Player Matchup

Bacchus
Bacchus
Deepkool
Bacchus
Level 25
God Stats
34W - 36L
1,398 SR
Queue Stats
36W - 39L
1,411 Elo+
Party 2
Skadi
Skadi
Fuuret
Skadi
Level 94
God Stats
1W - 3L
1,287 SR
Queue Stats
49W - 68L
1,378 Elo+
Party 2
Achilles
Achilles
Heimmain
Achilles
Level 83
God Stats
16W - 11L
1,542 SR
Queue Stats
221W - 151L
1,603 Elo+
Party 3
Awilix
Awilix
MaesterKebab
Awilix
Level 102
God Stats
50W - 52L
1,526 SR
Queue Stats
68W - 91L
1,437 Elo+
Party 2
Zhong Kui
Zhong Kui
SiberiaSyx
Zhong Kui
Level 15
God Stats
11W - 4L
1,500 SR
Queue Stats
34W - 18L
1,593 Elo+
Party 3
Team Averages
Level 64
1,450 SR
1,484 Elo+

VS

Team Averages
Level 74
1,512 SR
1,499 Elo+
Ymir
Ymir
Banana10j
Ymir
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 90L
1,479 Elo+
Party 1
Izanami
Izanami
Grelkaa
Izanami
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 32L
1,663 Elo+
Solo
Amaterasu
Amaterasu
Jagbahh
Amaterasu
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 92L
1,463 Elo+
Party 1
Aphrodite
Aphrodite
VVida
Aphrodite
Level 48
God Stats
33W - 28L
1,618 SR
Queue Stats
126W - 127L
1,429 Elo+
Party 1
Cliodhna
Cliodhna
jägermaister
Cliodhna
Level 102
God Stats
9W - 9L
1,444 SR
Queue Stats
98W - 97L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Deepkool
Bacchus
15
2 / 4 / 17
10,443
454
8,024
14,406
16,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
Fuuret
Skadi
19
8 / 5 / 6
12,393
539
14,030
12,607
4,448
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Achilles
Heimmain
Achilles
20
20 / 1 / 8
13,961
607
25,385
19,319
21,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Awilix
18
7 / 4 / 12
12,239
532
11,120
17,859
6,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
SiberiaSyx
Zhong Kui
17
2 / 7 / 15
11,165
485
12,645
16,771
11,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
3 / 8 / 5
9,944
432
11,903
24,743
11,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Grelkaa
Izanami
14
2 / 7 / 7
9,259
403
10,174
17,568
6,384
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
Jagbahh
Amaterasu
15
1 / 9 / 4
9,727
423
7,208
18,057
13,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
VVida
Aphrodite
17
6 / 6 / 4
10,599
461
9,622
16,144
7,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
jägermaister
Cliodhna
17
9 / 9 / 4
11,661
507
16,134
20,414
7,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
45
39
Kills
21
21
Deaths
39
58
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ymir
3
8
5
0.69
W
Bacchus
Deepkool
Bacchus
2
4
17
2.63
W
Skadi
Fuuret
Skadi
8
5
6
2.2
L
Izanami
Grelkaa
Izanami
2
7
7
0.79
W
Achilles
Heimmain
Achilles
20
1
8
24
L
Amaterasu
Jagbahh
Amaterasu
1
9
4
0.33
W
Awilix
7
4
12
3.25
W
Zhong Kui
SiberiaSyx
Zhong Kui
2
7
15
1.36
L
Aphrodite
VVida
Aphrodite
6
6
4
1.33
L
Cliodhna
jägermaister
Cliodhna
9
9
4
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,204
Damage
55,041
80,962
Taken
96,926
61,604
Mitigated
46,408
21,053
Healing
24,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
11,903
1,251
0
2,459
24,743
11,732
436
7,207
16,970
65,667
0
W
Bacchus
Deepkool
Bacchus
8,024
628
0
3,780
14,406
16,692
0
4,882
9,319
26,144
0
W
Skadi
Fuuret
Skadi
14,030
7,674
0
420
12,607
4,448
3,058
2,769
9,746
0
87,604
L
Izanami
Grelkaa
Izanami
10,174
6,063
975
2,854
17,568
6,384
1,014
2,973
14,225
0
42,361
W
Achilles
Heimmain
Achilles
25,385
7,076
0
6,883
19,319
21,800
0
5,771
13,327
0
86,243
L
Amaterasu
Jagbahh
Amaterasu
7,208
1,167
0
2,635
18,057
13,329
0
3,158
14,292
5,943
40,101
W
Awilix
11,120
5,096
0
5,474
17,859
6,857
1,160
3,342
14,428
0
90,237
W
Zhong Kui
SiberiaSyx
Zhong Kui
12,645
1,147
302
4,194
16,771
11,807
1,166
5,889
10,791
61,873
0
L
Aphrodite
VVida
Aphrodite
9,622
551
6,025
7,309
16,144
7,124
837
4,624
11,257
50,902
0
L
Cliodhna
jägermaister
Cliodhna
16,134
1,673
0
1,850
20,414
7,839
800
2,257
17,540
0
70,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,201
Gold Earned
51,190
519
Minions Killed
455
0
Camps Cleared
0
2,271,149
Distance Traveled
2,077,094
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,944
432
115
5
0
386,984
1
W
Bacchus
10,443
454
30
1
0
457,629
9
W
Skadi
12,393
539
140
6
0
374,770
8
L
Izanami
9,259
403
71
3
0
397,990
7
W
Achilles
13,961
607
128
6
0
482,780
3
L
Amaterasu
9,727
423
84
4
0
422,702
2
W
Awilix
12,239
532
123
5
0
534,847
2
W
Zhong Kui
11,165
485
98
4
0
421,123
2
L
Aphrodite
10,599
461
84
4
0
427,325
3
L
Cliodhna
11,661
507
101
4
0
442,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role