0
89,535
W
Bellona
bykikexd
Bellona
8,334
2,524
595
4,401
16,609
15,102
338
5,214
10,368
0
36,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,440
Gold Earned
43,488
400
Minions Killed
309
0
Camps Cleared
0
2,204,751
Distance Traveled
1,852,416
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,107
505
45
2
0
434,681
0
W
Chang'e
10,821
492
117
5
0
433,998
2
L
King Arthur
7,530
342
34
2
0
364,887
1
L
Hercules
10,321
469
77
4
0
387,942
2
L
Cerberus
8,317
378
65
3
0
374,849
0
L
Thanatos
8,359
380
56
3
0
355,676
3
W
Gilgamesh
9,657
439
38
2
0
413,462
0
L
Vulcan
8,961
407
77
4
0
369,062
0
W
Fenrir
11,115
505
149
7
0
479,873
0
W
Bellona
9,740
443
51
2
0
442,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role