Player Matchup

Cthulhu
Cthulhu
MasterChumpi
Cthulhu
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 52L
1,520 Elo+
Solo
Tiamat
Tiamat
MuffMongler
Tiamat
Level 147
God Stats
5W - 6L
1,615 SR
Queue Stats
195W - 183L
1,481 Elo+
Solo
Bastet
Bastet
Saliphe
Bastet
Level 70
God Stats
3W - 1L
1,708 SR
Queue Stats
27W - 35L
1,441 Elo+
Solo
Jormungandr
Jormungandr
SpotLegend
Jormungandr
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 9L
1,576 Elo+
Solo
Zhong Kui
Zhong Kui
whoisnorby
Zhong Kui
Level 104
God Stats
3W - 1L
1,613 SR
Queue Stats
98W - 83L
1,566 Elo+
Solo
Team Averages
Level 94
1,587 SR
1,517 Elo+

VS

Team Averages
Level 95
1,510 SR
1,527 Elo+
Charybdis
Charybdis
AHSCORPII
Charybdis
Level 157
God Stats
11W - 8L
1,551 SR
Queue Stats
255W - 248L
1,600 Elo+
Solo
Sobek
Sobek
PRimE1155
Sobek
Level 81
God Stats
4W - 3L
1,566 SR
Queue Stats
368W - 360L
1,544 Elo+
Solo
Hercules
Hercules
SensuPanda
Hercules
Level 83
God Stats
1W - 7L
1,296 SR
Queue Stats
64W - 79L
1,484 Elo+
Solo
Fenrir
Fenrir
Steelpelt
Fenrir
Level 35
God Stats
7W - 4L
1,599 SR
Queue Stats
77W - 74L
1,504 Elo+
Solo
Discordia
Discordia
ZensaiMasta
Discordia
Level 120
God Stats
393W - 375L
1,536 SR
Queue Stats
457W - 466L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MasterChumpi
Cthulhu
20
5 / 3 / 21
13,784
985
19,876
27,350
26,408
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
20
11 / 6 / 23
15,560
1,111
35,967
20,127
13,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
Saliphe
Bastet
20
8 / 4 / 12
13,614
972
13,364
23,392
10,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
SpotLegend
Jormungandr
20
12 / 0 / 19
16,175
1,155
26,392
21,511
37,010
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
whoisnorby
Zhong Kui
20
3 / 6 / 23
13,603
972
20,253
19,244
20,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

122

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AHSCORPII
Charybdis
19
1 / 7 / 11
12,525
895
24,868
21,935
7,553
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sobek
PRimE1155
Sobek
20
2 / 4 / 16
13,076
934
13,207
21,708
41,742
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hercules
SensuPanda
Hercules
19
7 / 9 / 7
13,856
990
20,463
34,177
34,793
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
Steelpelt
Fenrir
19
4 / 12 / 6
12,642
903
17,860
26,106
19,887
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
ZensaiMasta
Discordia
20
5 / 7 / 9
13,878
991
29,769
17,955
5,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
68
39
Kills
19
19
Deaths
39
98
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AHSCORPII
Charybdis
1
7
11
0.93
W
Cthulhu
MasterChumpi
Cthulhu
5
3
21
5.17
W
Tiamat
11
6
23
3.75
L
Sobek
PRimE1155
Sobek
2
4
16
2.5
W
Bastet
Saliphe
Bastet
8
4
12
3.5
L
Hercules
SensuPanda
Hercules
7
9
7
1.17
W
Jormungandr
SpotLegend
Jormungandr
12
0
19
21.5
L
Fenrir
Steelpelt
Fenrir
4
12
6
0.58
L
Discordia
ZensaiMasta
Discordia
5
7
9
1.36
W
Zhong Kui
whoisnorby
Zhong Kui
3
6
23
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,852
Damage
106,167
111,624
Taken
121,881
107,736
Mitigated
109,705
15,354
Healing
13,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AHSCORPII
Charybdis
24,868
13,897
0
0
21,935
7,553
0
20,351
1,584
0
58,760
W
Cthulhu
MasterChumpi
Cthulhu
19,876
804
225
4,949
27,350
26,408
0
12,910
14,440
36,480
0
W
Tiamat
35,967
1,893
0
4,300
20,127
13,238
0
8,830
11,297
54,570
0
L
Sobek
PRimE1155
Sobek
13,207
1,464
0
2,897
21,708
41,742
0
18,216
3,492
22,347
0
W
Bastet
Saliphe
Bastet
13,364
3,925
0
2,571
23,392
10,476
0
10,098
13,294
0
22,303
L
Hercules
SensuPanda
Hercules
20,463
5,190
0
6,338
34,177
34,793
0
28,106
6,071
0
35,312
W
Jormungandr
SpotLegend
Jormungandr
26,392
6,265
0
621
21,511
37,010
0
5,571
15,940
61,754
0
L
Fenrir
Steelpelt
Fenrir
17,860
6,798
0
1,904
26,106
19,887
0
21,849
4,257
0
30,570
L
Discordia
ZensaiMasta
Discordia
29,769
865
376
2,244
17,955
5,730
0
13,966
3,989
77,795
0
W
Zhong Kui
whoisnorby
Zhong Kui
20,253
1,978
0
2,688
19,244
20,604
0
5,567
13,677
42,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,736
Gold Earned
65,977
244
Minions Killed
267
5
Camps Cleared
8
1,368,579
Distance Traveled
1,291,191
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
12,525
895
72
5
2
214,964
1
W
Cthulhu
13,784
985
41
3
3
254,815
3
W
Tiamat
15,560
1,111
45
3
1
257,503
0
L
Sobek
13,076
934
21
2
1
264,295
3
W
Bastet
13,614
972
29
2
0
333,261
0
L
Hercules
13,856
990
35
3
0
271,501
0
W
Jormungandr
16,175
1,155
79
6
1
284,625
0
L
Fenrir
12,642
903
19
1
3
261,564
0
L
Discordia
13,878
991
120
9
2
278,867
0
W
Zhong Kui
13,603
972
50
4
0
238,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role