Player Matchup

Neith
Neith
Auest
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,713 Elo+
Party 2
Ne Zha
Ne Zha
Genmiya
Ne Zha
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
36W - 44L
1,279 Elo+
Party 2
Kukulkan
Kukulkan
YoumuPrime
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
牛南佛披薩
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 22L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
豬睪丸蛋塔
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 26L
1,500 Elo+
Party 3
Team Averages
Level 5
1,500 SR
1,499 Elo+

VS

Team Averages
Level 17
1,510 SR
1,313 Elo+
Artemis
Artemis
JuannauJ
Artemis
Level 2
God Stats
1W - 5L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Solo
Artio
Artio
VanquishtheW01F
Artio
Level 25
God Stats
3W - 5L
1,714 SR
Queue Stats
45W - 74L
1,326 Elo+
Solo
Cabrakan
Cabrakan
dieguiinbo
Cabrakan
Level 41
God Stats
0W - 1L
1,337 SR
Queue Stats
0W - 3L
1,065 Elo+
Party 1
Arachne
Arachne
nicoferri
Arachne
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,174 Elo+
Party 1
Thor
Thor
smtteteette
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Auest
Neith
14
3 / 7 / 4
9,361
446
7,251
9,245
3,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
Genmiya
Ne Zha
16
9 / 6 / 4
10,956
522
7,615
18,250
7,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
YoumuPrime
Kukulkan
15
6 / 6 / 9
10,637
507
9,404
8,946
4,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 2 / 7
9,241
440
7,077
13,033
12,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 4 / 6
7,662
365
8,464
13,604
11,180
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JuannauJ
Artemis
7
1 / 4 / 1
6,982
332
1,534
3,485
1,006
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
2 / 1 / 2
8,915
425
6,842
17,638
8,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
dieguiinbo
Cabrakan
14
6 / 5 / 11
9,871
470
12,274
17,254
23,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
nicoferri
Arachne
16
14 / 7 / 4
11,043
526
15,394
21,677
8,445
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

4
0 / 4 / 0
6,099
290
451
3,770
778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
41
20
Kills
23
25
Deaths
21
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Neith
Auest
Neith
3
7
4
0.71
W
Ne Zha
Genmiya
Ne Zha
9
6
4
1.83
L
Artemis
JuannauJ
Artemis
1
4
1
0.38
L
2
1
2
3
W
Kukulkan
YoumuPrime
Kukulkan
6
6
9
1.75
L
Cabrakan
dieguiinbo
Cabrakan
6
5
11
2.3
L
Arachne
nicoferri
Arachne
14
7
4
2.29
L
0
4
0
0
W
1
2
7
2.25
W
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,811
Damage
36,495
63,078
Taken
63,824
39,033
Mitigated
42,003
16,763
Healing
17,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Auest
Neith
7,251
3,521
0
1,341
9,245
3,866
381
3,614
5,631
0
41,459
W
Ne Zha
Genmiya
Ne Zha
7,615
2,367
0
7,408
18,250
7,168
0
2,637
15,613
0
68,560
L
Artemis
JuannauJ
Artemis
1,534
877
0
130
3,485
1,006
799
1,449
2,036
0
11,496
L
6,842
967
436
6,697
17,638
8,144
814
6,667
10,971
31,901
0
W
Kukulkan
YoumuPrime
Kukulkan
9,404
2,184
0
1,026
8,946
4,120
2,947
2,639
6,307
51,609
0
L
Cabrakan
dieguiinbo
Cabrakan
12,274
1,520
0
2,226
17,254
23,630
522
4,660
12,594
36,423
0
L
Arachne
nicoferri
Arachne
15,394
10,779
0
7,037
21,677
8,445
2,560
3,744
17,933
0
68,670
L
451
60
0
586
3,770
778
0
786
2,984
0
4,795
W
7,077
2,116
0
2,852
13,033
12,699
1,113
3,870
9,163
32,526
0
W
8,464
1,242
1,307
2,829
13,604
11,180
783
6,554
7,050
2,115
21,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,857
Gold Earned
42,910
362
Minions Killed
205
0
Camps Cleared
0
1,663,616
Distance Traveled
1,323,867
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,361
446
70
3
0
314,960
1
W
Ne Zha
10,956
522
100
5
0
320,988
2
L
Artemis
6,982
332
23
1
0
85,372
2
L
Artio
8,915
425
39
2
0
369,046
0
W
Kukulkan
10,637
507
105
5
0
273,310
4
L
Cabrakan
9,871
470
46
2
0
334,272
0
L
Arachne
11,043
526
86
4
0
408,608
0
L
Thor
6,099
290
11
1
0
126,569
1
W
Ymir
9,241
440
57
3
0
355,201
7
W
Guan Yu
7,662
365
30
1
0
399,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role