Player Matchup

Ne Zha
Ne Zha
GodsUndoing
Ne Zha
Level 155
God Stats
1W - 1L
1,521 SR
Queue Stats
107W - 45L
1,780 Elo+
Party 2
Scylla
Scylla
ImStacky
Scylla
Level 65
God Stats
6W - 2L
1,670 SR
Queue Stats
369W - 239L
1,593 Elo+
Party 2
Yemoja
Yemoja
anjnu2runed
Yemoja
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 77L
1,551 Elo+
Solo
Team Averages
Level 79
1,564 SR
1,642 Elo+

VS

Team Averages
Level 73
1,579 SR
1,609 Elo+
Ullr
Ullr
D1ckButtisHere
Ullr
Level 109
God Stats
46W - 24L
1,838 SR
Queue Stats
102W - 58L
1,820 Elo+
Party 1
Zeus
Zeus
Gatshi
Zeus
Level 4
God Stats
0W - 2L
1,240 SR
Queue Stats
0W - 2L
1,262 Elo+
Solo
Gilgamesh
Gilgamesh
KidKaøs
Gilgamesh
Level 106
God Stats
12W - 11L
1,659 SR
Queue Stats
438W - 292L
1,746 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
5 / 4 / 11
11,137
655
19,375
22,583
16,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
ImStacky
Scylla
17
9 / 2 / 7
12,196
717
12,721
11,590
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
15
4 / 2 / 10
10,729
631
7,146
14,636
10,212
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 3
10,953
644
17,250
12,733
6,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
Gatshi
Zeus
10
0 / 12 / 3
8,501
500
5,444
12,909
3,846
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
KidKaøs
Gilgamesh
15
4 / 4 / 4
10,565
621
17,177
20,880
17,776
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
18
Kills
8
8
Deaths
19
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
3
3
1.83
L
Zeus
Gatshi
Zeus
0
12
3
0.13
W
Ne Zha
5
4
11
2.63
W
Scylla
ImStacky
Scylla
9
2
7
6.25
L
Gilgamesh
KidKaøs
Gilgamesh
4
4
4
1.5
W
Yemoja
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,242
Damage
39,871
48,809
Taken
46,522
30,615
Mitigated
27,902
15,830
Healing
2,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,250
3,592
0
1,470
12,733
6,280
296
5,491
6,681
0
55,976
L
Zeus
Gatshi
Zeus
5,444
1,128
0
178
12,909
3,846
62
4,267
8,150
15,038
0
W
Ne Zha
19,375
3,614
0
4,150
22,583
16,839
503
3,365
18,270
0
51,916
W
Scylla
ImStacky
Scylla
12,721
2,644
205
1,950
11,590
3,564
516
2,226
9,186
39,833
0
L
Gilgamesh
KidKaøs
Gilgamesh
17,177
2,919
0
381
20,880
17,776
0
9,915
10,134
5,860
30,093
W
Yemoja
7,146
3,929
5,200
4,325
14,636
10,212
198
2,754
11,472
22,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,062
Gold Earned
30,019
189
Minions Killed
165
7
Camps Cleared
7
780,822
Distance Traveled
818,769
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,953
644
111
7
6
282,206
2
L
Zeus
8,501
500
21
1
0
234,777
6
W
Ne Zha
11,137
655
54
3
2
272,426
0
W
Scylla
12,196
717
91
5
4
285,868
1
L
Gilgamesh
10,565
621
33
2
1
301,786
0
W
Yemoja
10,729
631
44
3
1
222,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role