Player Matchup

Hel
Hel
Lokiix-
Hel
Level 87
God Stats
1W - 4L
1,339 SR
Queue Stats
138W - 152L
1,405 Elo+
Party 2
Medusa
Medusa
Tamayorihime
Medusa
Level 68
God Stats
2W - 0L
1,621 SR
Queue Stats
50W - 51L
1,457 Elo+
Solo
Tiamat
Tiamat
Videolane
Tiamat
Level 119
God Stats
15W - 14L
1,531 SR
Queue Stats
804W - 811L
1,446 Elo+
Solo
Jormungandr
Jormungandr
cem_war_sauer
Jormungandr
Level 129
God Stats
6W - 1L
1,855 SR
Queue Stats
201W - 224L
1,429 Elo+
Party 2
Scylla
Scylla
djabir
Scylla
Level 103
God Stats
4W - 4L
1,459 SR
Queue Stats
248W - 273L
1,452 Elo+
Party 2
Team Averages
Level 101
1,561 SR
1,438 Elo+

VS

Team Averages
Level 91
1,603 SR
1,450 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
GoldTitan7
Yemoja
Level 69
God Stats
5W - 2L
1,640 SR
Queue Stats
200W - 204L
1,410 Elo+
Party 1
Jormungandr
Jormungandr
Maxikill3r_84
Jormungandr
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
327W - 318L
1,452 Elo+
Solo
Discordia
Discordia
MisterPunch
Discordia
Level 89
God Stats
2W - 1L
1,855 SR
Queue Stats
42W - 45L
1,463 Elo+
Solo
Cabrakan
Cabrakan
speasik
Cabrakan
Level 55
God Stats
0W - 1L
1,521 SR
Queue Stats
9W - 15L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
20
3 / 3 / 20
12,981
618
11,762
23,035
16,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
20
12 / 7 / 16
14,357
684
39,466
27,333
16,926
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tiamat
Videolane
Tiamat
20
4 / 1 / 20
13,918
663
14,615
15,922
20,869
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
cem_war_sauer
Jormungandr
20
9 / 5 / 21
16,234
773
30,781
25,817
42,534
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
djabir
Scylla
20
6 / 5 / 21
14,332
682
18,986
18,164
7,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
20
8 / 4 / 8
15,009
715
32,852
23,416
10,135
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
GoldTitan7
Yemoja
19
2 / 5 / 7
12,218
582
7,172
26,280
21,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Maxikill3r_84
Jormungandr
20
5 / 6 / 6
13,539
645
22,408
26,072
36,133
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
MisterPunch
Discordia
20
5 / 8 / 6
13,129
625
19,337
19,351
7,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
speasik
Cabrakan
16
1 / 11 / 9
11,589
552
8,006
31,139
40,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
57
34
Kills
21
21
Deaths
34
98
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
8
4
8
3
L
Yemoja
GoldTitan7
Yemoja
2
5
7
1.1
W
Hel
3
3
20
4.33
L
Jormungandr
Maxikill3r_84
Jormungandr
5
6
6
1.33
L
Discordia
MisterPunch
Discordia
5
8
6
1
W
Medusa
12
7
16
2.86
W
Tiamat
Videolane
Tiamat
4
1
20
14
W
Jormungandr
cem_war_sauer
Jormungandr
9
5
21
3.9
W
Scylla
djabir
Scylla
6
5
21
3.3
L
Cabrakan
speasik
Cabrakan
1
11
9
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,610
Damage
89,775
110,271
Taken
126,258
104,349
Mitigated
116,492
59,881
Healing
45,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
32,852
1,103
2,723
9,909
23,416
10,135
685
13,972
9,376
60,561
0
L
Yemoja
GoldTitan7
Yemoja
7,172
1,485
10,047
6,873
26,280
21,559
89
19,658
6,293
19,358
0
W
Hel
11,762
1,125
21,064
15,077
23,035
16,652
1,205
20,796
1,930
28,362
0
L
Jormungandr
Maxikill3r_84
Jormungandr
22,408
3,277
1,845
3,195
26,072
36,133
0
15,226
10,518
60,241
0
L
Discordia
MisterPunch
Discordia
19,337
1,561
2,374
2,613
19,351
7,893
614
12,320
6,969
40,790
0
W
Medusa
39,466
20,104
3,241
2,466
27,333
16,926
1,648
22,442
4,479
0
54,128
W
Tiamat
Videolane
Tiamat
14,615
758
2,279
4,405
15,922
20,869
1,432
12,367
3,164
45,221
0
W
Jormungandr
cem_war_sauer
Jormungandr
30,781
7,876
3,318
4,087
25,817
42,534
594
15,244
10,059
72,233
0
W
Scylla
djabir
Scylla
18,986
702
2,207
1,737
18,164
7,368
393
16,949
864
35,185
0
L
Cabrakan
speasik
Cabrakan
8,006
391
2,411
3,935
31,139
40,772
0
13,848
16,958
14,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,822
Gold Earned
65,484
263
Minions Killed
227
0
Camps Cleared
0
1,954,280
Distance Traveled
1,722,032
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
15,009
715
80
4
0
397,148
0
L
Yemoja
12,218
582
31
1
0
329,211
0
W
Hel
12,981
618
43
2
0
432,393
1
L
Jormungandr
13,539
645
65
3
0
342,047
0
L
Discordia
13,129
625
41
2
0
324,733
0
W
Medusa
14,357
684
29
1
0
364,684
2
W
Tiamat
13,918
663
57
3
0
436,639
0
W
Jormungandr
16,234
773
78
4
0
342,989
0
W
Scylla
14,332
682
56
3
0
377,575
0
L
Cabrakan
11,589
552
10
0
0
328,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role